/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Tangent Animation. All rights reserved. */ #pragma once #include "usd.h" #include "usd_reader_xform.h" namespace blender::io::usd { class USDLightReader : public USDXformReader { public: USDLightReader(const pxr::UsdPrim &prim, const USDImportParams &import_params, const ImportSettings &settings) : USDXformReader(prim, import_params, settings) { } void create_object(Main *bmain, double motionSampleTime) override; void read_object_data(Main *bmain, double motionSampleTime) override; }; } // namespace blender::io::usd