/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2006 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Daniel (Genscher) * * ***** END GPL LICENSE BLOCK ***** */ #ifndef DNA_CLOTH_TYPES_H #define DNA_CLOTH_TYPES_H /** * This struct contains all the global data required to run a simulation. * At the time of this writing, this structure contains data appropriate * to run a simulation as described in Deformation Constraints in a * Mass-Spring Model to Describe Rigid Cloth Behavior by Xavier Provot. * * I've tried to keep similar, if not exact names for the variables as * are presented in the paper. Where I've changed the concept slightly, * as in stepsPerFrame comapred to the time step in the paper, I've used * variables with different names to minimize confusion. **/ typedef struct ClothSimSettings { struct LinkNode *cache; /* UNUSED atm */ float mingoal; /* see SB */ float Cdis; /* Mechanical damping of springs. */ float Cvi; /* Viscous/fluid damping. */ /* XXX the extra space here results in wrong DNA parsing, * and reconstruct fails and gives corrupt settings when * removing it because the old dna is wrong ... */ float gravity [3]; /* Gravity/external force vector. */ float dt; /* This is the duration of our time step, computed. */ float mass; /* The mass of the entire cloth. */ float structural; /* Structural spring stiffness. */ float shear; /* Shear spring stiffness. */ float bending; /* Flexion spring stiffness. */ float max_bend; /* max bending scaling value, min is "bending" */ float max_struct; /* max structural scaling value, min is "structural" */ float max_shear; /* max shear scaling value, UNUSED */ float avg_spring_len; /* used for normalized springs */ float timescale; /* parameter how fast cloth runs */ float maxgoal; /* see SB */ float eff_force_scale;/* Scaling of effector forces (see softbody_calc_forces).*/ float eff_wind_scale; /* Scaling of effector wind (see softbody_calc_forces). */ float sim_time_old; float defgoal; float goalspring; float goalfrict; float velocity_smooth; /* smoothing of velocities for hair */ int stepsPerFrame; /* Number of time steps per frame. */ int flags; /* flags, see CSIMSETT_FLAGS enum above. */ int preroll; /* How many frames of simulation to do before we start. */ int maxspringlen; /* in percent!; if tearing enabled, a spring will get cut */ short solver_type; /* which solver should be used? txold */ short vgroup_bend; /* vertex group for scaling bending stiffness */ short vgroup_mass; /* optional vertexgroup name for assigning weight.*/ short vgroup_struct; /* vertex group for scaling structural stiffness */ short presets; /* used for presets on GUI */ short pad; } ClothSimSettings; typedef struct ClothCollSettings { struct LinkNode *collision_list; /* e.g. pointer to temp memory for collisions */ float epsilon; /* min distance for collisions. */ float self_friction; /* Fiction/damping with self contact. */ float friction; /* Friction/damping applied on contact with other object.*/ float selfepsilon; /* for selfcollision */ int flags; /* collision flags defined in BKE_cloth.h */ short self_loop_count; /* How many iterations for the selfcollision loop */ short loop_count; /* How many iterations for the collision loop. */ } ClothCollSettings; #endif