/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup DNA * \brief ID and Library types, which are fundamental for sdna. */ #pragma once #include "DNA_ID_enums.h" #include "DNA_defs.h" #include "DNA_listBase.h" #ifdef __cplusplus extern "C" { #endif struct FileData; struct GHash; struct GPUTexture; struct ID; struct Library; struct PackedFile; /* Runtime display data */ struct DrawData; typedef void (*DrawDataInitCb)(struct DrawData *engine_data); typedef void (*DrawDataFreeCb)(struct DrawData *engine_data); # # typedef struct DrawData { struct DrawData *next, *prev; struct DrawEngineType *engine_type; /* Only nested data, NOT the engine data itself. */ DrawDataFreeCb free; /* Accumulated recalc flags, which corresponds to ID->recalc flags. */ int recalc; } DrawData; typedef struct DrawDataList { struct DrawData *first, *last; } DrawDataList; typedef struct IDPropertyData { void *pointer; ListBase group; /** Note, we actually fit a double into these two ints. */ int val, val2; } IDPropertyData; typedef struct IDProperty { struct IDProperty *next, *prev; char type, subtype; short flag; /** MAX_IDPROP_NAME. */ char name[64]; /* saved is used to indicate if this struct has been saved yet. * seemed like a good idea as a '_pad' var was needed anyway :) */ int saved; /** Note, alignment for 64 bits. */ IDPropertyData data; /* Array length, also (this is important!) string length + 1. * the idea is to be able to reuse array realloc functions on strings. */ int len; /* Strings and arrays are both buffered, though the buffer isn't saved. */ /* totallen is total length of allocated array/string, including a buffer. * Note that the buffering is mild; the code comes from python's list implementation. */ int totallen; } IDProperty; #define MAX_IDPROP_NAME 64 #define DEFAULT_ALLOC_FOR_NULL_STRINGS 64 /*->type*/ enum { IDP_STRING = 0, IDP_INT = 1, IDP_FLOAT = 2, IDP_ARRAY = 5, IDP_GROUP = 6, IDP_ID = 7, IDP_DOUBLE = 8, IDP_IDPARRAY = 9, IDP_NUMTYPES = 10, }; /** Used by some IDP utils, keep values in sync with type enum above. */ enum { IDP_TYPE_FILTER_STRING = 1 << 0, IDP_TYPE_FILTER_INT = 1 << 1, IDP_TYPE_FILTER_FLOAT = 1 << 2, IDP_TYPE_FILTER_ARRAY = 1 << 5, IDP_TYPE_FILTER_GROUP = 1 << 6, IDP_TYPE_FILTER_ID = 1 << 7, IDP_TYPE_FILTER_DOUBLE = 1 << 8, IDP_TYPE_FILTER_IDPARRAY = 1 << 9, }; /*->subtype */ /* IDP_STRING */ enum { IDP_STRING_SUB_UTF8 = 0, /* default */ IDP_STRING_SUB_BYTE = 1, /* arbitrary byte array, _not_ null terminated */ }; /*->flag*/ enum { /** This IDProp may be statically overridden. * Should only be used/be relevant for custom properties. */ IDP_FLAG_OVERRIDABLE_LIBRARY = 1 << 0, /** This collection item IDProp has been inserted in a local override. * This is used by internal code to distinguish between library-originated items and * local-inserted ones, as many operations are not allowed on the former. */ IDP_FLAG_OVERRIDELIBRARY_LOCAL = 1 << 1, /** This means the property is set but RNA will return false when checking * 'RNA_property_is_set', currently this is a runtime flag */ IDP_FLAG_GHOST = 1 << 7, }; /* add any future new id property types here. */ /* Static ID override structs. */ typedef struct IDOverrideLibraryPropertyOperation { struct IDOverrideLibraryPropertyOperation *next, *prev; /* Type of override. */ short operation; short flag; /** Runtime, tags are common to both IDOverrideProperty and IDOverridePropertyOperation. */ short tag; char _pad0[2]; /* Sub-item references, if needed (for arrays or collections only). * We need both reference and local values to allow e.g. insertion into collections * (constraints, modifiers...). * In collection case, if names are defined, they are used