/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file DNA_ID.h * \ingroup DNA * \brief ID and Library types, which are fundamental for sdna. */ #ifndef __DNA_ID_H__ #define __DNA_ID_H__ #include "DNA_listBase.h" #ifdef __cplusplus extern "C" { #endif struct Library; struct FileData; struct ID; struct PackedFile; struct GPUTexture; typedef struct IDPropertyData { void *pointer; ListBase group; int val, val2; /*note, we actually fit a double into these two ints*/ } IDPropertyData; typedef struct IDProperty { struct IDProperty *next, *prev; char type, subtype; short flag; char name[64]; /* MAX_IDPROP_NAME */ int saved; /* saved is used to indicate if this struct has been saved yet. * seemed like a good idea as a pad var was needed anyway :)*/ IDPropertyData data; /* note, alignment for 64 bits */ int len; /* array length, also (this is important!) string length + 1. * the idea is to be able to reuse array realloc functions on strings.*/ /* totallen is total length of allocated array/string, including a buffer. * Note that the buffering is mild; the code comes from python's list implementation.*/ int totallen; /*strings and arrays are both buffered, though the buffer isn't saved.*/ } IDProperty; #define MAX_IDPROP_NAME 64 #define DEFAULT_ALLOC_FOR_NULL_STRINGS 64 /*->type*/ #define IDP_STRING 0 #define IDP_INT 1 #define IDP_FLOAT 2 #define IDP_ARRAY 5 #define IDP_GROUP 6 /* the ID link property type hasn't been implemented yet, this will require * some cleanup of blenkernel, most likely.*/ #define IDP_ID 7 #define IDP_DOUBLE 8 #define IDP_IDPARRAY 9 #define IDP_NUMTYPES 10 /*->subtype */ /* IDP_STRING */ #define IDP_STRING_SUB_UTF8 0 /* default */ #define IDP_STRING_SUB_BYTE 1 /* arbitrary byte array, _not_ null terminated */ /*->flag*/ #define IDP_FLAG_GHOST (1<<7) /* this means the property is set but RNA will return * false when checking 'RNA_property_is_set', * currently this is a runtime flag */ /* add any future new id property types here.*/ /* watch it: Sequence has identical beginning. */ /** * ID is the first thing included in all serializable types. It * provides a common handle to place all data in double-linked lists. * */ /* 2 characters for ID code and 64 for actual name */ #define MAX_ID_NAME 66 /* There's a nasty circular dependency here.... 'void *' to the rescue! I * really wonder why this is needed. */ typedef struct ID { void *next, *prev; struct ID *newid; struct Library *lib; char name[66]; /* MAX_ID_NAME */ /** * LIB_... flags report on status of the datablock this ID belongs * to. */ short flag; int us; int icon_id, pad2; IDProperty *properties; } ID; /** * For each library file used, a Library struct is added to Main * WARNING: readfile.c, expand_doit() reads this struct without DNA check! */ typedef struct Library { ID id; ID *idblock; struct FileData *filedata; char name[1024]; /* path name used for reading, can be relative and edited in the outliner */ char filepath[1024]; /* absolute filepath, this is only for convenience, * 'name' is the real path used on file read but in * some cases its useful to access the absolute one, * This is set on file read. * Use BKE_library_filepath_set() rather than * setting 'name' directly and it will be kept in * sync - campbell */ struct Library *parent; /* set for indirectly linked libs, used in the outliner and while reading */ struct PackedFile *packedfile; } Library; enum eIconSizes { ICON_SIZE_ICON = 0, ICON_SIZE_PREVIEW = 1 }; #define NUM_ICON_SIZES (ICON_SIZE_PREVIEW + 1) typedef struct PreviewImage { /* All values of 2 are really NUM_ICON_SIZES */ unsigned int w[2]; unsigned int h[2]; short changed[2]; short changed_timestamp[2]; unsigned int *rect[2]; struct GPUTexture *gputexture[2]; } PreviewImage; /** * Defines for working with