/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup collada */ #include "COLLADASWBaseInputElement.h" #include "COLLADASWInstanceController.h" #include "COLLADASWPrimitves.h" #include "COLLADASWSource.h" #include "DNA_action_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_deform.h" #include "BKE_global.h" #include "BKE_idprop.h" #include "BKE_lib_id.h" #include "BKE_mesh.h" #include "ED_armature.h" #include "BLI_listbase.h" #include "ArmatureExporter.h" #include "ControllerExporter.h" #include "GeometryExporter.h" #include "SceneExporter.h" #include "collada_utils.h" bool ControllerExporter::is_skinned_mesh(Object *ob) { return bc_get_assigned_armature(ob) != nullptr; } void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone) { if (bc_is_root_bone(bone, this->export_settings.get_deform_bones_only())) { std::string node_id = translate_id(id_name(ob_arm) + "_" + bone->name); ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, node_id)); } else { for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) { write_bone_URLs(ins, ob_arm, child); } } } bool ControllerExporter::add_instance_controller(Object *ob) { Object *ob_arm = bc_get_assigned_armature(ob); bArmature *arm = (bArmature *)ob_arm->data; const std::string &controller_id = get_controller_id(ob_arm, ob); COLLADASW::InstanceController ins(mSW); ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id)); Mesh *me = (Mesh *)ob->data; if (BKE_mesh_deform_verts(me) == nullptr) { return false; } /* write root bone URLs */ Bone *bone; for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) { write_bone_URLs(ins, ob_arm, bone); } InstanceWriter::add_material_bindings( ins.getBindMaterial(), ob, this->export_settings.get_active_uv_only()); ins.add(); return true; } void ControllerExporter::export_controllers() { Scene *sce = blender_context.get_scene(); openLibrary(); GeometryFunctor gf; gf.forEachMeshObjectInExportSet( sce, *this, this->export_settings.get_export_set()); closeLibrary(); } void ControllerExporter::operator()(Object *ob) { Object *ob_arm = bc_get_assigned_armature(ob); Key *key = BKE_key_from_object(ob); if (ob_arm) { export_skin_controller(ob, ob_arm); } if (key && this->export_settings.get_include_shapekeys()) { export_morph_controller(ob, key); } } #if 0 bool ArmatureExporter::already_written(Object *ob_arm) { return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end(); } void ArmatureExporter::wrote(Object *ob_arm) { written_armatures.push_back(ob_arm); } void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector &objects, Scene *sce) { objects.clear(); Base *base = (Base *)sce->base.first; while (base) { Object *ob = base->object; if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) { objects.push_back(ob); } base = base->next; } } #endif std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob) { return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX; } std::string ControllerExporter::get_controller_id(Key *key, Object *ob) { return translate_id(id_name(ob)) + MORPH_CONTROLLER_ID_SUFFIX; } void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm) { /* joint names * joint inverse bind matrices * vertex weights */ /* input: * joint names: ob -> vertex group names * vertex group weights: me->dvert -> groups -> index, weight */ bool use_instantiation = this->export_settings.get_use_object_instantiation(); Mesh *me; if (BKE_mesh_deform_verts((Mesh *)ob->data) == nullptr) { return; } me = bc_get_mesh_copy(blender_context, ob, this->export_settings.get_export_mesh_type(), this->export_settings.get_apply_modifiers(), this->export_settings.get_triangulate()); std::string controller_name = id_name(ob_arm); std::string controller_id = get_controller_id(ob_arm, ob); openSkin(controller_id, controller_name, COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation))); add_bind_shape_mat(ob); const ListBase *defbase = BKE_object_defgroup_list(ob); std::string joints_source_id = add_joints_source(ob_arm, defbase, controller_id); std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, defbase, controller_id); std::list vcounts; std::list joints; std::list weights; { int i, j; /* def group index -> joint index */ std::vector joint_index_by_def_index; const bDeformGroup *def; for (def = (const bDeformGroup *)defbase->first, i = 0, j = 0; def; def = def->next, i++) { if (is_bone_defgroup(ob_arm, def)) { joint_index_by_def_index.push_back(j++); } else { joint_index_by_def_index.push_back(-1); } } const MDeformVert *dvert = BKE_mesh_deform_verts(me); int oob_counter = 0; for (i = 0; i < me->totvert; i++) { const MDeformVert *vert = &dvert[i]; std::map jw; /* We're normalizing the weights later */ float sumw = 0.0f; for (j = 0; j < vert->totweight; j++) { uint idx = vert->dw[j].def_nr; if (idx >= joint_index_by_def_index.size()) { /* XXX: Maybe better find out where and * why the Out Of Bound indexes get created? */ oob_counter += 1; } else { int joint_index = joint_index_by_def_index[idx]; if (joint_index != -1 && vert->dw[j].weight > 0.0f) { jw[joint_index] += vert->dw[j].weight; sumw += vert->dw[j].weight; } } } if (sumw > 0.0f) { float invsumw = 1.0f / sumw; vcounts.push_back(jw.size()); for (auto &index_and_weight : jw) { joints.push_back(index_and_weight.first); weights.push_back(invsumw * index_and_weight.second); } } else { vcounts.push_back(0); #if 0 vcounts.push_back(1); joints.push_back(-1); weights.push_back(1.0f); #endif } } if (oob_counter > 0) { fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %zu.