/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2019 Blender Foundation. All rights reserved. */ #include "usd_writer_transform.h" #include "usd_hierarchy_iterator.h" #include #include #include "BKE_object.h" #include "BLI_math_matrix.h" #include "DNA_layer_types.h" namespace blender::io::usd { USDTransformWriter::USDTransformWriter(const USDExporterContext &ctx) : USDAbstractWriter(ctx) { } void USDTransformWriter::do_write(HierarchyContext &context) { float parent_relative_matrix[4][4]; /* The object matrix relative to the parent. */ mul_m4_m4m4(parent_relative_matrix, context.parent_matrix_inv_world, context.matrix_world); /* Write the transform relative to the parent. */ pxr::UsdGeomXform xform = pxr::UsdGeomXform::Define(usd_export_context_.stage, usd_export_context_.usd_path); if (!xformOp_) { xformOp_ = xform.AddTransformOp(); } xformOp_.Set(pxr::GfMatrix4d(parent_relative_matrix), get_export_time_code()); } bool USDTransformWriter::check_is_animated(const HierarchyContext &context) const { if (context.duplicator != nullptr) { /* This object is being duplicated, so could be emitted by a particle system and thus * influenced by forces. TODO(Sybren): Make this more strict. Probably better to get from the * depsgraph whether this object instance has a time source. */ return true; } if (check_has_physics(context)) { return true; } return BKE_object_moves_in_time(context.object, context.animation_check_include_parent); } } // namespace blender::io::usd