IDs. * * The tags represent types! This is a dirty way of enabling RTTI. The * sig_byte end endian defines aren't really used much. * **/ #ifdef __BIG_ENDIAN__ /* big endian */ # define MAKE_ID2(c, d) ( (c)<<8 | (d) ) # define MOST_SIG_BYTE 0 # define BBIG_ENDIAN #else /* little endian */ # define MAKE_ID2(c, d) ( (d)<<8 | (c) ) # define MOST_SIG_BYTE 1 # define BLITTLE_ENDIAN #endif /* ID from database */ #define ID_SCE MAKE_ID2('S', 'C') /* Scene */ #define ID_LI MAKE_ID2('L', 'I') /* Library */ #define ID_OB MAKE_ID2('O', 'B') /* Object */ #define ID_ME MAKE_ID2('M', 'E') /* Mesh */ #define ID_CU MAKE_ID2('C', 'U') /* Curve */ #define ID_MB MAKE_ID2('M', 'B') /* MetaBall */ #define ID_MA MAKE_ID2('M', 'A') /* Material */ #define ID_TE MAKE_ID2('T', 'E') /* Texture */ #define ID_IM MAKE_ID2('I', 'M') /* Image */ #define ID_LT MAKE_ID2('L', 'T') /* Lattice */ #define ID_LA MAKE_ID2('L', 'A') /* Lamp */ #define ID_CA MAKE_ID2('C', 'A') /* Camera */ #define ID_IP MAKE_ID2('I', 'P') /* Ipo (depreciated, replaced by FCurves) */ #define ID_KE MAKE_ID2('K', 'E') /* Key (shape key) */ #define ID_WO MAKE_ID2('W', 'O') /* World */ #define ID_SCR MAKE_ID2('S', 'R') /* Screen */ #define ID_SCRN MAKE_ID2('S', 'N') /* (depreciated?) */ #define ID_VF MAKE_ID2('V', 'F') /* VectorFont */ #define ID_TXT MAKE_ID2('T', 'X') /* Text */ #define ID_SPK MAKE_ID2('S', 'K') /* Speaker */ #define ID_SO MAKE_ID2('S', 'O') /* Sound */ #define ID_GR MAKE_ID2('G', 'R') /* Group */ #define ID_ID MAKE_ID2('I', 'D') /* (internal use only) */ #define ID_AR MAKE_ID2('A', 'R') /* Armature */ #define ID_AC MAKE_ID2('A', 'C') /* Action */ #define ID_SCRIPT MAKE_ID2('P', 'Y') /* Script (depreciated) */ #define ID_NT MAKE_ID2('N', 'T') /* NodeTree */ #define ID_BR MAKE_ID2('B', 'R') /* Brush */ #define ID_PA MAKE_ID2('P', 'A') /* ParticleSettings */ #define ID_GD MAKE_ID2('G', 'D') /* GreasePencil */ #define ID_WM MAKE_ID2('W', 'M') /* WindowManager */ #define ID_MC MAKE_ID2('M', 'C') /* MovieClip */ #define ID_MSK MAKE_ID2('M', 'S') /* Mask */ #define ID_LS MAKE_ID2('L', 'S') /* FreestyleLineStyle */ /* NOTE! Fake IDs, needed for g.sipo->blocktype or outliner */ #define ID_SEQ MAKE_ID2('S', 'Q') /* constraint */ #define ID_CO MAKE_ID2('C', 'O') /* pose (action channel, used to be ID_AC in code, so we keep code for backwards compat) */ #define ID_PO MAKE_ID2('A', 'C') /* used in outliner... */ #define ID_NLA MAKE_ID2('N', 'L') /* fluidsim Ipo */ #define ID_FLUIDSIM MAKE_ID2('F', 'S') #define ID_REAL_USERS(id) (((ID *)id)->us - ((((ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0)) #define ID_CHECK_UNDO(id) ((GS((id)->name) != ID_SCR) && (GS((id)->name) != ID_WM)) #define ID_BLEND_PATH(_bmain, _id) ((_id)->lib ? (_id)->lib->filepath : (_bmain)->name) #ifdef GS # undef GS #endif // #define GS(a) (*((short *)(a))) #define GS(a) (CHECK_TYPE_INLINE(a, const char *), (*((short *)(a)))) #define ID_NEW(a) if ( (a) && (a)->id.newid ) (a) = (void *)(a)->id.newid #define ID_NEW_US(a) if ( (a)->id.newid) { (a) = (void *)(a)->id.newid; (a)->id.us++; } #define ID_NEW_US2(a) if (((ID *)a)->newid) { (a) = ((ID *)a)->newid; ((ID *)a)->us++; } /* id->flag: set frist 8 bits always at zero while reading */ #define LIB_LOCAL 0 #define LIB_EXTERN 1 #define LIB_INDIRECT 2 #define LIB_NEED_EXPAND 8 #define LIB_TESTEXT (LIB_NEED_EXPAND | LIB_EXTERN) #define LIB_TESTIND (LIB_NEED_EXPAND | LIB_INDIRECT) #define LIB_READ 16 #define LIB_NEED_LINK 32 #define LIB_NEW 256 #define LIB_FAKEUSER 512 /* free test flag */ #define LIB_DOIT 1024 /* tag existing data before linking so we know what is new */ #define LIB_PRE_EXISTING 2048 /* runtime */ #define LIB_ID_RECALC 4096 #define LIB_ID_RECALC_DATA 8192 #define LIB_ANIM_NO_RECALC 16384 #ifdef __cplusplus } #endif #endif