/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file \ingroup DNA */ #ifndef __DNA_MESH_TYPES_H__ #define __DNA_MESH_TYPES_H__ #include "DNA_defs.h" #include "DNA_ID.h" #include "DNA_customdata_types.h" struct AnimData; struct Ipo; struct Key; struct LinkNode; struct MCol; struct MEdge; struct MFace; struct MLoop; struct MLoopCol; struct MLoopTri; struct MLoopUV; struct MPoly; struct MTexPoly; struct MVert; struct Material; struct Mesh; struct Multires; struct SubdivCCG; # # typedef struct EditMeshData { /** when set, \a vertexNos, polyNos are lazy initialized */ const float (*vertexCos)[3]; /** lazy initialize (when \a vertexCos is set) */ float const (*vertexNos)[3]; float const (*polyNos)[3]; /** also lazy init but dont depend on \a vertexCos */ const float (*polyCos)[3]; } EditMeshData; /** * \warning Typical access is done via #BKE_mesh_runtime_looptri_ensure, #BKE_mesh_runtime_looptri_len. */ struct MLoopTri_Store { /* WARNING! swapping between array (ready-to-be-used data) and array_wip * (where data is actually computed) * shall always be protected by same lock as one used for looptris computing. */ struct MLoopTri *array, *array_wip; int len; int len_alloc; }; /* not saved in file! */ typedef struct Mesh_Runtime { struct EditMeshData *edit_data; void *batch_cache; struct SubdivCCG *subdiv_ccg; void *pad1; int subdiv_ccg_tot_level; int pad2; int64_t cd_dirty_vert; int64_t cd_dirty_edge; int64_t cd_dirty_loop; int64_t cd_dirty_poly; struct MLoopTri_Store looptris; /** 'BVHCache', for 'BKE_bvhutil.c' */ struct LinkNode *bvh_cache; /** Non-manifold boundary data for Shrinkwrap Target Project. */ struct ShrinkwrapBoundaryData *shrinkwrap_data; /** Set by modifier stack if only deformed from original. */ char deformed_only; /** * Copied from edit-mesh (hint, draw with editmesh data). * In the future we may leave the mesh-data empty * since its not needed if we can use edit-mesh data. */ char is_original; char padding[6]; } Mesh_Runtime; typedef struct Mesh { ID id; /** Animation data (must be immediately after id for utilities to use it). */ struct AnimData *adt; struct BoundBox *bb; /** Old animation system, deprecated for 2.5. */ struct Ipo *ipo DNA_DEPRECATED; struct Key *key; struct Material **mat; struct MSelect *mselect; /* BMESH ONLY */ /*new face structures*/ struct MPoly *mpoly; struct MLoop *mloop; struct MLoopUV *mloopuv; struct MLoopCol *mloopcol; /* END BMESH ONLY */ /* mface stores the tessellation (triangulation) of the mesh, * real faces are now stored in nface.*/ /** Array of mesh object mode faces for tessellation. */ struct MFace *mface; /** Store tessellation face UV's and texture here. */ struct MTFace *mtface; /** Deprecated, use mtface. */ struct TFace *tface DNA_DEPRECATED; /** Array of verts. */ struct MVert *mvert; /** Array of edges. */ struct MEdge *medge; /** Deformgroup vertices. */ struct MDeformVert *dvert; /* array of colors for the tessellated faces, must be number of tessellated * faces * 4 in length */ struct MCol *mcol; struct Mesh *texcomesh; /* When the object is available, the preferred access method is: BKE_editmesh_from_object(ob) */ /** Not saved in file!. */ struct BMEditMesh *edit_btmesh; struct CustomData vdata, edata, fdata; /* BMESH ONLY */ struct CustomData pdata, ldata; /* END BMESH ONLY */ int totvert, totedge, totface, totselect; /* BMESH ONLY */ int totpoly, totloop; /* END BMESH ONLY */ /* the last selected vertex/edge/face are used for the active face however * this means the active face must always be selected, this is to keep track * of the last selected face and is similar to the old active face flag where * the face does not need to be selected, -1 is inactive */ int act_face; /* texture space, copied as one block in editobject.c */ float loc[3]; float size[3]; float rot[3]; short texflag, flag; float smoothresh; /* customdata flag, for bevel-weight and crease, which are now optional */ char cd_flag, pad; char subdiv DNA_DEPRECATED, subdivr DNA_DEPRECATED; /** Only kept for backwards compat, not used anymore. */ char subsurftype DNA_DEPRECATED; char editflag; short totcol; /** Deprecated multiresolution modeling data, only keep for loading old files. */ struct Multires *mr DNA_DEPRECATED; Mesh_Runtime runtime; } Mesh; /* deprecated by MTFace, only here for file reading */ #ifdef DNA_DEPRECATED typedef struct TFace { /** The faces image for the active UVLayer. */ void *tpage; float uv[4][2]; unsigned int col[4]; char flag, transp; short mode, tile, unwrap; } TFace; #endif /* **************** MESH ********************* */ /* texflag */ enum { ME_AUTOSPACE = 1, }; /* me->editflag */ enum { ME_EDIT_MIRROR_X = 1 << 0, ME_EDIT_MIRROR_Y = 1 << 1, /* unused so far */ ME_EDIT_MIRROR_Z = 1 << 2, /* unused so far */ ME_EDIT_PAINT_FACE_SEL = 1 << 3, ME_EDIT_MIRROR_TOPO = 1 << 4, ME_EDIT_PAINT_VERT_SEL = 1 << 5, }; /* we cant have both flags enabled at once, * flags defined in DNA_scene_types.h */ #define ME_EDIT_PAINT_SEL_MODE(_me) ( \ (_me->editflag & ME_EDIT_PAINT_FACE_SEL) ? SCE_SELECT_FACE : \ (_me->editflag & ME_EDIT_PAINT_VERT_SEL) ? SCE_SELECT_VERTEX : \ 0 \ ) /* me->flag */ enum { ME_FLAG_DEPRECATED_0 = 1 << 0, /* cleared */ ME_FLAG_DEPRECATED_1 = 1 << 1, /* cleared */ ME_TWOSIDED = 1 << 2, ME_FLAG_DEPRECATED_3 = 1 << 3, /* cleared */ ME_FLAG_DEPRECATED_4 = 1 << 4, /* cleared */ ME_AUTOSMOOTH = 1 << 5, ME_FLAG_DEPRECATED_6 = 1 << 6, /* cleared */ ME_FLAG_DEPRECATED_7 = 1 << 7, /* cleared */ ME_FLAG_DEPRECATED_8 = 1 << 8, /* cleared */ ME_DS_EXPAND = 1 << 9, ME_SCULPT_DYNAMIC_TOPOLOGY = 1 << 10, }; /* me->cd_flag */ enum { ME_CDFLAG_VERT_BWEIGHT = 1 << 0, ME_CDFLAG_EDGE_BWEIGHT = 1 << 1, ME_CDFLAG_EDGE_CREASE = 1 << 2, }; /* Subsurf Type */ enum { ME_CC_SUBSURF = 0, ME_SIMPLE_SUBSURF = 1, }; #define MESH_MAX_VERTS 2000000000L /* this is so we can save bmesh files that load in trunk, ignoring NGons * will eventually be removed */ /* enable this so meshes get tessfaces calculated by default */ /* #define USE_TESSFACE_DEFAULT */ #endif