/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): mar-2001 nzc * * ***** END GPL LICENSE BLOCK ***** */ /** \file DNA_group_types.h * \ingroup DNA * * \brief Object groups, one object can be in many groups at once. */ #ifndef __DNA_GROUP_TYPES_H__ #define __DNA_GROUP_TYPES_H__ #include "DNA_listBase.h" #include "DNA_ID.h" struct Object; typedef struct GroupObject { struct GroupObject *next, *prev; struct Object *ob; void *lampren; /* used while render */ short recalc; /* copy of ob->recalc, used to set animated groups OK */ char pad[6]; } GroupObject; typedef struct Group { ID id; ListBase gobject; /* GroupObject */ /* Bad design, since layers stored in the scenes 'Base' * the objects that show in the group can change depending * on the last used scene */ unsigned int layer; float dupli_ofs[3]; } Group; #endif /* __DNA_GROUP_TYPES_H__ */