/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup collada */ #include #include "BlenderContext.h" #include "ExportSettings.h" #include "BKE_scene.h" bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer) { Object *root = bc_get_highest_exported_ancestor_or_self(export_set, ob, view_layer); return (root == ob); } Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set, Object *ob, ViewLayer *view_layer) { Object *ancestor = ob; while (ob->parent) { if (bc_is_in_Export_set(export_set, ob->parent, view_layer)) { ancestor = ob->parent; } ob = ob->parent; } return ancestor; } void bc_get_children(std::vector &child_set, Object *ob, ViewLayer *view_layer) { Base *base; for (base = (Base *)view_layer->object_bases.first; base; base = base->next) { Object *cob = base->object; if (cob->parent == ob) { switch (ob->type) { case OB_MESH: case OB_CAMERA: case OB_LAMP: case OB_EMPTY: case OB_ARMATURE: child_set.push_back(cob); default: break; } } } } bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer) { bool to_export = (BLI_linklist_index(export_set, ob) != -1); if (!to_export) { /* Mark this object as to_export even if it is not in the * export list, but it contains children to export. */ std::vector children; bc_get_children(children, ob, view_layer); for (Object *child : children) { if (bc_is_in_Export_set(export_set, child, view_layer)) { to_export = true; break; } } } return to_export; } int bc_is_marked(Object *ob) { return ob && (ob->id.tag & LIB_TAG_DOIT); } void bc_remove_mark(Object *ob) { ob->id.tag &= ~LIB_TAG_DOIT; } void bc_set_mark(Object *ob) { ob->id.tag |= LIB_TAG_DOIT; } BlenderContext::BlenderContext(bContext *C) { context = C; main = CTX_data_main(C); scene = CTX_data_scene(C); view_layer = CTX_data_view_layer(C); depsgraph = nullptr; /* create only when needed */ } bContext *BlenderContext::get_context() { return context; } Depsgraph *BlenderContext::get_depsgraph() { if (!depsgraph) { depsgraph = BKE_scene_ensure_depsgraph(main, scene, view_layer); } return depsgraph; } Scene *BlenderContext::get_scene() { return scene; } Scene *BlenderContext::get_evaluated_scene() { Scene *scene_eval = DEG_get_evaluated_scene(get_depsgraph()); return scene_eval; } Object *BlenderContext::get_evaluated_object(Object *ob) { Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob); return ob_eval; } ViewLayer *BlenderContext::get_view_layer() { return view_layer; } Main *BlenderContext::get_main() { return main; }