\n", oob_counter, joint_index_by_def_index.size()); } } std::string weights_source_id = add_weights_source(me, controller_id, weights); add_joints_element(defbase, joints_source_id, inv_bind_mat_source_id); add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints); BKE_id_free(nullptr, me); closeSkin(); closeController(); } void ControllerExporter::export_morph_controller(Object *ob, Key *key) { bool use_instantiation = this->export_settings.get_use_object_instantiation(); Mesh *me; me = bc_get_mesh_copy(blender_context, ob, this->export_settings.get_export_mesh_type(), this->export_settings.get_apply_modifiers(), this->export_settings.get_triangulate()); std::string controller_name = id_name(ob) + "-morph"; std::string controller_id = get_controller_id(key, ob); openMorph( controller_id, controller_name, COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation))); std::string targets_id = add_morph_targets(key, ob); std::string morph_weights_id = add_morph_weights(key, ob); COLLADASW::TargetsElement targets(mSW); COLLADASW::InputList &input = targets.getInputList(); input.push_back(COLLADASW::Input( COLLADASW::InputSemantic::MORPH_TARGET, /* constant declared in COLLADASWInputList.h */ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id))); input.push_back( COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id))); targets.add(); BKE_id_free(nullptr, me); /* support for animations * can also try the base element and param alternative */ add_weight_extras(key); closeMorph(); closeController(); } std::string ControllerExporter::add_morph_targets(Key *key, Object *ob) { std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX; COLLADASW::IdRefSource source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(key->totkey - 1); source.setAccessorStride(1); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); param.push_back("IDREF"); source.prepareToAppendValues(); KeyBlock *kb = (KeyBlock *)key->block.first; /* skip the basis */ kb = kb->next; for (; kb; kb = kb->next) { std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name); source.appendValues(geom_id); } source.finish(); return source_id; } std::string ControllerExporter::add_morph_weights(Key *key, Object *ob) { std::string source_id = translate_id(id_name(ob)) + WEIGHTS_SOURCE_ID_SUFFIX; COLLADASW::FloatSourceF source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(key->totkey - 1); source.setAccessorStride(1); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); param.push_back("MORPH_WEIGHT"); source.prepareToAppendValues(); KeyBlock *kb = (KeyBlock *)key->block.first; /* skip the basis */ kb = kb->next; for (; kb; kb = kb->next) { float weight = kb->curval; source.appendValues(weight); } source.finish(); return source_id; } void ControllerExporter::add_weight_extras(Key *key) { /* can also try the base element and param alternative */ COLLADASW::BaseExtraTechnique extra; KeyBlock *kb = (KeyBlock *)key->block.first; /* skip the basis */ kb = kb->next; for (; kb; kb = kb->next) { /* XXX why is the weight not used here and set to 0.0? * float weight = kb->curval; */ extra.addExtraTechniqueParameter("KHR", "morph_weights", 0.000, "MORPH_WEIGHT_TO_TARGET"); } } void ControllerExporter::add_joints_element(const ListBase *defbase, const std::string &joints_source_id, const std::string &inv_bind_mat_source_id) { COLLADASW::JointsElement joints(mSW); COLLADASW::InputList &input = joints.getInputList(); input.push_back(COLLADASW::Input( COLLADASW::InputSemantic::JOINT, /* constant declared in COLLADASWInputList.h */ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id))); input.push_back( COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id))); joints.add(); } void ControllerExporter::add_bind_shape_mat(Object *ob) { double bind_mat[4][4]; float f_obmat[4][4]; BKE_object_matrix_local_get(ob, f_obmat); if (export_settings.get_apply_global_orientation()) { /* do nothing, rotation is going to be applied to the Data */ } else { bc_add_global_transform(f_obmat, export_settings.get_global_transform()); } // UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat); UnitConverter::mat4_to_dae_double(bind_mat, f_obmat); if (this->export_settings.get_limit_precision()) { BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION); } addBindShapeTransform(bind_mat); } std::string ControllerExporter::add_joints_source(Object *ob_arm, const ListBase *defbase, const std::string &controller_id) { std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX; int totjoint = 