/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2019 Blender Foundation. * All rights reserved. */ #pragma once #include "usd_writer_abstract.h" #include namespace blender::io::usd { struct USDMeshData; /* Writer for USD geometry. Does not assume the object is a mesh object. */ class USDGenericMeshWriter : public USDAbstractWriter { public: USDGenericMeshWriter(const USDExporterContext &ctx); protected: virtual bool is_supported(const HierarchyContext *context) const override; virtual void do_write(HierarchyContext &context) override; virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) = 0; virtual void free_export_mesh(Mesh *mesh); private: /* Mapping from material slot number to array of face indices with that material. */ typedef std::map MaterialFaceGroups; void write_mesh(HierarchyContext &context, Mesh *mesh); void get_geometry_data(const Mesh *mesh, struct USDMeshData &usd_mesh_data); void assign_materials(const HierarchyContext &context, pxr::UsdGeomMesh usd_mesh, const MaterialFaceGroups &usd_face_groups); void write_uv_maps(const Mesh *mesh, pxr::UsdGeomMesh usd_mesh); void write_normals(const Mesh *mesh, pxr::UsdGeomMesh usd_mesh); void write_surface_velocity(const Mesh *mesh, pxr::UsdGeomMesh usd_mesh); }; class USDMeshWriter : public USDGenericMeshWriter { public: USDMeshWriter(const USDExporterContext &ctx); protected: virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) override; }; } // namespace blender::io::usd