in priority. * Names are pointers (instead of char[64]) to save some space, NULL when unset. * Indices are -1 when unset. */ char *subitem_reference_name; char *subitem_local_name; int subitem_reference_index; int subitem_local_index; } IDOverrideLibraryPropertyOperation; /* IDOverrideLibraryPropertyOperation->operation. */ enum { /* Basic operations. */ IDOVERRIDE_LIBRARY_OP_NOOP = 0, /* Special value, forbids any overriding. */ IDOVERRIDE_LIBRARY_OP_REPLACE = 1, /* Fully replace local value by reference one. */ /* Numeric-only operations. */ IDOVERRIDE_LIBRARY_OP_ADD = 101, /* Add local value to reference one. */ /* Subtract local value from reference one (needed due to unsigned values etc.). */ IDOVERRIDE_LIBRARY_OP_SUBTRACT = 102, /* Multiply reference value by local one (more useful than diff for scales and the like). */ IDOVERRIDE_LIBRARY_OP_MULTIPLY = 103, /* Collection-only operations. */ IDOVERRIDE_LIBRARY_OP_INSERT_AFTER = 201, /* Insert after given reference's subitem. */ IDOVERRIDE_LIBRARY_OP_INSERT_BEFORE = 202, /* Insert before given reference's subitem. */ /* We can add more if needed (move, delete, ...). */ }; /* IDOverrideLibraryPropertyOperation->flag. */ enum { /** User cannot remove that override operation. */ IDOVERRIDE_LIBRARY_FLAG_MANDATORY = 1 << 0, /** User cannot change that override operation. */ IDOVERRIDE_LIBRARY_FLAG_LOCKED = 1 << 1, /** For overrides of ID pointers: this override still matches (follows) the hierarchy of the * reference linked data. */ IDOVERRIDE_LIBRARY_FLAG_IDPOINTER_MATCH_REFERENCE = 1 << 8, }; /** A single overridden property, contain all operations on this one. */ typedef struct IDOverrideLibraryProperty { struct IDOverrideLibraryProperty *next, *prev; /** * Path from ID to overridden property. * *Does not* include indices/names for final arrays/collections items. */ char *rna_path; /** * List of overriding operations (IDOverrideLibraryPropertyOperation) applied to this property. */ ListBase operations; /** * Runtime, tags are common to both IDOverrideLibraryProperty and * IDOverrideLibraryPropertyOperation. */ short tag; char _pad[2]; /** The property type matching the rna_path. */ unsigned int rna_prop_type; } IDOverrideLibraryProperty; /* IDOverrideLibraryProperty->tag and IDOverrideLibraryPropertyOperation->tag. */ enum { /** This override property (operation) is unused and should be removed by cleanup process. */ IDOVERRIDE_LIBRARY_TAG_UNUSED = 1 << 0, }; # # typedef struct IDOverrideLibraryRuntime { struct GHash *rna_path_to_override_properties; uint tag; } IDOverrideLibraryRuntime; /* IDOverrideLibraryRuntime->tag. */ enum { /** This override needs to be reloaded. */ IDOVERRIDE_LIBRARY_RUNTIME_TAG_NEEDS_RELOAD = 1 << 0, }; /* Main container for all overriding data info of a data-block. */ typedef struct IDOverrideLibrary { /** Reference linked ID which this one overrides. */ struct ID *reference; /** List of IDOverrideLibraryProperty structs. */ ListBase properties; /* Read/write data. */ /* Temp ID storing extra override data (used for differential operations only currently). * Always NULL outside of read/write context. */ struct ID *storage; IDOverrideLibraryRuntime *runtime; } IDOverrideLibrary; /* watch it: Sequence has identical beginning. */ /** * ID is the first thing included in all serializable types. It * provides a common handle to place all data in double-linked lists. */ /* 2 characters for ID code and 64 for actual name */ #define MAX_ID_NAME 66 /* There's a nasty circular dependency here.... 