/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup DNA * * \brief Object groups, one object can be in many groups at once. */ #pragma once #include "DNA_ID.h" #include "DNA_defs.h" #include "DNA_listBase.h" #ifdef __cplusplus extern "C" { #endif struct Collection; struct Object; typedef struct CollectionObject { struct CollectionObject *next, *prev; struct Object *ob; } CollectionObject; typedef struct CollectionChild { struct CollectionChild *next, *prev; struct Collection *collection; } CollectionChild; enum eCollectionLineArt_Usage { COLLECTION_LRT_INCLUDE = 0, COLLECTION_LRT_OCCLUSION_ONLY = (1 << 0), COLLECTION_LRT_EXCLUDE = (1 << 1), COLLECTION_LRT_INTERSECTION_ONLY = (1 << 2), COLLECTION_LRT_NO_INTERSECTION = (1 << 3), COLLECTION_LRT_FORCE_INTERSECTION = (1 << 4), }; enum eCollectionLineArt_Flags { COLLECTION_LRT_USE_INTERSECTION_MASK = (1 << 0), COLLECTION_LRT_USE_INTERSECTION_PRIORITY = (1 << 1), }; typedef struct Collection { ID id; /** The ID owning this node tree, in case it is an embedded one. */ ID *owner_id; /** CollectionObject. */ ListBase gobject; /** CollectionChild. */ ListBase children; struct PreviewImage *preview; unsigned int layer DNA_DEPRECATED; float instance_offset[3]; short flag; /* Runtime-only, always cleared on file load. */ short tag; short lineart_usage; /* eCollectionLineArt_Usage */ unsigned char lineart_flags; /* eCollectionLineArt_Flags */ unsigned char lineart_intersection_mask; unsigned char lineart_intersection_priority; char _pad[5]; int16_t color_tag; /* Runtime. Cache of objects in this collection and all its * children. This is created on demand when e.g. some physics * simulation needs it, we don't want to have it for every * collections due to memory usage reasons. */ ListBase object_cache; /* Need this for line art sub-collection selections. */ ListBase object_cache_instanced; /* Runtime. List of collections that are a parent of this * datablock. */ ListBase parents; /* Deprecated */ struct SceneCollection *collection DNA_DEPRECATED; struct ViewLayer *view_layer DNA_DEPRECATED; } Collection; /* Collection->flag */ enum { COLLECTION_HIDE_VIEWPORT = (1 << 0), /* Disable in viewports. */ COLLECTION_HIDE_SELECT = (1 << 1), /* Not selectable in viewport. */ /* COLLECTION_DISABLED_DEPRECATED = (1 << 2), */ /* Not used anymore */ COLLECTION_HIDE_RENDER = (1 << 3), /* Disable in renders. */ COLLECTION_HAS_OBJECT_CACHE = (1 << 4), /* Runtime: object_cache is populated. */ COLLECTION_IS_MASTER = (1 << 5), /* Is master collection embedded in the scene. */ COLLECTION_HAS_OBJECT_CACHE_INSTANCED = (1 << 6), /* for object_cache_instanced. */ }; /* Collection->tag */ enum { /* That code (BKE_main_collections_parent_relations_rebuild and the like) * is called from very low-level places, like e.g ID remapping... * Using a generic tag like LIB_TAG_DOIT for this is just impossible, we need our very own. */ COLLECTION_TAG_RELATION_REBUILD = (1 << 0), }; /* Collection->color_tag. */ typedef enum CollectionColorTag { COLLECTION_COLOR_NONE = -1, COLLECTION_COLOR_01, COLLECTION_COLOR_02, COLLECTION_COLOR_03, COLLECTION_COLOR_04, COLLECTION_COLOR_05, COLLECTION_COLOR_06, COLLECTION_COLOR_07, COLLECTION_COLOR_08, COLLECTION_COLOR_TOT, } CollectionColorTag; #ifdef __cplusplus } #endif