/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2019 Blender Foundation. * All rights reserved. */ #pragma once #include "IO_abstract_hierarchy_iterator.h" #include "usd_exporter_context.h" #include #include #include #include #include #include "DEG_depsgraph_query.h" #include "DNA_material_types.h" struct Material; struct Object; namespace blender { namespace io { namespace usd { using blender::io::AbstractHierarchyWriter; using blender::io::HierarchyContext; class USDAbstractWriter : public AbstractHierarchyWriter { protected: const USDExporterContext usd_export_context_; pxr::UsdUtilsSparseValueWriter usd_value_writer_; bool frame_has_been_written_; bool is_animated_; public: USDAbstractWriter(const USDExporterContext &usd_export_context); virtual ~USDAbstractWriter(); virtual void write(HierarchyContext &context) override; /* Returns true if the data to be written is actually supported. This would, for example, allow a * hypothetical camera writer accept a perspective camera but reject an orthogonal one. * * Returning false from a transform writer will prevent the object and all its descendants from * being exported. Returning false from a data writer (object data, hair, or particles) will * only prevent that data from being written (and thus cause the object to be exported as an * Empty). */ virtual bool is_supported(const HierarchyContext *context) const; const pxr::SdfPath &usd_path() const; protected: virtual void do_write(HierarchyContext &context) = 0; pxr::UsdTimeCode get_export_time_code() const; pxr::UsdShadeMaterial ensure_usd_material(Material *material); }; } // namespace usd } // namespace io } // namespace blender