/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup collada */ /* COLLADABU_ASSERT, may be able to remove later */ #include "COLLADABUPlatform.h" #include "TransformReader.h" TransformReader::TransformReader(UnitConverter *conv) : unit_converter(conv) { /* pass */ } void TransformReader::get_node_mat(float mat[4][4], COLLADAFW::Node *node, std::map *animation_map, Object *ob) { get_node_mat(mat, node, animation_map, ob, nullptr); } void TransformReader::get_node_mat(float mat[4][4], COLLADAFW::Node *node, std::map *animation_map, Object *ob, float parent_mat[4][4]) { float cur[4][4]; float copy[4][4]; unit_m4(mat); for (unsigned int i = 0; i < node->getTransformations().getCount(); i++) { COLLADAFW::Transformation *tm = node->getTransformations()[i]; COLLADAFW::Transformation::TransformationType type = tm->getTransformationType(); switch (type) { case COLLADAFW::Transformation::MATRIX: /* When matrix AND Trans/Rot/Scale are defined for a node, * then this is considered as redundant information. * So if we find a Matrix we use that and return. */ dae_matrix_to_mat4(tm, mat); if (parent_mat) { mul_m4_m4m4(mat, parent_mat, mat); } return; case COLLADAFW::Transformation::TRANSLATE: dae_translate_to_mat4(tm, cur); break; case COLLADAFW::Transformation::ROTATE: dae_rotate_to_mat4(tm, cur); break; case COLLADAFW::Transformation::SCALE: dae_scale_to_mat4(tm, cur); break; case COLLADAFW::Transformation::LOOKAT: fprintf(stderr, "|! LOOKAT transformations are not supported yet.\n"); break; case COLLADAFW::Transformation::SKEW: fprintf(stderr, "|! SKEW transformations are not supported yet.\n"); break; } copy_m4_m4(copy, mat); mul_m4_m4m4(mat, copy, cur); if (animation_map) { /* AnimationList that drives this Transformation */ const COLLADAFW::UniqueId &anim_list_id = tm->getAnimationList(); /* store this so later we can link animation data with ob */ Animation anim = {ob, node, tm}; (*animation_map)[anim_list_id] = anim; } } if (parent_mat) { mul_m4_m4m4(mat, parent_mat, mat); } } void TransformReader::dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]) { COLLADAFW::Rotate *ro = (COLLADAFW::Rotate *)tm; COLLADABU::Math::Vector3 &axis = ro->getRotationAxis(); const float angle = (float)DEG2RAD(ro->getRotationAngle()); const float ax[] = {(float)axis[0], (float)axis[1], (float)axis[2]}; #if 0 float quat[4]; axis_angle_to_quat(quat, axis, angle); quat_to_mat4(m, quat); #endif axis_angle_to_mat4(m, ax, angle); } void TransformReader::dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]) { COLLADAFW::Translate *tra = (COLLADAFW::Translate *)tm; COLLADABU::Math::Vector3 &t = tra->getTranslation(); unit_m4(m); m[3][0] = (float)t[0]; m[3][1] = (float)t[1]; m[3][2] = (float)t[2]; } void TransformReader::dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]) { COLLADABU::Math::Vector3 &s = ((COLLADAFW::Scale *)tm)->getScale(); float size[3] = {(float)s[0], (float)s[1], (float)s[2]}; size_to_mat4(m, size); } void TransformReader::dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]) { UnitConverter::dae_matrix_to_mat4_(m, ((COLLADAFW::Matrix *)tm)->getMatrix()); } void TransformReader::dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]) { dae_vector3_to_v3(((COLLADAFW::Translate *)tm)->getTranslation(), v); } void TransformReader::dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]) { dae_vector3_to_v3(((COLLADAFW::Scale *)tm)->getScale(), v); } void TransformReader::dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]) { v[0] = v3.x; v[1] = v3.y; v[2] = v3.z; }