/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 Tangent Animation. * All rights reserved. */ #include "usd_reader_prim.h" #include "BLI_utildefines.h" namespace blender::io::usd { USDPrimReader::USDPrimReader(const pxr::UsdPrim &prim, const USDImportParams &import_params, const ImportSettings &settings) : name_(prim.GetName().GetString()), prim_path_(prim.GetPrimPath().GetString()), object_(nullptr), prim_(prim), import_params_(import_params), parent_reader_(nullptr), settings_(&settings), refcount_(0) { } USDPrimReader::~USDPrimReader() = default; const pxr::UsdPrim &USDPrimReader::prim() const { return prim_; } Object *USDPrimReader::object() const { return object_; } void USDPrimReader::object(Object *ob) { object_ = ob; } bool USDPrimReader::valid() const { return prim_.IsValid(); } int USDPrimReader::refcount() const { return refcount_; } void USDPrimReader::incref() { refcount_++; } void USDPrimReader::decref() { refcount_--; BLI_assert(refcount_ >= 0); } } // namespace blender::io::usd