/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup DNA * \brief ID and Library types, which are fundamental for sdna. */ #ifndef __DNA_ID_H__ #define __DNA_ID_H__ #include "DNA_listBase.h" #ifdef __cplusplus extern "C" { #endif struct FileData; struct GPUTexture; struct ID; struct Library; struct PackedFile; /* Runtime display data */ struct DrawData; typedef void (*DrawDataInitCb)(struct DrawData *engine_data); typedef void (*DrawDataFreeCb)(struct DrawData *engine_data); # # typedef struct DrawData { struct DrawData *next, *prev; struct DrawEngineType *engine_type; /* Only nested data, NOT the engine data itself. */ DrawDataFreeCb free; /* Accumulated recalc flags, which corresponds to ID->recalc flags. */ int recalc; } DrawData; typedef struct DrawDataList { struct DrawData *first, *last; } DrawDataList; typedef struct IDPropertyData { void *pointer; ListBase group; /** Note, we actually fit a double into these two ints. */ int val, val2; } IDPropertyData; typedef struct IDProperty { struct IDProperty *next, *prev; char type, subtype; short flag; /** MAX_IDPROP_NAME. */ char name[64]; /* saved is used to indicate if this struct has been saved yet. * seemed like a good idea as a '_pad' var was needed anyway :) */ int saved; /** Note, alignment for 64 bits. */ IDPropertyData data; /* array length, also (this is important!) string length + 1. * the idea is to be able to reuse array realloc functions on strings.*/ int len; /* Strings and arrays are both buffered, though the buffer isn't saved. */ /* totallen is total length of allocated array/string, including a buffer. * Note that the buffering is mild; the code comes from python's list implementation. */ int totallen; } IDProperty; #define MAX_IDPROP_NAME 64 #define DEFAULT_ALLOC_FOR_NULL_STRINGS 64 /*->type*/ enum { IDP_STRING = 0, IDP_INT = 1, IDP_FLOAT = 2, IDP_ARRAY = 5, IDP_GROUP = 6, IDP_ID = 7, IDP_DOUBLE = 8, IDP_IDPARRAY = 9, IDP_NUMTYPES = 10, }; /*->subtype */ /* IDP_STRING */ enum { IDP_STRING_SUB_UTF8 = 0, /* default */ IDP_STRING_SUB_BYTE = 1, /* arbitrary byte array, _not_ null terminated */ }; /* IDP_GROUP */ enum { /** Default. */ IDP_GROUP_SUB_NONE = 0, /** Object mode settings. */ IDP_GROUP_SUB_MODE_OBJECT = 1, /** Mesh edit mode settings. */ IDP_GROUP_SUB_MODE_EDIT = 2, /** Render engine settings. */ IDP_GROUP_SUB_ENGINE_RENDER = 3, /** Data override. */ IDP_GROUP_SUB_OVERRIDE = 4, /** Weight paint mode settings. */ IDP_GROUP_SUB_MODE_PAINT_WEIGHT = 5, /** Vertex paint mode settings. */ IDP_GROUP_SUB_MODE_PAINT_VERTEX = 6, }; /*->flag*/ enum { /** This IDProp may be statically overridden. * Should only be used/be relevant for custom properties. */ IDP_FLAG_OVERRIDABLE_LIBRARY = 1 << 0, /** This means the property is set but RNA will return false when checking * 'RNA_property_is_set', currently this is a runtime flag */ IDP_FLAG_GHOST = 1 << 7, }; /* add any future new id property types here.*/ /* Static ID override structs. */ typedef struct IDOverrideLibraryPropertyOperation { struct IDOverrideLibraryPropertyOperation *next, *prev; /* Type of override. */ short operation; short flag; char _pad0[4]; /* Sub-item references, if needed (for arrays or collections only). * We need both reference and local values to allow e.g. insertion into collections * (constraints, modifiers...). * In collection case, if names are defined, they are used in priority. * Names are pointers (instead of char[64]) to save some space, NULL when unset. * Indices are -1 when unset. */ char *subitem_reference_name; char *subitem_local_name; int subitem_reference_index; int