/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "AnimationClipExporter.h" #include "GeometryExporter.h" #include "MaterialExporter.h" void AnimationClipExporter::exportAnimationClips(Scene *sce) { openLibrary(); std::map clips; std::vector>::iterator anim_meta_entry; for (anim_meta_entry = anim_meta.begin(); anim_meta_entry != anim_meta.end(); ++anim_meta_entry) { std::vector entry = *anim_meta_entry; std::string action_id = entry[0]; std::string action_name = entry[1]; std::map::iterator it = clips.find( action_name); if (it == clips.end()) { COLLADASW::ColladaAnimationClip *clip = new COLLADASW::ColladaAnimationClip(action_name); clips[action_name] = clip; } COLLADASW::ColladaAnimationClip *clip = clips[action_name]; clip->setInstancedAnimation(action_id); } std::map::iterator clips_it; for (clips_it = clips.begin(); clips_it != clips.end(); clips_it++) { COLLADASW::ColladaAnimationClip *clip = (COLLADASW::ColladaAnimationClip *)clips_it->second; addAnimationClip(*clip); } closeLibrary(); }