'void *' to the rescue! I * really wonder why this is needed. */ typedef struct ID { void *next, *prev; struct ID *newid; struct Library *lib; /** If the ID is an asset, this pointer is set. Owning pointer. */ struct AssetMetaData *asset_data; /** MAX_ID_NAME. */ char name[66]; /** * LIB_... flags report on status of the data-block this ID belongs to * (persistent, saved to and read from .blend). */ short flag; /** * LIB_TAG_... tags (runtime only, cleared at read time). */ int tag; int us; int icon_id; int recalc; /** * Used by undo code. recalc_after_undo_push contains the changes between the * last undo push and the current state. This is accumulated as IDs are tagged * for update in the depsgraph, and only cleared on undo push. * * recalc_up_to_undo_push is saved to undo memory, and is the value of * recalc_after_undo_push at the time of the undo push. This means it can be * used to find the changes between undo states. */ int recalc_up_to_undo_push; int recalc_after_undo_push; /** * A session-wide unique identifier for a given ID, that remain the same across potential * re-allocations (e.g. due to undo/redo steps). */ unsigned int session_uuid; IDProperty *properties; /** Reference linked ID which this one overrides. */ IDOverrideLibrary *override_library; /** * Only set for data-blocks which are coming from copy-on-write, points to * the original version of it. * Also used temporarily during memfile undo to keep a reference to old ID when found. */ struct ID *orig_id; /** * Holds the #PyObject reference to the ID (initialized on demand). * * This isn't essential, it could be removed however it gives some advantages: * * - Every time the #ID is accessed a #BPy_StructRNA doesn't have to be created & destroyed * (consider all the polling and drawing functions that access ID's). * * - When this #ID is deleted, the #BPy_StructRNA can be invalidated * so accessing it from Python raises an exception instead of crashing. * * This is of limited benefit though, as it doesn't apply to non #ID data * that references this ID (the bones of an armature or the modifiers of an object for e.g.). */ void *py_instance; void *_pad1; } ID; /** * For each library file used, a Library struct is added to Main * WARNING: readfile.c, expand_doit() reads this struct without DNA check! */ typedef struct Library { ID id; struct FileData *filedata; /** Path name used for reading, can be relative and edited in the outliner. */ char filepath[1024]; /** * Run-time only, absolute file-path (set on read). * This is only for convenience, `filepath` is the real path * used on file read but in some cases its useful to access the absolute one. * * Use #BKE_library_filepath_set() rather than setting `filepath` * directly and it will be kept in sync - campbell */ char filepath_abs[1024]; /** Set for indirectly linked libs, used in the outliner and while reading. */ struct Library *parent; struct PackedFile *packedfile; /* Temp data needed by read/write code, and liboverride recursive resync. */ int temp_index; /** See BLENDER_FILE_VERSION, BLENDER_FILE_SUBVERSION, needed for do_versions. */ short versionfile, subversionfile; } Library; /* for PreviewImage->flag */ enum ePreviewImage_Flag { PRV_CHANGED = (1 << 0), PRV_USER_EDITED = (1 << 1), /* if user-edited, do not auto-update this anymore! */ PRV_UNFINISHED = (1 << 2), /* The preview is not done rendering yet. */ }; /* for PreviewImage->tag */ enum { PRV_TAG_DEFFERED = (1 << 0), /* Actual loading of preview is deferred. */ PRV_TAG_DEFFERED_RENDERING = (1 << 1), /* Deferred preview is being loaded. */ PRV_TAG_DEFFERED_DELETE = (1 << 2), /* Deferred preview should be deleted asap. */ }; typedef struct PreviewImage { /* All values of 2 are really NUM_ICON_SIZES */ unsigned int w[2]; unsigned int h[2]; short flag[2]; short changed_timestamp[2]; unsigned