/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup obj */ #pragma once #include "BLI_utility_mixins.hh" #include "DNA_curve_types.h" namespace blender::io::obj { /** * Provides access to the a Curve Object's properties. * Only #CU_NURBS type is supported. * * \note Used for Curves to be exported in parameter form, and not converted to meshes. */ class OBJCurve : NonCopyable { private: const Object *export_object_eval_; const Curve *export_curve_; float world_axes_transform_[4][4]; public: OBJCurve(const Depsgraph *depsgraph, const OBJExportParams &export_params, Object *curve_object); const char *get_curve_name() const; int total_splines() const; /** * \param spline_index: Zero-based index of spline of interest. * \return: Total vertices in a spline. */ int total_spline_vertices(int spline_index) const; /** * Get coordinates of the vertex at the given index on the given spline. */ float3 vertex_coordinates(int spline_index, int vertex_index, float scaling_factor) const; /** * Get total control points of the NURBS spline at the given index. This is different than total * vertices of a spline. */ int total_spline_control_points(int spline_index) const; /** * Get the degree of the NURBS spline at the given index. */ int get_nurbs_degree(int spline_index) const; /** * Get the U flags (CU_NURB_*) of the NURBS spline at the given index. */ short get_nurbs_flagu(int spline_index) const; private: /** * Set the final transform after applying axes settings and an Object's world transform. */ void set_world_axes_transform(eTransformAxisForward forward, eTransformAxisUp up); }; } // namespace blender::io::obj