/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup DNA */ #pragma once #ifdef __cplusplus extern "C" { #endif /* Don't forget, new effects also in `writefile.c` for DNA! */ #define PAF_MAXMULT 4 /* paf->flag (keep bit 0 free for compatibility). */ #define PAF_BSPLINE 2 #define PAF_STATIC 4 #define PAF_FACE 8 #define PAF_ANIMATED 16 /* show particles before they're emitted. */ #define PAF_UNBORN 32 /* Emit only from faces. */ #define PAF_OFACE 64 /* show emitter (don't hide actual mesh). */ #define PAF_SHOWE 128 /* true random emit from faces (not just ordered jitter). */ #define PAF_TRAND 256 /* even distribution in face emission based on face areas. */ #define PAF_EDISTR 512 /* Show particles after they've died. */ #define PAF_DIED 2048 /* `paf->flag2` for pos/neg `paf->flag2neg`. */ #define PAF_TEXTIME 1 /* Texture timing. */ /* eff->type */ #define EFF_BUILD 0 #define EFF_PARTICLE 1 #define EFF_WAVE 2 /* eff->flag */ #define EFF_SELECT 1 /* paf->stype */ #define PAF_NORMAL 0 #define PAF_VECT 1 /* paf->texmap */ #define PAF_TEXINT 0 #define PAF_TEXRGB 1 #define PAF_TEXGRAD 2 typedef struct Effect { struct Effect *next, *prev; short type, flag, buttype; char _pad0[2]; } Effect; typedef struct BuildEff { struct BuildEff *next, *prev; short type, flag, buttype; char _pad0[2]; float len, sfra; } BuildEff; # # typedef struct Particle { float co[3], no[3]; float time, lifetime; short mat_nr; char _pad0[2]; } Particle; struct Collection; typedef struct PartEff { struct PartEff *next, *prev; short type, flag, buttype, stype, vertgroup, userjit; float sta, end, lifetime; int totpart, totkey, seed; float normfac, obfac, randfac, texfac, randlife; float force[3]; float damp; float nabla, vectsize, maxlen, defvec[3]; char _pad[4]; float mult[4], life[4]; short child[4], mat[4]; short texmap, curmult; short staticstep, omat, timetex, speedtex, flag2, flag2neg; short disp, vertgroup_v; /** MAX_VGROUP_NAME. */ char vgroupname[64], vgroupname_v[64]; /** Inverse matrix of parent Object. */ float imat[4][4]; Particle *keys; struct Collection *group; } PartEff; typedef struct WaveEff { struct WaveEff *next, *prev; short type, flag, buttype, stype; float startx, starty, height, width; float narrow, speed, minfac, damp; float timeoffs, lifetime; } WaveEff; #ifdef __cplusplus } #endif