/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef DNA_MESH_TYPES_H #define DNA_MESH_TYPES_H #include "DNA_listBase.h" #include "DNA_ID.h" #include "DNA_customdata_types.h" struct DerivedMesh; struct Ipo; struct Key; struct Material; struct MVert; struct MEdge; struct MFace; struct MCol; struct MSticky; struct Mesh; struct OcInfo; struct Multires; struct PartialVisibility; struct EditMesh; typedef struct Mesh { ID id; struct BoundBox *bb; ListBase effect; struct Ipo *ipo; struct Key *key; struct Material **mat; struct MFace *mface; /* array of mesh object mode faces */ struct MTFace *mtface; /* store face UV's and texture here */ struct TFace *tface; /* depecrated, use mtface */ struct MVert *mvert; /* array of verts */ struct MEdge *medge; /* array of edges */ struct MDeformVert *dvert; /* deformgroup vertices */ struct MCol *mcol; /* array of colors, this must be the number of faces * 4 */ struct MSticky *msticky; struct Mesh *texcomesh; struct MSelect *mselect; struct EditMesh *edit_mesh; /* not saved in file! */ struct CustomData vdata, edata, fdata; int totvert, totedge, totface, totselect; /* the last selected vertex/edge/face are used for the active face however * this means the active face must always be selected, this is to keep track * of the last selected face and is similar to the old active face flag where * the face does not need to be selected, -1 is inactive */ int act_face; int texflag; /* texture space, copied as one block in editobject.c */ float loc[3]; float size[3]; float rot[3]; float cubemapsize, pad; short smoothresh, flag; short subdiv, subdivr; short totcol; short subsurftype; /* only kept for backwards compat, not used anymore */ struct Multires *mr; /* Multiresolution modeling data */ struct PartialVisibility *pv; } Mesh; /* deprecated by MTFace, only here for file reading */ typedef struct TFace { void *tpage; /* the faces image for the active UVLayer */ float uv[4][2]; unsigned int col[4]; char flag, transp; short mode, tile, unwrap; } TFace; /* **************** MESH ********************* */ /* texflag */ #define AUTOSPACE 1 /* me->flag */ #define ME_ISDONE 1 #define ME_NOPUNOFLIP 2 #define ME_TWOSIDED 4 #define ME_UVEFFECT 8 #define ME_VCOLEFFECT 16 #define ME_AUTOSMOOTH 32 #define ME_SMESH 64 #define ME_SUBSURF 128 #define ME_OPT_EDGES 256 /* Subsurf Type */ #define ME_CC_SUBSURF 0 #define ME_SIMPLE_SUBSURF 1 #define MESH_MAX_VERTS 2000000000L #endif