/* SPDX-License-Identifier: GPL-2.0-or-later * Adapted from the Blender Alembic importer implementation. * Modifications Copyright 2021 Tangent Animation. All rights reserved. */ #include "usd_reader_prim.h" #include "BLI_utildefines.h" namespace blender::io::usd { USDPrimReader::USDPrimReader(const pxr::UsdPrim &prim, const USDImportParams &import_params, const ImportSettings &settings) : name_(prim.GetName().GetString()), prim_path_(prim.GetPrimPath().GetString()), object_(nullptr), prim_(prim), import_params_(import_params), parent_reader_(nullptr), settings_(&settings), refcount_(0) { } USDPrimReader::~USDPrimReader() = default; const pxr::UsdPrim &USDPrimReader::prim() const { return prim_; } Object *USDPrimReader::object() const { return object_; } void USDPrimReader::object(Object *ob) { object_ = ob; } bool USDPrimReader::valid() const { return prim_.IsValid(); } int USDPrimReader::refcount() const { return refcount_; } void USDPrimReader::incref() { refcount_++; } void USDPrimReader::decref() { refcount_--; BLI_assert(refcount_ >= 0); } } // namespace blender::io::usd