subitem_local_index; } IDOverrideLibraryPropertyOperation; /* IDOverridePropertyOperation->operation. */ enum { /* Basic operations. */ IDOVERRIDE_LIBRARY_OP_NOOP = 0, /* Special value, forbids any overriding. */ IDOVERRIDE_LIBRARY_OP_REPLACE = 1, /* Fully replace local value by reference one. */ /* Numeric-only operations. */ IDOVERRIDE_LIBRARY_OP_ADD = 101, /* Add local value to reference one. */ /* Subtract local value from reference one (needed due to unsigned values etc.). */ IDOVERRIDE_LIBRARY_OP_SUBTRACT = 102, /* Multiply reference value by local one (more useful than diff for scales and the like). */ IDOVERRIDE_LIBRARY_OP_MULTIPLY = 103, /* Collection-only operations. */ IDOVERRIDE_LIBRARY_OP_INSERT_AFTER = 201, /* Insert after given reference's subitem. */ IDOVERRIDE_LIBRARY_OP_INSERT_BEFORE = 202, /* Insert before given reference's subitem. */ /* We can add more if needed (move, delete, ...). */ }; /* IDOverridePropertyOperation->flag. */ enum { /** User cannot remove that override operation. */ IDOVERRIDE_LIBRARY_FLAG_MANDATORY = 1 << 0, /** User cannot change that override operation. */ IDOVERRIDE_LIBRARY_FLAG_LOCKED = 1 << 1, }; /** A single overridden property, contain all operations on this one. */ typedef struct IDOverrideLibraryProperty { struct IDOverrideLibraryProperty *next, *prev; /** * Path from ID to overridden property. * *Does not* include indices/names for final arrays/collections items. */ char *rna_path; /** List of overriding operations (IDOverridePropertyOperation) applied to this property. */ ListBase operations; } IDOverrideLibraryProperty; /* Main container for all overriding data info of a data-block. */ typedef struct IDOverrideLibrary { /** Reference linked ID which this one overrides. */ struct ID *reference; /** List of IDOverrideProperty structs. */ ListBase properties; short flag; char _pad[6]; /* Read/write data. */ /* Temp ID storing extra override data (used for differential operations only currently). * Always NULL outside of read/write context. */ struct ID *storage; } IDOverrideLibrary; enum eOverrideLibrary_Flag { OVERRIDE_LIBRARY_AUTO = 1 << 0, /* Allow automatic generation of overriding rules. */ }; /* watch it: Sequence has identical beginning. */ /** * ID is the first thing included in all serializable types. It * provides a common handle to place all data in double-linked lists. * */ /* 2 characters for ID code and 64 for actual name */ #define MAX_ID_NAME 66 /* There's a nasty circular dependency here.... 'void *' to the rescue! I * really wonder why this is needed. */ typedef struct ID { void *next, *prev; struct ID *newid; struct Library *lib; /** MAX_ID_NAME. */ char name[66]; /** * LIB_... flags report on status of the data-block this ID belongs to * (persistent, saved to and read from .blend). */ short flag; /** * LIB_TAG_... tags (runtime only, cleared at read time). */ int tag; int us; int icon_id; int recalc; char _pad[4]; IDProperty *properties; /** Reference linked ID which this one overrides. */ IDOverrideLibrary *override_library; /** * Only set for data-blocks which are coming from copy-on-write, points to * the original version of it. */ struct ID *orig_id; void *py_instance; } ID; /** * For each library file used, a Library struct is added to Main * WARNING: readfile.c, expand_doit() reads this struct without DNA check! */ typedef struct Library { ID id; struct FileData *filedata; /** Path name used for reading, can be relative and edited in the outliner. */ char name[1024]; /** * Absolute filepath, this is only for convenience, * 'name' is the real path used on file read but in * some cases its useful to access