int *rect[2]; /* Runtime-only data. */ struct GPUTexture *gputexture[2]; /** Used by previews outside of ID context. */ int icon_id; /** Runtime data. */ short tag; char _pad[2]; } PreviewImage; #define PRV_DEFERRED_DATA(prv) \ (CHECK_TYPE_INLINE(prv, PreviewImage *), \ BLI_assert((prv)->tag & PRV_TAG_DEFFERED), \ (void *)((prv) + 1)) #define ID_FAKE_USERS(id) ((((const ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0) #define ID_REAL_USERS(id) (((const ID *)id)->us - ID_FAKE_USERS(id)) #define ID_EXTRA_USERS(id) (((const ID *)id)->tag & LIB_TAG_EXTRAUSER ? 1 : 0) #define ID_CHECK_UNDO(id) \ ((GS((id)->name) != ID_SCR) && (GS((id)->name) != ID_WM) && (GS((id)->name) != ID_WS)) #define ID_BLEND_PATH(_bmain, _id) \ ((_id)->lib ? (_id)->lib->filepath_abs : BKE_main_blendfile_path((_bmain))) #define ID_BLEND_PATH_FROM_GLOBAL(_id) \ ((_id)->lib ? (_id)->lib->filepath_abs : BKE_main_blendfile_path_from_global()) #define ID_MISSING(_id) ((((const ID *)(_id))->tag & LIB_TAG_MISSING) != 0) #define ID_IS_LINKED(_id) (((const ID *)(_id))->lib != NULL) /* Note that this is a fairly high-level check, should be used at user interaction level, not in * BKE_library_override typically (especially due to the check on LIB_TAG_EXTERN). */ #define ID_IS_OVERRIDABLE_LIBRARY(_id) \ (ID_IS_LINKED(_id) && !ID_MISSING(_id) && (((const ID *)(_id))->tag & LIB_TAG_EXTERN) != 0 && \ (BKE_idtype_get_info_from_id((const ID *)(_id))->flags & IDTYPE_FLAGS_NO_LIBLINKING) == 0) /* NOTE: The three checks below do not take into account whether given ID is linked or not (when * chaining overrides over several libraries). User must ensure the ID is not linked itself * currently. */ /* TODO: add `_EDITABLE` versions of those macros (that would check if ID is linked or not)? */ #define ID_IS_OVERRIDE_LIBRARY_REAL(_id) \ (((const ID *)(_id))->override_library != NULL && \ ((const ID *)(_id))->override_library->reference != NULL) #define ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id) \ ((((const ID *)(_id))->flag & LIB_EMBEDDED_DATA_LIB_OVERRIDE) != 0) #define ID_IS_OVERRIDE_LIBRARY(_id) \ (ID_IS_OVERRIDE_LIBRARY_REAL(_id) || ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id)) #define ID_IS_OVERRIDE_LIBRARY_TEMPLATE(_id) \ (((ID *)(_id))->override_library != NULL && ((ID *)(_id))->override_library->reference == NULL) #define ID_IS_ASSET(_id) (((const ID *)(_id))->asset_data != NULL) /* Check whether datablock type is covered by copy-on-write. */ #define ID_TYPE_IS_COW(_id_type) \ (!ELEM(_id_type, ID_LI, ID_IP, ID_SCR, ID_VF, ID_BR, ID_WM, ID_PAL, ID_PC, ID_WS, ID_IM)) /* Check whether data-block type requires copy-on-write from #ID_RECALC_PARAMETERS. * Keep in sync with #BKE_id_eval_properties_copy. */ #define ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW(id_type) ELEM(id_type, ID_ME) #ifdef GS # undef GS #endif #define GS(a) \ (CHECK_TYPE_ANY(a, char *, const char *, char[66], const char[66]), \ (ID_Type)(*((const short *)(a)))) #define ID_NEW_SET(_id, _idn) \ (((ID *)(_id))->newid = (ID *)(_idn), \ ((ID *)(_id))->newid->tag |= LIB_TAG_NEW, \ (void *)((ID *)(_id))->newid) #define ID_NEW_REMAP(a) \ if ((a) && (a)->id.newid) { \ (a) = (void *)(a)->id.newid; \ } \ ((void)0) /** id->flag (persistent). */ enum { /** Don't delete the datablock even if unused. */ LIB_FAKEUSER = 1 << 9, /** * The data-block is a sub-data of another one. * Direct persistent references are not allowed. */ LIB_EMBEDDED_DATA = 1 << 10, /** * Datablock is from a library and linked indirectly, with LIB_TAG_INDIRECT * tag set. But the current .blend file also has a weak pointer to it that * we want to restore if possible, and silently drop