/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation * All rights reserved. */ #pragma once /** \file * \ingroup bgpencil */ #include "BLI_path_util.h" #include "gpencil_io_export_base.hh" #include "pugixml.hpp" struct GpencilIOParams; #define SVG_EXPORTER_NAME "SVG Export for Grease Pencil" #define SVG_EXPORTER_VERSION "v1.0" namespace blender::io::gpencil { class GpencilExporterSVG : public GpencilExporter { public: GpencilExporterSVG(const char *filename, const struct GpencilIOParams *iparams); bool add_newpage(); bool add_body(); bool write(); protected: /** * Create a SVG rectangle * \param node: Parent node * \param x: X location * \param y: Y location * \param width: width of the rectangle * \param height: Height of the rectangle * \param thickness: Thickness of the line * \param hexcolor: Color of the line */ static void add_rect(pugi::xml_node node, float x, float y, float width, float height, float thickness, std::string hexcolor); /** * Create SVG text * \param node: Parent node * \param x: X location * \param y: Y location * \param text: Text to include * \param size: Size of the text * \param hexcolor: Color of the text */ static void add_text(pugi::xml_node node, float x, float y, std::string text, const float size, std::string hexcolor); private: /** XML doc. */ pugi::xml_document main_doc_; /** Main document node. */ pugi::xml_node main_node_; /** Frame node. */ pugi::xml_node frame_node_; /** Create document header and main SVG node. */ void create_document_header(); /** Main layer loop. */ void export_gpencil_layers(); /** * Export a stroke using SVG path * \param node_gpl: Node of the layer. * \param do_fill: True if the stroke is only fill */ void export_stroke_to_path(struct bGPDlayer *gpl, struct bGPDstroke *gps, pugi::xml_node node_gpl, const bool do_fill); /** * Export a stroke using poly-line or polygon * \param node_gpl: Node of the layer. * \param do_fill: True if the stroke is only fill */ void export_stroke_to_polyline(struct bGPDlayer *gpl, struct bGPDstroke *gps, pugi::xml_node node_gpl, const bool is_stroke, const bool do_fill); /** * Set color SVG string for stroke * \param node_gps: Stroke node. * \param do_fill: True if the stroke is only fill. */ void color_string_set(struct bGPDlayer *gpl, struct bGPDstroke *gps, pugi::xml_node node_gps, const bool do_fill); /** Convert a color to Hex value (#FFFFFF). */ std::string rgb_to_hexstr(const float color[3]); }; } // namespace blender::io::gpencil