/** * blenlib/DNA_effect_types.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef DNA_EFFECT_TYPES_H #define DNA_EFFECT_TYPES_H /* don't forget, new effects also in writefile.c for dna!!! */ #define PAF_MAXMULT 4 /* paf->flag (keep bit 0 free for compatibility) */ #define PAF_BSPLINE 2 #define PAF_STATIC 4 #define PAF_FACE 8 /* eff->type */ #define EFF_BUILD 0 #define EFF_PARTICLE 1 #define EFF_WAVE 2 /* eff->flag */ #define EFF_SELECT 1 #define EFF_CYCLIC 2 /* paf->stype */ #define PAF_NORMAL 0 #define PAF_VECT 1 /* paf->texmap */ #define PAF_TEXINT 0 #define PAF_TEXRGB 1 #define PAF_TEXGRAD 2 /* wav->flag */ #define WAV_X 2 #define WAV_Y 4 #define WAV_CYCL 8 typedef struct Effect { struct Effect *next, *prev; short type, flag, buttype, rt; } Effect; typedef struct BuildEff { struct BuildEff *next, *prev; short type, flag, buttype, rt; float len, sfra; } BuildEff; # # typedef struct Particle { float co[3], no[3]; float time, lifetime; short mat_nr, rt; } Particle; typedef struct PartEff { struct PartEff *next, *prev; short type, flag, buttype, stype; float sta, end, lifetime; int totpart, totkey, seed; float normfac, obfac, randfac, texfac, randlife; float force[3]; float damp; float nabla, vectsize, defvec[3]; float mult[4], life[4]; short child[4], mat[4]; short texmap, curmult; short staticstep, pad; Particle *keys; } PartEff; typedef struct WaveEff { struct WaveEff *next, *prev; short type, flag, buttype, stype; float startx, starty, height, width; float narrow, speed, minfac, damp; float timeoffs, lifetime; } WaveEff; #endif