/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup collada */ #pragma once #include #include #include "COLLADASWLibraryMaterials.h" #include "COLLADASWStreamWriter.h" #include "BKE_material.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "ExportSettings.h" #include "GeometryExporter.h" #include "Materials.h" #include "collada_internal.h" class MaterialsExporter : COLLADASW::LibraryMaterials { public: MaterialsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings); void exportMaterials(Scene *sce); void operator()(Material *ma, Object *ob); private: bool hasMaterials(Scene *sce); BCExportSettings &export_settings; }; // used in forEachMaterialInScene template class ForEachMaterialFunctor { std::vector mMat; /* contains list of material names, to avoid duplicate calling of f */ Functor *f; public: ForEachMaterialFunctor(Functor *f) : f(f) { } void operator()(Object *ob) { int a; for (a = 0; a < ob->totcol; a++) { Material *ma = BKE_object_material_get(ob, a + 1); if (!ma) { continue; } std::string translated_id = translate_id(id_name(ma)); if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) { (*this->f)(ma, ob); mMat.push_back(translated_id); } } } }; struct MaterialFunctor { /* calls f for each unique material linked to each object in sce * f should have */ // void operator()(Material *ma) template void forEachMaterialInExportSet(Scene *sce, Functor &f, LinkNode *export_set) { ForEachMaterialFunctor matfunc(&f); GeometryFunctor gf; gf.forEachMeshObjectInExportSet>(sce, matfunc, export_set); } };