/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "DNA_node_types.h" struct Main; struct Material; namespace blender::io::obj { struct MTLMaterial; bNodeTree *create_mtl_node_tree(Main *bmain, const MTLMaterial &mtl_mat, Material *mat, bool relative_paths); } // namespace blender::io::obj