/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup collada */ #pragma once #include #include #include #include "DNA_action_types.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_collection_types.h" #include "DNA_constraint_types.h" #include "DNA_curve_types.h" #include "DNA_image_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" #include "DNA_userdef_types.h" #include "BKE_constraint.h" #include "BKE_fcurve.h" #include "BLI_fileops.h" #include "BLI_path_util.h" #include "ED_keyframing.h" #include "COLLADASWAsset.h" #include "COLLADASWBaseInputElement.h" #include "COLLADASWBindMaterial.h" #include "COLLADASWColorOrTexture.h" #include "COLLADASWConstants.h" #include "COLLADASWEffectProfile.h" #include "COLLADASWImage.h" #include "COLLADASWInputList.h" #include "COLLADASWInstanceCamera.h" #include "COLLADASWInstanceController.h" #include "COLLADASWInstanceGeometry.h" #include "COLLADASWInstanceLight.h" #include "COLLADASWInstanceNode.h" #include "COLLADASWLibraryAnimations.h" #include "COLLADASWLibraryControllers.h" #include "COLLADASWLibraryEffects.h" #include "COLLADASWLibraryImages.h" #include "COLLADASWLibraryMaterials.h" #include "COLLADASWLibraryVisualScenes.h" #include "COLLADASWNode.h" #include "COLLADASWParamBase.h" #include "COLLADASWParamTemplate.h" #include "COLLADASWPrimitves.h" #include "COLLADASWSampler.h" #include "COLLADASWScene.h" #include "COLLADASWSource.h" #include "COLLADASWSurfaceInitOption.h" #include "COLLADASWTechnique.h" #include "COLLADASWTexture.h" #include "COLLADASWVertices.h" #include "ArmatureExporter.h" #include "ExportSettings.h" extern void bc_get_children(std::vector &child_set, Object *ob, ViewLayer *view_layer); class SceneExporter : COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter { public: SceneExporter(BlenderContext &blender_context, COLLADASW::StreamWriter *sw, ArmatureExporter *arm, BCExportSettings &export_settings) : COLLADASW::LibraryVisualScenes(sw), blender_context(blender_context), arm_exporter(arm), export_settings(export_settings) { } void exportScene(); private: BlenderContext &blender_context; friend class ArmatureExporter; ArmatureExporter *arm_exporter; BCExportSettings &export_settings; void exportHierarchy(); void writeNodeList(std::vector &child_objects, Object *parent); void writeNode(Object *ob); };