/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup collada */ #include #include #include "COLLADAFWColorOrTexture.h" #include "COLLADASWEffectProfile.h" #include "DocumentExporter.h" #include "EffectExporter.h" #include "MaterialExporter.h" #include "collada_internal.h" #include "collada_utils.h" #include "DNA_mesh_types.h" #include "DNA_world_types.h" #include "BKE_collection.h" #include "BKE_customdata.h" #include "BKE_material.h" #include "BKE_mesh.h" static std::string getActiveUVLayerName(Object *ob) { Mesh *me = (Mesh *)ob->data; int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV); if (num_layers) { return std::string(bc_CustomData_get_active_layer_name(&me->ldata, CD_MLOOPUV)); } return ""; } EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings, KeyImageMap &key_image_map) : COLLADASW::LibraryEffects(sw), export_settings(export_settings), key_image_map(key_image_map) { } bool EffectsExporter::hasEffects(Scene *sce) { FOREACH_SCENE_OBJECT_BEGIN (sce, ob) { int a; for (a = 0; a < ob->totcol; a++) { Material *ma = BKE_object_material_get(ob, a + 1); /* no material, but check all of the slots */ if (!ma) { continue; } return true; } } FOREACH_SCENE_OBJECT_END; return false; } void EffectsExporter::exportEffects(bContext *C, Scene *sce) { if (hasEffects(sce)) { this->mContext = C; this->scene = sce; openLibrary(); MaterialFunctor mf; mf.forEachMaterialInExportSet( sce, *this, this->export_settings.get_export_set()); closeLibrary(); } } void EffectsExporter::set_shader_type(COLLADASW::EffectProfile &ep, Material *ma) { /* XXX check if BLINN and PHONG can be supported as well */ ep.setShaderType(COLLADASW::EffectProfile::LAMBERT); } void EffectsExporter::set_transparency(COLLADASW::EffectProfile &ep, Material *ma) { double alpha = bc_get_alpha(ma); if (alpha < 1) { /* workaround use to avoid wrong handling of by other tools */ COLLADASW::ColorOrTexture cot = bc_get_cot(0, 0, 0, alpha); ep.setTransparent(cot, false, "alpha"); ep.setOpaque(COLLADASW::EffectProfile::A_ONE); } } void EffectsExporter::set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma) { COLLADASW::ColorOrTexture cot = bc_get_base_color(ma); ep.setDiffuse(cot, false, "diffuse"); } void EffectsExporter::set_ambient(COLLADASW::EffectProfile &ep, Material *ma) { COLLADASW::ColorOrTexture cot = bc_get_ambient(ma); ep.setAmbient(cot, false, "ambient"); } void EffectsExporter::set_specular(COLLADASW::EffectProfile &ep, Material *ma) { COLLADASW::ColorOrTexture cot = bc_get_specular(ma); ep.setSpecular(cot, false, "specular"); } void EffectsExporter::set_reflective(COLLADASW::EffectProfile &ep, Material *ma) { COLLADASW::ColorOrTexture cot = bc_get_reflective(ma); ep.setReflective(cot, false, "reflective"); } void EffectsExporter::set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma) { double reflectivity = bc_get_reflectivity(ma); if (reflectivity > 0.0) { ep.setReflectivity(reflectivity, false, "specular"); } } void EffectsExporter::set_emission(COLLADASW::EffectProfile &ep, Material *ma) { COLLADASW::ColorOrTexture cot = bc_get_emission(ma); ep.setEmission(cot, false, "emission"); } void EffectsExporter::set_ior(COLLADASW::EffectProfile &ep, Material *ma) { double alpha = bc_get_ior(ma); ep.setIndexOfRefraction(alpha, false, "ior"); } void EffectsExporter::set_shininess(COLLADASW::EffectProfile &ep, Material *ma) { double shininess = bc_get_shininess(ma); ep.setShininess(shininess, false, "shininess"); } void EffectsExporter::get_images(Material *ma, KeyImageMap &material_image_map) { if (!ma->use_nodes) { return; } MaterialNode