/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2019 Blender Foundation. * All rights reserved. */ #include "testing/testing.h" #include #include #include #include "BLI_path_util.h" #include "BLI_utildefines.h" #include "BKE_appdir.h" namespace blender::io::usd { class USDStageCreationTest : public testing::Test { }; TEST_F(USDStageCreationTest, JSONFileLoadingTest) { const std::string &release_dir = blender::tests::flags_test_release_dir(); if (release_dir.empty()) { FAIL(); } char usd_datafiles_dir[FILE_MAX]; const size_t path_len = BLI_path_join( usd_datafiles_dir, FILE_MAX, release_dir.c_str(), "datafiles", "usd", nullptr); /* #BLI_path_join removes trailing slashes, but the USD library requires one in order to * recognize the path as directory. */ BLI_assert(path_len + 1 < FILE_MAX); usd_datafiles_dir[path_len] = '/'; usd_datafiles_dir[path_len + 1] = '\0'; pxr::PlugRegistry::GetInstance().RegisterPlugins(usd_datafiles_dir); /* Simply the ability to create a USD Stage for a specific filename means that the extension * has been recognized by the USD library, and that a USD plugin has been loaded to write such * files. Practically, this is a test to see whether the USD JSON files can be found and * loaded. */ std::string filename = "usd-stage-creation-test.usdc"; pxr::UsdStageRefPtr usd_stage = pxr::UsdStage::CreateNew(filename); if (usd_stage != nullptr) { /* Even though we don't call `usd_stage->SaveFile()`, a file is still created on the * file-system when we call CreateNew(). It's immediately closed, though, * so we can safely call `unlink()` here. */ unlink(filename.c_str()); } else { FAIL() << "unable to find suitable USD plugin to write " << filename << "; looked in " << usd_datafiles_dir; } } } // namespace blender::io::usd