/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 Blender Foundation. * All rights reserved. */ /** \file * \ingroup DNA */ #pragma once #include "DNA_ID.h" #ifdef __cplusplus extern "C" { #endif struct GSet; /* CacheFile::type */ typedef enum { CACHEFILE_TYPE_ALEMBIC = 1, CACHEFILE_TYPE_USD = 2, CACHE_FILE_TYPE_INVALID = 0, } eCacheFileType; /* CacheFile::flag */ enum { CACHEFILE_DS_EXPAND = (1 << 0), CACHEFILE_UNUSED_0 = (1 << 1), }; #if 0 /* UNUSED */ /* CacheFile::draw_flag */ enum { CACHEFILE_KEYFRAME_DRAWN = (1 << 0), }; #endif /* Representation of an object's path inside the archive. * Note that this is not a file path. */ typedef struct CacheObjectPath { struct CacheObjectPath *next, *prev; char path[4096]; } CacheObjectPath; /* CacheFileLayer::flag */ enum { CACHEFILE_LAYER_HIDDEN = (1 << 0) }; typedef struct CacheFileLayer { struct CacheFileLayer *next, *prev; /** 1024 = FILE_MAX. */ char filepath[1024]; int flag; int _pad; } CacheFileLayer; /* CacheFile::velocity_unit * Determines what temporal unit is used to interpret velocity vectors for motion blur effects. */ enum { CACHEFILE_VELOCITY_UNIT_FRAME, CACHEFILE_VELOCITY_UNIT_SECOND, }; typedef struct CacheFile { ID id; struct AnimData *adt; /** Paths of the objects inside of the archive referenced by this CacheFile. */ ListBase object_paths; ListBase layers; /** 1024 = FILE_MAX. */ char filepath[1024]; char is_sequence; char forward_axis; char up_axis; char override_frame; float scale; /** The frame/time to lookup in the cache file. */ float frame; /** The frame offset to subtract. */ float frame_offset; char _pad[4]; /** Animation flag. */ short flag; /* eCacheFileType enum. */ char type; /** Do not load data from the cache file and display objects in the scene as boxes, Cycles will * load objects directly from the CacheFile. Other render engines which can load Alembic data * directly can take care of rendering it themselves. */ char use_render_procedural; char _pad1[3]; /** Enable data prefetching when using the Cycles Procedural. */ char use_prefetch; /** Size in megabytes for the prefetch cache used by the Cycles Procedural. */ int prefetch_cache_size; /** Index of the currently selected layer in the UI, starts at 1. */ int active_layer; char _pad2[3]; char velocity_unit; /* Name of the velocity property in the archive. */ char velocity_name[64]; /* Runtime */ struct CacheArchiveHandle *handle; char handle_filepath[1024]; struct GSet *handle_readers; } CacheFile; #ifdef __cplusplus } #endif