/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ #ifndef __USD_WRITER_METABALL_H__ #define __USD_WRITER_METABALL_H__ #include "usd_writer_mesh.h" namespace blender { namespace io { namespace usd { class USDMetaballWriter : public USDGenericMeshWriter { public: USDMetaballWriter(const USDExporterContext &ctx); protected: virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) override; virtual void free_export_mesh(Mesh *mesh) override; virtual bool is_supported(const HierarchyContext *context) const override; virtual bool check_is_animated(const HierarchyContext &context) const override; private: bool is_basis_ball(Scene *scene, Object *ob) const; }; } // namespace usd } // namespace io } // namespace blender #endif /* __USD_WRITER_METABALL_H__ */