the absolute one. * This is set on file read. * Use BKE_library_filepath_set() rather than setting 'name' * directly and it will be kept in sync - campbell */ char filepath[1024]; /** Set for indirectly linked libs, used in the outliner and while reading. */ struct Library *parent; struct PackedFile *packedfile; /* Temp data needed by read/write code. */ int temp_index; /** See BLENDER_VERSION, BLENDER_SUBVERSION, needed for do_versions. */ short versionfile, subversionfile; } Library; enum eIconSizes { ICON_SIZE_ICON = 0, ICON_SIZE_PREVIEW = 1, NUM_ICON_SIZES, }; /* for PreviewImage->flag */ enum ePreviewImage_Flag { PRV_CHANGED = (1 << 0), PRV_USER_EDITED = (1 << 1), /* if user-edited, do not auto-update this anymore! */ }; /* for PreviewImage->tag */ enum { PRV_TAG_DEFFERED = (1 << 0), /* Actual loading of preview is deferred. */ PRV_TAG_DEFFERED_RENDERING = (1 << 1), /* Deferred preview is being loaded. */ PRV_TAG_DEFFERED_DELETE = (1 << 2), /* Deferred preview should be deleted asap. */ }; typedef struct PreviewImage { /* All values of 2 are really NUM_ICON_SIZES */ unsigned int w[2]; unsigned int h[2]; short flag[2]; short changed_timestamp[2]; unsigned int *rect[2]; /* Runtime-only data. */ struct GPUTexture *gputexture[2]; /** Used by previews outside of ID context. */ int icon_id; /** Runtime data. */ short tag; char _pad[2]; } PreviewImage; #define PRV_DEFERRED_DATA(prv) \ (CHECK_TYPE_INLINE(prv, PreviewImage *), \ BLI_assert((prv)->tag & PRV_TAG_DEFFERED), \ (void *)((prv) + 1)) /** * Defines for working with IDs. * * The tags represent types! This is a dirty way of enabling RTTI. The * sig_byte end endian defines aren't really used much. */ #ifdef __BIG_ENDIAN__ /* big endian */ # define MAKE_ID2(c, d) ((c) << 8 | (d)) #else /* little endian */ # define MAKE_ID2(c, d) ((d) << 8 | (c)) #endif /** * ID from database. * * Written to #BHead.code (for file IO) * and the first 2 bytes of #ID.name (for runtime checks, see #GS macro). */ typedef enum ID_Type { ID_SCE = MAKE_ID2('S', 'C'), /* Scene */ ID_LI = MAKE_ID2('L', 'I'), /* Library */ ID_OB = MAKE_ID2('O', 'B'), /* Object */ ID_ME = MAKE_ID2('M', 'E'), /* Mesh */ ID_CU = MAKE_ID2('C', 'U'), /* Curve */ ID_MB = MAKE_ID2('M', 'B'), /* MetaBall */ ID_MA = MAKE_ID2('M', 'A'), /* Material */ ID_TE = MAKE_ID2('T', 'E'), /* Tex (Texture) */ ID_IM = MAKE_ID2('I', 'M'), /* Image */ ID_LT = MAKE_ID2('L', 'T'), /* Lattice */ ID_LA = MAKE_ID2('L', 'A'), /* Light */ ID_CA = MAKE_ID2('C', 'A'), /* Camera */ ID_IP = MAKE_ID2('I', 'P'), /* Ipo (depreciated, replaced by FCurves) */ ID_KE = MAKE_ID2('K', 'E'), /* Key (shape key) */ ID_WO = MAKE_ID2('W', 'O'), /* World */ ID_SCR = MAKE_ID2('S', 'R'), /* Screen */ ID_VF = MAKE_ID2('V', 'F'), /* VFont (Vector Font) */ ID_TXT = MAKE_ID2('T', 'X'), /* Text */ ID_SPK = MAKE_ID2('S', 'K'), /* Speaker */ ID_SO = MAKE_ID2('S', 'O'), /* Sound */ ID_GR = MAKE_ID2('G', 'R'), /* Group */ ID_AR = MAKE_ID2('A', 'R'), /* bArmature */ ID_AC = MAKE_ID2('A', 'C'), /* bAction */ ID_NT = MAKE_ID2('N', 'T'), /* bNodeTree */ ID_BR = MAKE_ID2('B', 'R'), /* Brush */ ID_PA = MAKE_ID2('P', 'A'), /* ParticleSettings */ ID_GD = MAKE_ID2('G', 'D'), /* bGPdata, (Grease Pencil) */ ID_WM = MAKE_ID2('W', 'M'), /* WindowManager */ ID_MC = MAKE_ID2('M', 'C'), /* MovieClip */ ID_MSK = MAKE_ID2('M', 'S'), /* Mask */ ID_LS = MAKE_ID2('L', 'S'), /* FreestyleLineStyle */ ID_PAL = MAKE_ID2('P', 'L'), /* Palette */ ID_PC = MAKE_ID2('P', 'C'), /* PaintCurve */ ID_CF = MAKE_ID2('C', 'F'), /* CacheFile */ ID_WS = MAKE_ID2('W', 'S'), /* WorkSpace */ ID_LP = MAKE_ID2('L', 'P'), /* LightProbe */ } ID_Type; /* Only used as 'placeholder' in .blend files for directly linked data-blocks. */ #define ID_LINK_PLACEHOLDER MAKE_ID2('I', 'D') /* (internal use only) */ /* Deprecated. */ #define ID_SCRN MAKE_ID2('S', 'N') /* NOTE! Fake IDs, needed for g.sipo->blocktype or outliner */ #define ID_SEQ MAKE_ID2('S', 'Q') /* constraint */ #define ID_CO MAKE_ID2('C', 'O') /* pose (action channel, used to be ID_AC in code, so we keep code for backwards compat) */ #define ID_PO MAKE_ID2('A', 'C') /* used in outliner... */ #define ID_NLA MAKE_ID2('N', 'L') /* fluidsim Ipo */ #define ID_FLUIDSIM MAKE_ID2('F', 'S') #define ID_FAKE_USERS(id) ((((ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0) #define ID_REAL_USERS(id) (((ID *)id)->us - ID_FAKE_USERS(id)) #define ID_EXTRA_USERS(id) (((ID *)id)->tag & LIB_TAG_EXTRAUSER ? 1 : 0) #define ID_CHECK_UNDO(id) \ ((GS((id)->name) != ID_SCR) && (GS((id)->name) != ID_WM) && (GS((id)->name) != ID_WS)) #define ID_BLEND_PATH(_bmain, _id) \ ((_id)->lib ? (_id)->lib->filepath : BKE_main_blendfile_path((_bmain))) #define ID_BLEND_PATH_FROM_GLOBAL(_id) \ ((_id)->lib ? (_id)->lib->filepath : BKE_main_blendfile_path_from_global()) #define ID_MISSING(_id) (((_id)->tag & LIB_TAG_MISSING) != 0) #define ID_IS_LINKED(_id) (((ID *)(_id))->lib != NULL) #define ID_IS_OVERRIDE_LIBRARY(_id) \ (((ID *)(_id))->override_library != NULL && ((ID *)(_id))->override_library->reference != NULL) #define ID_IS_OVERRIDE_LIBRARY_TEMPLATE(_id) \ (((ID *)(_id))->override_library != NULL && ((ID *)(_id))->override_library->reference == NULL) #define ID_IS_OVERRIDE_LIBRARY_AUTO(_id) \ (!ID_IS_LINKED((_id)) && ID_IS_OVERRIDE_LIBRARY((_id)) && \ (((ID *)(_id))->override_library->flag & OVERRIDE_LIBRARY_AUTO)) /* No copy-on-write for these types. * Keep in sync with check_datablocks_copy_on_writable and deg_copy_on_write_is_needed */ #define ID_TYPE_IS_COW(_id_type) (!ELEM(_id_type, ID_BR, ID_LS, ID_PAL, ID_IM)) #ifdef GS # undef GS #endif #define GS(a) \ (CHECK_TYPE_ANY(a, char *, const char *, char[66], const char[66]), \ (ID_Type)(*((const short *)(a)))) #define ID_NEW_SET(_id, _idn) \ (((ID *)(_id))->newid = (ID *)(_idn), \ ((ID *)(_id))->newid->tag |= LIB_TAG_NEW, \ (void *)((ID *)(_id))->newid) #define ID_NEW_REMAP(a) \ if ((a) && (a)->id.newid) \ (a) = (void *)(a)->id.newid /* id->flag (persitent). */ enum { LIB_FAKEUSER = 1 << 9, }; /** * id->tag (runtime-only). * * Those flags belong to three different categories, * which have different expected handling in code: * * - RESET_BEFORE_USE: piece of code that wants to use such flag * has to ensure they are properly 'reset' first. * - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly * 'reset' after usage * (though 'lifetime' of those flags is a bit fuzzy, e.g. _RECALC ones are reset on depsgraph * evaluation...). * - RESET_NEVER: those flags are 'status' one, and never actually need any reset * (except on initialization during .blend file reading). */ enum { /* RESET_NEVER Datablock is from current .blend file. */ LIB_TAG_LOCAL = 0, /* RESET_NEVER Datablock is from a library, * but is used (linked) directly by current .blend file. */ LIB_TAG_EXTERN = 1 << 0, /* RESET_NEVER Datablock is from a library, * and is only used (linked) indirectly through other libraries. */ LIB_TAG_INDIRECT = 1 << 1, /* RESET_AFTER_USE Flag used internally in readfile.c, * to mark IDs needing to be expanded (only done once). */ LIB_TAG_NEED_EXPAND = 1 << 3, /* RESET_AFTER_USE Flag used internally in readfile.c to mark ID * placeholders for linked data-blocks needing to be read. */ LIB_TAG_ID_LINK_PLACEHOLDER = 1 << 