/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2008 Blender Foundation. All rights reserved. */ #pragma once #include #include #include #include "BCMath.h" #include "BCSampleData.h" #include "ExportSettings.h" #include "BKE_object.h" #include "BLI_math_rotation.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_light_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" typedef std::map BCBoneMatrixMap; class BCSample { private: BCMatrix obmat; BCBoneMatrixMap bonemats; /* For Armature animation */ public: BCSample(Object *ob) : obmat(ob) { } ~BCSample(); void add_bone_matrix(Bone *bone, Matrix &mat); /** Get channel value. */ bool get_value(std::string channel_target, int array_index, float *val) const; const BCMatrix &get_matrix() const; const BCMatrix *get_matrix(Bone *bone) const; /* returns NULL if bone is not animated */ }; typedef std::map BCSampleMap; typedef std::map BCFrameSampleMap; typedef std::map BCMatrixSampleMap;