material = MaterialNode(mContext, ma, key_image_map); Image *image = material.get_diffuse_image(); if (image == nullptr) { return; } std::string uid(id_name(image)); std::string key = translate_id(uid); if (material_image_map.find(key) == material_image_map.end()) { material_image_map[key] = image; key_image_map[key] = image; } } void EffectsExporter::create_image_samplers(COLLADASW::EffectProfile &ep, KeyImageMap &material_image_map, std::string &active_uv) { KeyImageMap::iterator iter; for (iter = material_image_map.begin(); iter != material_image_map.end(); iter++) { Image *image = iter->second; std::string uid(id_name(image)); std::string key = translate_id(uid); COLLADASW::Sampler *sampler = new COLLADASW::Sampler( COLLADASW::Sampler::SAMPLER_TYPE_2D, key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX, key + COLLADASW::Sampler::SURFACE_SID_SUFFIX); sampler->setImageId(key); ep.setDiffuse(createTexture(image, active_uv, sampler), false, "diffuse"); } } void EffectsExporter::operator()(Material *ma, Object *ob) { KeyImageMap material_image_map; openEffect(get_effect_id(ma)); COLLADASW::EffectProfile ep(mSW); ep.setProfileType(COLLADASW::EffectProfile::COMMON); ep.openProfile(); set_shader_type(ep, ma); /* creates a Lambert Shader for now */ COLLADASW::ColorOrTexture cot; set_diffuse_color(ep, ma); set_emission(ep, ma); set_ior(ep, ma); set_reflectivity(ep, ma); set_transparency(ep, ma); /* TODO: */ // set_shininess(ep, ma); shininess not supported for lambert // set_ambient(ep, ma); // set_specular(ep, ma); get_images(ma, material_image_map); std::string active_uv(getActiveUVLayerName(ob)); create_image_samplers(ep, material_image_map, active_uv); #if 0 unsigned int a, b; for (a = 0, b = 0; a < tex_indices.size(); a++) { MTex *t = ma->mtex[tex_indices[a]]; Image *ima = t->tex->ima; /* Image not set for texture */ if (!ima) { continue; } std::string key(id_name(ima)); key = translate_id(key); /* create only one / pair for each unique image */ if (im_samp_map.find(key) == im_samp_map.end()) { /* */ COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D, key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX, key + COLLADASW::Sampler::SURFACE_SID_SUFFIX); sampler.setImageId(key); /* copy values to arrays since they will live longer */ samplers[a] = sampler; /* store pointers so they can be used later when we create s */ samp_surf[b] = &samplers[a]; //samp_surf[b][1] = &surfaces[a]; im_samp_map[key] = b; b++; } } for (a = 0; a < tex_indices.size(); a++) { MTex *t = ma->mtex[tex_indices[a]]; Image *ima = t->tex->ima; if (!ima) { continue; } std::string key(id_name(ima)); key = translate_id(key); int i = im_samp_map[key]; std::string uvname = strlen(t->uvname) ? t->uvname : active_uv; COLLADASW::Sampler *sampler = (COLLADASW::Sampler *) samp_surf[i]; /* possibly uninitialized memory ... */ writeTextures(ep, key, sampler, t, ima, uvname); } #endif /* performs the actual writing */ ep.addProfileElements(); ep.addExtraTechniques(mSW); ep.closeProfile(); closeEffect(); } COLLADASW::ColorOrTexture EffectsExporter::createTexture(Image *ima, std::string &uv_layer_name, COLLADASW::Sampler *sampler /*COLLADASW::Surface *surface*/) { COLLADASW::Texture texture(translate_id(id_name(ima))); texture.setTexcoord(uv_layer_name); // texture.setSurface(*surface); texture.setSampler(*sampler); COLLADASW::ColorOrTexture cot(texture); return cot; } COLLADASW::ColorOrTexture EffectsExporter::getcol(float r, float g, float b, float a) { COLLADASW::Color color(r, g, b, a); COLLADASW::ColorOrTexture cot(color); return cot; }