if it's missing. */ LIB_INDIRECT_WEAK_LINK = 1 << 11, /** * The data-block is a sub-data of another one, which is an override. * Note that this also applies to shapekeys, even though they are not 100% embedded data... */ LIB_EMBEDDED_DATA_LIB_OVERRIDE = 1 << 12, /** * The override data-block appears to not be needed anymore after resync with linked data, but it * was kept around (because e.g. detected as user-edited). */ LIB_LIB_OVERRIDE_RESYNC_LEFTOVER = 1 << 13, }; /** * id->tag (runtime-only). * * Those flags belong to three different categories, * which have different expected handling in code: * * - RESET_BEFORE_USE: piece of code that wants to use such flag * has to ensure they are properly 'reset' first. * - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly * 'reset' after usage * (though 'lifetime' of those flags is a bit fuzzy, e.g. _RECALC ones are reset on depsgraph * evaluation...). * - RESET_NEVER: those flags are 'status' one, and never actually need any reset * (except on initialization during .blend file reading). */ enum { /* RESET_NEVER Datablock is from current .blend file. */ LIB_TAG_LOCAL = 0, /* RESET_NEVER Datablock is from a library, * but is used (linked) directly by current .blend file. */ LIB_TAG_EXTERN = 1 << 0, /* RESET_NEVER Datablock is from a library, * and is only used (linked) indirectly through other libraries. */ LIB_TAG_INDIRECT = 1 << 1, /* RESET_AFTER_USE Flag used internally in readfile.c, * to mark IDs needing to be expanded (only done once). */ LIB_TAG_NEED_EXPAND = 1 << 3, /* RESET_AFTER_USE Flag used internally in readfile.c to mark ID * placeholders for linked data-blocks needing to be read. */ LIB_TAG_ID_LINK_PLACEHOLDER = 1 << 4, /* RESET_AFTER_USE */ LIB_TAG_NEED_LINK = 1 << 5, /* RESET_NEVER tag data-block as a place-holder * (because the real one could not be linked from its library e.g.). */ LIB_TAG_MISSING = 1 << 6, /* RESET_NEVER tag data-block as being up-to-date regarding its reference. */ LIB_TAG_OVERRIDE_LIBRARY_REFOK = 1 << 9, /* RESET_NEVER tag data-block as needing an auto-override execution, if enabled. */ LIB_TAG_OVERRIDE_LIBRARY_AUTOREFRESH = 1 << 17, /* tag data-block as having an extra user. */ LIB_TAG_EXTRAUSER = 1 << 2, /* tag data-block as having actually increased user-count for the extra virtual user. */ LIB_TAG_EXTRAUSER_SET = 1 << 7, /* RESET_AFTER_USE tag newly duplicated/copied IDs. * Also used internally in readfile.c to mark data-blocks needing do_versions. */ LIB_TAG_NEW = 1 << 8, /* RESET_BEFORE_USE free test flag. * TODO make it a RESET_AFTER_USE too. */ LIB_TAG_DOIT = 1 << 10, /* RESET_AFTER_USE tag existing data before linking so we know what is new. */ LIB_TAG_PRE_EXISTING = 1 << 11, /** * The data-block is a copy-on-write/localized version. * * \warning This should not be cleared on existing data. * If support for this is needed, see T88026 as this flag controls memory ownership * of physics *shared* pointers. */ LIB_TAG_COPIED_ON_WRITE = 1 << 12, LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT = 1 << 13, LIB_TAG_LOCALIZED = 1 << 14, /* RESET_NEVER tag data-block for freeing etc. behavior * (usually set when copying real one into temp/runtime one). */ LIB_TAG_NO_MAIN = 1 << 15, /* Datablock is not listed in Main database. */ LIB_TAG_NO_USER_REFCOUNT = 1 << 16, /* Datablock does not refcount usages of other IDs. */ /* Datablock was not allocated by standard system (BKE_libblock_alloc), do not free its memory * (usual type-specific freeing is called though). */ LIB_TAG_NOT_ALLOCATED = 1 << 18, /* RESET_AFTER_USE Used by undo system to tag unchanged IDs re-used from old Main (instead of * read from memfile). */ LIB_TAG_UNDO_OLD_ID_REUSED = 1 << 19, /* This ID is part of a temporary #Main which is expected to be freed in a short time-frame. * Don't allow assigning this to non-temporary members (since it's likely to cause errors). * When set #ID.session_uuid isn't initialized, since the data isn't part of the session. */ LIB_TAG_TEMP_MAIN = 1 << 20, /** * The data-block is a library override that needs re-sync to its linked reference. */ LIB_TAG_LIB_OVERRIDE_NEED_RESYNC = 1 << 21, }; /* Tag given ID for an update in all the dependency graphs. */ typedef enum IDRecalcFlag { /*************************************************************************** * Individual update tags, this is what ID gets tagged for update with. */ /* ** Object transformation changed. ** */ ID_RECALC_TRANSFORM = (1 << 0), /* ** Geometry changed. ** * * When object of armature type gets tagged with this flag, its pose is * re-evaluated. * * When object of other type is tagged with this flag it makes the modifier * stack to be re-evaluated. * * When object data type (mesh, curve, ...) gets tagged with this flag it * makes all objects which shares this data-block to be updated. * * Note that the evaluation depends on the object-mode. * So edit-mesh data for example only reevaluate with the updated edit-mesh. * When geometry in the original ID has been modified #ID_RECALC_GEOMETRY_ALL_MODES * must be used instead. * * When a collection gets tagged with this flag, all objects depending on the geometry and * transforms on any of the objects in the collection are updated. */ ID_RECALC_GEOMETRY = (1 << 1), /* ** Animation or time changed and animation is to be re-evaluated. ** */ ID_RECALC_ANIMATION = (1 << 2), /* ** Particle system changed. ** */ /* Only do pathcache etc. */ ID_RECALC_PSYS_REDO = (1 << 3), /* Reset everything including pointcache. */ ID_RECALC_PSYS_RESET = (1 << 4), /* Only child settings changed. */ ID_RECALC_PSYS_CHILD = (1 << 5), /* Physics type changed. */ ID_RECALC_PSYS_PHYS = (1 << 6), /* ** Material and shading ** */ /* For materials and node trees this means that topology of the shader tree * changed, and the shader is to be recompiled. * For objects it means that the draw batch cache is to be redone. */ ID_RECALC_SHADING = (1 << 7), /* TODO(sergey): Consider adding an explicit ID_RECALC_SHADING_PARAMATERS * which can be used for cases when only socket value changed, to speed up * redraw update in that case. */ /* Selection of the ID itself or its components (for example, vertices) did * change, and all the drawing data is to be updated. */ ID_RECALC_SELECT = (1 << 9), /* Flags on the base did change, and is to be copied onto all the copies of * corresponding objects. */ ID_RECALC_BASE_FLAGS = (1 << 10), ID_RECALC_POINT_CACHE = (1 << 11), /* Only inform editors about the change. Is used to force update of editors * when data-block which is not a part of dependency graph did change. * * For example, brush texture did change and the preview is to be * re-rendered. */ ID_RECALC_EDITORS = (1 << 12), /* ** Update copy on write component. ** * This is most generic tag which should only be used when nothing else * matches. */ ID_RECALC_COPY_ON_WRITE = (1 << 13), /* Sequences in the sequencer did change. * Use this tag with a scene ID which owns the sequences. */ ID_RECALC_SEQUENCER_STRIPS = (1 << 14), ID_RECALC_AUDIO_SEEK = (1 << 15), ID_RECALC_AUDIO_FPS = (1 << 16), ID_RECALC_AUDIO_VOLUME = (1 << 17), ID_RECALC_AUDIO_MUTE = (1 << 18), ID_RECALC_AUDIO_LISTENER = (1 << 19), ID_RECALC_AUDIO = (1 << 20), /* NOTE: This triggers copy on write for types that require it. * Exceptions to this can be added using #ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW, * this