/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup obj */ #pragma once #include "BLI_map.hh" #include "BLI_math_vec_types.hh" #include "DNA_node_types.h" #include "obj_export_io.hh" namespace blender { template<> struct DefaultHash { uint64_t operator()(const io::obj::eMTLSyntaxElement value) const { return static_cast(value); } }; } // namespace blender namespace blender::io::obj { /** * Generic container for texture node properties. */ struct tex_map_XX { tex_map_XX(StringRef to_socket_id) : dest_socket_id(to_socket_id){}; bool is_valid() const { return !image_path.empty(); } /* Target socket which this texture node connects to. */ const std::string dest_socket_id; float3 translation{0.0f}; float3 scale{1.0f}; /* Only Flat and Sphere projections are supported. */ int projection_type = SHD_PROJ_FLAT; std::string image_path; std::string mtl_dir_path; }; /** * Container suited for storing Material data for/from a .MTL file. */ struct MTLMaterial { MTLMaterial() { texture_maps.add(eMTLSyntaxElement::map_Kd, tex_map_XX("Base Color")); texture_maps.add(eMTLSyntaxElement::map_Ks, tex_map_XX("Specular")); texture_maps.add(eMTLSyntaxElement::map_Ns, tex_map_XX("Roughness")); texture_maps.add(eMTLSyntaxElement::map_d, tex_map_XX("Alpha")); texture_maps.add(eMTLSyntaxElement::map_refl, tex_map_XX("Metallic")); texture_maps.add(eMTLSyntaxElement::map_Ke, tex_map_XX("Emission")); texture_maps.add(eMTLSyntaxElement::map_Bump, tex_map_XX("Normal")); } const tex_map_XX &tex_map_of_type(const eMTLSyntaxElement key) const { BLI_assert(texture_maps.contains(key)); return texture_maps.lookup(key); } tex_map_XX &tex_map_of_type(const eMTLSyntaxElement key) { BLI_assert(texture_maps.contains(key)); return texture_maps.lookup(key); } std::string name; /* Always check for negative values while importing or exporting. Use defaults if * any value is negative. */ float Ns{-1.0f}; float3 Ka{-1.0f}; float3 Kd{-1.0f}; float3 Ks{-1.0f}; float3 Ke{-1.0f}; float Ni{-1.0f}; float d{-1.0f}; int illum{-1}; Map texture_maps; /** Only used for Normal Map node: "map_Bump". */ float map_Bump_strength{-1.0f}; }; MTLMaterial mtlmaterial_for_material(const Material *material); } // namespace blender::io::obj