/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup collada */ #include "COLLADABUURI.h" #include "COLLADASWImage.h" #include "DNA_image_types.h" #include "DNA_meshdata_types.h" #include "DNA_texture_types.h" #include "BKE_customdata.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BLI_fileops.h" #include "BLI_path_util.h" #include "BLI_string.h" #include "IMB_imbuf_types.h" #include "ImageExporter.h" #include "MaterialExporter.h" ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings, KeyImageMap &key_image_map) : COLLADASW::LibraryImages(sw), export_settings(export_settings), key_image_map(key_image_map) { /* pass */ } void ImagesExporter::export_UV_Image(Image *image, bool use_copies) { std::string name(id_name(image)); std::string translated_name(translate_id(name)); ImBuf *imbuf = BKE_image_acquire_ibuf(image, nullptr, nullptr); if (!imbuf) { fprintf(stderr, "Collada export: image does not exist:\n%s\n", image->filepath); return; } bool is_dirty = BKE_image_is_dirty(image); ImageFormatData imageFormat; BKE_imbuf_to_image_format(&imageFormat, imbuf); short image_source = image->source; bool is_generated = image_source == IMA_SRC_GENERATED; bool is_packed = BKE_image_has_packedfile(image); char export_path[FILE_MAX]; char source_path[FILE_MAX]; char export_dir[FILE_MAX]; char export_file[FILE_MAX]; /* Destination folder for exported assets */ BLI_split_dir_part(this->export_settings.get_filepath(), export_dir, sizeof(export_dir)); if (is_generated || is_dirty || use_copies || is_packed) { /* make absolute destination path */ BLI_strncpy(export_file, name.c_str(), sizeof(export_file)); BKE_image_path_ensure_ext_from_imformat(export_file, &imageFormat); BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file); /* make dest directory if it doesn't exist */ BLI_make_existing_file(export_path); } if (is_generated || is_dirty || is_packed) { /* This image in its current state only exists in Blender memory. * So we have to export it. The export will keep the image state intact, * so the exported file will not be associated with the image. */ if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) { fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path); return; } BLI_strncpy(export_path, export_file, sizeof(export_path)); } else { /* make absolute source path */ BLI_strncpy(source_path, image->filepath, sizeof(source_path)); BLI_path_abs(source_path, ID_BLEND_PATH_FROM_GLOBAL(&image->id)); BLI_path_normalize(nullptr, source_path); if (use_copies) { /* This image is already located on the file system. * But we want to create copies here. * To move images into the same export directory. * Note: If an image is already located in the export folder, * then skip the copy (as it would result in a file copy error). */ if (BLI_path_cmp(source_path, export_path) != 0) { if (BLI_copy(source_path, export_path) != 0) { fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path); return; } } BLI_strncpy(export_path, export_file, sizeof(export_path)); } else { /* Do not make any copies, but use the source path directly as reference * to the original image */ BLI_strncpy(export_path, source_path, sizeof(export_path)); } } /* Set name also to mNameNC. * This helps other viewers import files exported from Blender better. */ COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); img.add(mSW); fprintf(stdout, "Collada export: Added image: %s\n", export_file); BKE_image_release_ibuf(image, imbuf, nullptr); } void ImagesExporter::exportImages(Scene *sce) { bool use_texture_copies = this->export_settings.get_use_texture_copies(); openLibrary(); KeyImageMap::iterator iter; for (iter = key_image_map.begin(); iter != key_image_map.end(); iter++) { Image *image = iter->second; std::string uid(id_name(image)); std::string key = translate_id(uid); export_UV_Image(image, use_texture_copies); } closeLibrary(); }