0; bDeformGroup *def; for (def = (bDeformGroup *)defbase->first; def; def = def->next) { if (is_bone_defgroup(ob_arm, def)) { totjoint++; } } COLLADASW::NameSource source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(totjoint); source.setAccessorStride(1); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); param.push_back("JOINT"); source.prepareToAppendValues(); for (def = (bDeformGroup *)defbase->first; def; def = def->next) { Bone *bone = get_bone_from_defgroup(ob_arm, def); if (bone) { source.appendValues(get_joint_sid(bone)); } } source.finish(); return source_id; } std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, const ListBase *defbase, const std::string &controller_id) { std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX; int totjoint = 0; for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) { if (is_bone_defgroup(ob_arm, def)) { totjoint++; } } COLLADASW::FloatSourceF source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(totjoint); // BLI_listbase_count(defbase)); source.setAccessorStride(16); source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); param.push_back("TRANSFORM"); source.prepareToAppendValues(); bPose *pose = ob_arm->pose; bArmature *arm = (bArmature *)ob_arm->data; int flag = arm->flag; /* put armature in rest position */ if (!(arm->flag & ARM_RESTPOS)) { Depsgraph *depsgraph = blender_context.get_depsgraph(); Scene *scene = blender_context.get_scene(); arm->flag |= ARM_RESTPOS; BKE_pose_where_is(depsgraph, scene, ob_arm); } for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) { if (is_bone_defgroup(ob_arm, def)) { bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name); float mat[4][4]; float world[4][4]; float inv_bind_mat[4][4]; float bind_mat[4][4]; /* derived from bone->arm_mat */ bool has_bindmat = bc_get_property_matrix(pchan->bone, "bind_mat", bind_mat); if (!has_bindmat) { /* Have no bind matrix stored, try old style <= Blender 2.78 */ bc_create_restpose_mat( this->export_settings, pchan->bone, bind_mat, pchan->bone->arm_mat, true); /* SL/OPEN_SIM COMPATIBILITY */ if (export_settings.get_open_sim()) { float loc[3]; float rot[3] = {0, 0, 0}; float scale[3]; bc_decompose(bind_mat, loc, nullptr, nullptr, scale); /* Only translations, no rotation vs armature */ loc_eulO_size_to_mat4(bind_mat, loc, rot, scale, 6); } } /* make world-space matrix (bind_mat is armature-space) */ mul_m4_m4m4(world, ob_arm->obmat, bind_mat); if (!has_bindmat) { if (export_settings.get_apply_global_orientation()) { bc_apply_global_transform(world, export_settings.get_global_transform()); } } invert_m4_m4(mat, world); UnitConverter::mat4_to_dae(inv_bind_mat, mat); if (this->export_settings.get_limit_precision()) { BCMatrix::sanitize(inv_bind_mat, LIMITTED_PRECISION); } source.appendValues(inv_bind_mat); } } /* back from rest position */ if (!(flag & ARM_RESTPOS)) { Depsgraph *depsgraph = blender_context.get_depsgraph(); Scene *scene = blender_context.get_scene(); arm->flag = flag; BKE_pose_where_is(depsgraph, scene, ob_arm); } source.finish(); return source_id; } Bone *ControllerExporter::get_bone_from_defgroup(Object *ob_arm, const bDeformGroup *def) { bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name); return pchan ? pchan->bone : nullptr; } bool ControllerExporter::is_bone_defgroup(Object *ob_arm, const bDeformGroup *def) { return get_bone_from_defgroup(ob_arm, def) != nullptr; } std::string ControllerExporter::add_weights_source(Mesh *me, const std::string &controller_id, const std::list &weights) { std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX; COLLADASW::FloatSourceF source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(weights.size()); source.setAccessorStride(1); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); param.push_back("WEIGHT"); source.prepareToAppendValues(); for (float weight : weights) { source.appendValues(weight); } source.finish(); return source_id; } void ControllerExporter::add_vertex_weights_element(const std::string &weights_source_id, const std::string &joints_source_id, const std::list &vcounts, const std::list &joints) { COLLADASW::VertexWeightsElement weightselem(mSW); COLLADASW::InputList &input = weightselem.getInputList(); int offset = 0; input.push_back(COLLADASW::Input( COLLADASW::InputSemantic::JOINT, /* constant declared in COLLADASWInputList.h */ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++)); input.push_back( COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++)); weightselem.setCount(vcounts.size()); /* write number of deformers per vertex */ COLLADASW::PrimitivesBase::VCountList vcountlist; vcountlist.resize(vcounts.size()); std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin()); weightselem.prepareToAppendVCountValues(); weightselem.appendVertexCount(vcountlist); weightselem.CloseVCountAndOpenVElement(); /* write deformer index - weight index pairs */ int weight_index = 0; for (int joint_index : joints) { weightselem.appendValues(joint_index, weight_index++); } weightselem.finish(); }