4, /* RESET_AFTER_USE */ LIB_TAG_NEED_LINK = 1 << 5, /* RESET_NEVER tag data-block as a place-holder * (because the real one could not be linked from its library e.g.). */ LIB_TAG_MISSING = 1 << 6, /* RESET_NEVER tag data-block as being up-to-date regarding its reference. */ LIB_TAG_OVERRIDE_LIBRARY_REFOK = 1 << 9, /* RESET_NEVER tag data-block as needing an auto-override execution, if enabled. */ LIB_TAG_OVERRIDE_LIBRARY_AUTOREFRESH = 1 << 17, /* tag data-block has having an extra user. */ LIB_TAG_EXTRAUSER = 1 << 2, /* tag data-block has having actually increased usercount for the extra virtual user. */ LIB_TAG_EXTRAUSER_SET = 1 << 7, /* RESET_AFTER_USE tag newly duplicated/copied IDs. * Also used internally in readfile.c to mark data-blocks needing do_versions. */ LIB_TAG_NEW = 1 << 8, /* RESET_BEFORE_USE free test flag. * TODO make it a RESET_AFTER_USE too. */ LIB_TAG_DOIT = 1 << 10, /* RESET_AFTER_USE tag existing data before linking so we know what is new. */ LIB_TAG_PRE_EXISTING = 1 << 11, /* The data-block is a copy-on-write/localized version. */ LIB_TAG_COPIED_ON_WRITE = 1 << 12, LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT = 1 << 13, LIB_TAG_LOCALIZED = 1 << 14, /* RESET_NEVER tag data-block for freeing etc. behavior * (usually set when copying real one into temp/runtime one). */ LIB_TAG_NO_MAIN = 1 << 15, /* Datablock is not listed in Main database. */ LIB_TAG_NO_USER_REFCOUNT = 1 << 16, /* Datablock does not refcount usages of other IDs. */ /* Datablock was not allocated by standard system (BKE_libblock_alloc), do not free its memory * (usual type-specific freeing is called though). */ LIB_TAG_NOT_ALLOCATED = 1 << 18, }; /* Tag given ID for an update in all the dependency graphs. */ typedef enum IDRecalcFlag { /*************************************************************************** * Individual update tags, this is what ID gets tagged for update with. */ /* ** Object transformation changed. ** */ ID_RECALC_TRANSFORM = (1 << 0), /* ** Object geometry changed. ** * * When object of armature type gets tagged with this flag, it's pose is * re-evaluated. * When object of other type is tagged with this flag it makes the modifier * stack to be re-evaluated. * When object data type (mesh, curve, ...) gets tagged with this flag it * makes all objects which shares this data-block to be updated. */ ID_RECALC_GEOMETRY = (1 << 1), /* ** Animation or time changed and animation is to be re-evaluated. ** */ ID_RECALC_ANIMATION = (1 << 2), /* ** Particle system changed. ** */ /* Only do pathcache etc. */ ID_RECALC_PSYS_REDO = (1 << 3), /* Reset everything including pointcache. */ ID_RECALC_PSYS_RESET = (1 << 4), /* Only child settings changed. */ ID_RECALC_PSYS_CHILD = (1 << 5), /* Physics type changed. */ ID_RECALC_PSYS_PHYS = (1 << 6), /* ** Material and shading ** */ /* For materials and node trees this means that topology of the shader tree * changed, and the shader is to be recompiled. * For objects it means that the draw batch cache is to be redone. */ ID_RECALC_SHADING = (1 << 7), /* TODO(sergey): Consider adding an explicit ID_RECALC_SHADING_PARAMATERS * which can be used for cases when only socket value changed, to speed up * redraw update in that case. */ /* Selection of the ID itself or its components (for example, vertices) did * change, and all the drawing data is to eb updated. */ ID_RECALC_SELECT = (1 << 9), /* Flags on the base did change, and is to be copied onto all the copies of * corresponding objects. */ ID_RECALC_BASE_FLAGS = (1 << 10), ID_RECALC_POINT_CACHE = (1 << 11), /* Only inform editors about the change. Is used to force