has the advantage that large arrays stored in the idea data don't * have to be copied on every update. */ ID_RECALC_PARAMETERS = (1 << 21), /* Input has changed and datablock is to be reload from disk. * Applies to movie clips to inform that copy-on-written version is to be refreshed for the new * input file or for color space changes. */ ID_RECALC_SOURCE = (1 << 23), /* Virtual recalc tag/marker required for undo in some cases, where actual data does not change * and hence do not require an update, but conceptually we are dealing with something new. * * Current known case: linked IDs made local without requiring any copy. While their users do not * require any update, they have actually been 'virtually' remapped from the linked ID to the * local one. */ ID_RECALC_TAG_FOR_UNDO = (1 << 24), /*************************************************************************** * Pseudonyms, to have more semantic meaning in the actual code without * using too much low-level and implementation specific tags. */ /* Update animation data-block itself, without doing full re-evaluation of * all dependent objects. */ ID_RECALC_ANIMATION_NO_FLUSH = ID_RECALC_COPY_ON_WRITE, /* Ensure geometry of object and edit modes are both up-to-date in the evaluated data-block. * Example usage is when mesh validation modifies the non-edit-mode data, * which we want to be copied over to the evaluated data-block. */ ID_RECALC_GEOMETRY_ALL_MODES = ID_RECALC_GEOMETRY | ID_RECALC_COPY_ON_WRITE, /*************************************************************************** * Aggregate flags, use only for checks on runtime. * Do NOT use those for tagging. */ /* Identifies that SOMETHING has been changed in this ID. */ ID_RECALC_ALL = ~(0), /* Identifies that something in particle system did change. */ ID_RECALC_PSYS_ALL = (ID_RECALC_PSYS_REDO | ID_RECALC_PSYS_RESET | ID_RECALC_PSYS_CHILD | ID_RECALC_PSYS_PHYS), } IDRecalcFlag; /* To filter ID types (filter_id). 64 bit to fit all types. */ #define FILTER_ID_AC (1ULL << 0) #define FILTER_ID_AR (1ULL << 1) #define FILTER_ID_BR (1ULL << 2) #define FILTER_ID_CA (1ULL << 3) #define FILTER_ID_CU (1ULL << 4) #define FILTER_ID_GD (1ULL << 5) #define FILTER_ID_GR (1ULL << 6) #define FILTER_ID_IM (1ULL << 7) #define FILTER_ID_LA (1ULL << 8) #define FILTER_ID_LS (1ULL << 9) #define FILTER_ID_LT (1ULL << 10) #define FILTER_ID_MA (1ULL << 11) #define FILTER_ID_MB (1ULL << 12) #define FILTER_ID_MC (1ULL << 13) #define FILTER_ID_ME (1ULL << 14) #define FILTER_ID_MSK (1ULL << 15) #define FILTER_ID_NT (1ULL << 16) #define FILTER_ID_OB (1ULL << 17) #define FILTER_ID_PAL (1ULL << 18) #define FILTER_ID_PC (1ULL << 19) #define FILTER_ID_SCE (1ULL << 20) #define FILTER_ID_SPK (1ULL << 21) #define FILTER_ID_SO (1ULL << 22) #define FILTER_ID_TE (1ULL << 23) #define FILTER_ID_TXT (1ULL << 24) #define FILTER_ID_VF (1ULL << 25) #define FILTER_ID_WO (1ULL << 26) #define FILTER_ID_PA (1ULL << 27) #define FILTER_ID_CF (1ULL << 28) #define FILTER_ID_WS (1ULL << 29) #define FILTER_ID_LP (1ULL << 31) #define FILTER_ID_HA (1ULL << 32) #define FILTER_ID_PT (1ULL << 33) #define FILTER_ID_VO (1ULL << 34) #define FILTER_ID_SIM (1ULL << 35) #define FILTER_ID_ALL \ (FILTER_ID_AC | FILTER_ID_AR | FILTER_ID_BR | FILTER_ID_CA | FILTER_ID_CU | FILTER_ID_GD | \ FILTER_ID_GR | FILTER_ID_IM | FILTER_ID_LA | FILTER_ID_LS | FILTER_ID_LT | FILTER_ID_MA | \ FILTER_ID_MB | FILTER_ID_MC | FILTER_ID_ME | FILTER_ID_MSK | FILTER_ID_NT | FILTER_ID_OB | \ FILTER_ID_PA | FILTER_ID_PAL | FILTER_ID_PC | FILTER_ID_SCE | FILTER_ID_SPK | FILTER_ID_SO | \ FILTER_ID_TE | FILTER_ID_TXT | FILTER_ID_VF | FILTER_ID_WO | FILTER_ID_CF | FILTER_ID_WS | \ FILTER_ID_LP | FILTER_ID_HA | FILTER_ID_PT | FILTER_ID_VO | FILTER_ID_SIM) /** * This enum defines the index assigned to each type of IDs in the array returned by * #set_listbasepointers, and by extension, controls the default order in which each ID type is * processed during standard 'foreach' looping over all IDs of a #Main data-base. * * About Order: * ------------ * * This is (loosely) defined with a relationship order in mind, from lowest level (ID types using, * referencing almost no other ID types) to highest level (ID types potentially using many other ID * types). * * So e.g. it ensures that this dependency chain is respected: * #Material <- #Mesh <- #Object <- #Collection <- #Scene * * Default order of processing of IDs in 'foreach' macros (#FOREACH_MAIN_ID_BEGIN and the like), * built on top of #set_listbasepointers, is actually reversed compared to the order defined here, * since processing usually needs to happen on users before it happens on used IDs (when freeing * e.g.). * * DO NOT rely on this order as being full-proofed dependency order, there are many cases were it * can be violated (most obvious cases being custom properties and drivers, which can reference any * other ID types). * * However, this order can be considered as an optimization heuristic, especially when processing * relationships in a non-recursive pattern: in typical cases, a vast majority of those * relationships can be processed fine in the first pass, and only few additional passes are * required to address all remaining relationship cases. * See e.g. how #BKE_library_unused_linked_data_set_tag is doing this. */ enum { /* Special case: Library, should never ever depend on any other type. */ INDEX_ID_LI = 0, /* Animation types, might be used by almost all other types. */ INDEX_ID_IP, /* Deprecated. */ INDEX_ID_AC, /* Grease Pencil, special case, should be with the other obdata, but it can also be used by many * other ID types, including node trees e.g. * So there is no proper place for those, for now keep close to the lower end of the processing * hierarchy, but we may want to re-evaluate that at some point. */ INDEX_ID_GD, /* Node trees, abstraction for procedural data, potentially used by many other ID types. * * NOTE: While node trees can also use many other ID types, they should not /own/ any of those, * while they are being owned by many other ID types. This is why they are placed here. */ INDEX_ID_NT, /* File-wrapper types, those usually 'embed' external files in Blender, with no dependencies to * other ID types. */ INDEX_ID_VF, INDEX_ID_TXT, INDEX_ID_SO, /* Image/movie types, can be used by shading ID types, but also directly by Objects, Scenes, etc. */ INDEX_ID_MSK, INDEX_ID_IM, INDEX_ID_MC, /* Shading types. */ INDEX_ID_TE, INDEX_ID_MA, INDEX_ID_LS, INDEX_ID_WO, /* Simulation-related types. */ INDEX_ID_CF, INDEX_ID_SIM, INDEX_ID_PA, /* Shape Keys snow-flake, can be used by several obdata types. */ INDEX_ID_KE, /* Object data types. */ INDEX_ID_AR, INDEX_ID_ME, INDEX_ID_CU, INDEX_ID_MB, INDEX_ID_HA, INDEX_ID_PT, INDEX_ID_VO, INDEX_ID_LT, INDEX_ID_LA, INDEX_ID_CA, INDEX_ID_SPK, INDEX_ID_LP, /* Collection and object types. */ INDEX_ID_OB, INDEX_ID_GR, /* Preset-like, not-really-data types, can use many other ID types but should never be used by * any actual data type (besides Scene, due to tool settings). */ INDEX_ID_PAL, INDEX_ID_PC, INDEX_ID_BR, /* Scene, after preset-like ID types because of tool settings. */ INDEX_ID_SCE, /* UI-related types, should never be used by any other data type. */ INDEX_ID_SCR, INDEX_ID_WS, INDEX_ID_WM, /* Special values. */ INDEX_ID_NULL, INDEX_ID_MAX, }; #ifdef __cplusplus } #endif