update of editors * when data-block which is not a part of dependency graph did change. * * For example, brush texture did change and the preview is to be * re-rendered. */ ID_RECALC_EDITORS = (1 << 12), /* ** Update copy on write component. ** * This is most generic tag which should only be used when nothing else * matches. */ ID_RECALC_COPY_ON_WRITE = (1 << 13), /* Sequences in the sequencer did change. * Use this tag with a scene ID which owns the sequences. */ ID_RECALC_SEQUENCER_STRIPS = (1 << 14), ID_RECALC_AUDIO_SEEK = (1 << 15), ID_RECALC_AUDIO_FPS = (1 << 16), ID_RECALC_AUDIO_VOLUME = (1 << 17), ID_RECALC_AUDIO_MUTE = (1 << 18), ID_RECALC_AUDIO_LISTENER = (1 << 19), ID_RECALC_AUDIO = (1 << 20), ID_RECALC_PARAMETERS = (1 << 21), /* Makes it so everything what depends on time. * Basically, the same what changing frame in a timeline will do. */ ID_RECALC_TIME = (1 << 22), /* Input has changed and datablock is to be reload from disk. * Applies to movie clips to inform that copy-on-written version is to be refreshed for the new * input file or for color space changes. */ ID_RECALC_SOURCE = (1 << 23), /*************************************************************************** * Pseudonyms, to have more semantic meaning in the actual code without * using too much low-level and implementation specific tags. */ /* Update animation data-block itself, without doing full re-evaluation of * all dependent objects. */ ID_RECALC_ANIMATION_NO_FLUSH = ID_RECALC_COPY_ON_WRITE, /*************************************************************************** * Aggregate flags, use only for checks on runtime. * Do NOT use those for tagging. */ /* Identifies that SOMETHING has been changed in this ID. */ ID_RECALC_ALL = ~(0), /* Identifies that something in particle system did change. */ ID_RECALC_PSYS_ALL = (ID_RECALC_PSYS_REDO | ID_RECALC_PSYS_RESET | ID_RECALC_PSYS_CHILD | ID_RECALC_PSYS_PHYS), } IDRecalcFlag; /* To filter ID types (filter_id) */ /* XXX We cannot put all needed IDs inside an enum... * We'll have to see whether we can fit all needed ones inside 32 values, * or if we need to fallback to longlong defines :/ */ enum { FILTER_ID_AC = (1 << 0), FILTER_ID_AR = (1 << 1), FILTER_ID_BR = (1 << 2), FILTER_ID_CA = (1 << 3), FILTER_ID_CU = (1 << 4), FILTER_ID_GD = (1 << 5), FILTER_ID_GR = (1 << 6), FILTER_ID_IM = (1 << 7), FILTER_ID_LA = (1 << 8), FILTER_ID_LS = (1 << 9), FILTER_ID_LT = (1 << 10), FILTER_ID_MA = (1 << 11), FILTER_ID_MB = (1 << 12), FILTER_ID_MC = (1 << 13), FILTER_ID_ME = (1 << 14), FILTER_ID_MSK = (1 << 15), FILTER_ID_NT = (1 << 16), FILTER_ID_OB = (1 << 17), FILTER_ID_PAL = (1 << 18), FILTER_ID_PC = (1 << 19), FILTER_ID_SCE = (1 << 20), FILTER_ID_SPK = (1 << 21), FILTER_ID_SO = (1 << 22), FILTER_ID_TE = (1 << 23), FILTER_ID_TXT = (1 << 24), FILTER_ID_VF = (1 << 25), FILTER_ID_WO = (1 << 26), FILTER_ID_PA = (1 << 27), FILTER_ID_CF = (1 << 28), FILTER_ID_WS = (1 << 29), FILTER_ID_LP = (1u << 31), }; /* IMPORTANT: this enum matches the order currently use in set_listbasepointers, * keep them in sync! */ enum { INDEX_ID_LI = 0, INDEX_ID_IP, INDEX_ID_AC, INDEX_ID_KE, INDEX_ID_PAL, INDEX_ID_GD, INDEX_ID_NT, INDEX_ID_IM, INDEX_ID_TE, INDEX_ID_MA, INDEX_ID_VF, INDEX_ID_AR, INDEX_ID_CF, INDEX_ID_ME, INDEX_ID_CU, INDEX_ID_MB, INDEX_ID_LT, INDEX_ID_LA, INDEX_ID_CA, INDEX_ID_TXT, INDEX_ID_SO, INDEX_ID_GR, INDEX_ID_PC, INDEX_ID_BR, INDEX_ID_PA, INDEX_ID_SPK, INDEX_ID_LP, INDEX_ID_WO, INDEX_ID_MC, INDEX_ID_SCR, INDEX_ID_OB, INDEX_ID_LS, INDEX_ID_SCE, INDEX_ID_WS, INDEX_ID_WM, INDEX_ID_MSK, INDEX_ID_NULL, INDEX_ID_MAX, }; #ifdef __cplusplus } #endif #endif