/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file DNA_mesh_types.h * \ingroup DNA */ #ifndef __DNA_MESH_TYPES_H__ #define __DNA_MESH_TYPES_H__ #include "DNA_defs.h" #include "DNA_listBase.h" #include "DNA_ID.h" #include "DNA_customdata_types.h" struct AnimData; struct DerivedMesh; struct Ipo; struct Key; struct MCol; struct MEdge; struct MFace; struct MLoop; struct MLoopCol; struct MLoopUV; struct MPoly; struct MSticky; struct MTexPoly; struct MVert; struct Material; struct Mesh; struct Multires; struct OcInfo; typedef struct Mesh { ID id; struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */ struct BoundBox *bb; struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */ struct Key *key; struct Material **mat; struct MSelect *mselect; /* BMESH ONLY */ /*new face structures*/ struct MPoly *mpoly; struct MTexPoly *mtpoly; struct MLoop *mloop; struct MLoopUV *mloopuv; struct MLoopCol *mloopcol; /* END BMESH ONLY */ /* mface stores the tessellation (triangulation) of the mesh, * real faces are now stored in nface.*/ struct MFace *mface; /* array of mesh object mode faces for tessellation */ struct MTFace *mtface; /* store tessellation face UV's and texture here */ struct TFace *tface; /* depecrated, use mtface */ struct MVert *mvert; /* array of verts */ struct MEdge *medge; /* array of edges */ struct MDeformVert *dvert; /* deformgroup vertices */ /* array of colors for the tessellated faces, must be number of tessellated * faces * 4 in length */ struct MCol *mcol; struct Mesh *texcomesh; /* When the object is available, the preferred access method is: BKE_editmesh_from_object(ob) */ struct BMEditMesh *edit_btmesh; /* not saved in file! */ struct CustomData vdata, edata, fdata; /* BMESH ONLY */ struct CustomData pdata, ldata; /* END BMESH ONLY */ int totvert, totedge, totface, totselect; /* BMESH ONLY */ int totpoly, totloop; /* END BMESH ONLY */ /* the last selected vertex/edge/face are used for the active face however * this means the active face must always be selected, this is to keep track * of the last selected face and is similar to the old active face flag where * the face does not need to be selected, -1 is inactive */ int act_face; /* texture space, copied as one block in editobject.c */ float loc[3]; float size[3]; float rot[3]; int drawflag; short texflag, pad2[3]; short smoothresh, flag; /* customdata flag, for bevel-weight and crease, which are now optional */ char cd_flag, pad; char subdiv DNA_DEPRECATED, subdivr DNA_DEPRECATED; char subsurftype DNA_DEPRECATED; /* only kept for backwards compat, not used anymore */ char editflag; short totcol; struct Multires *mr DNA_DEPRECATED; /* deprecated multiresolution modeling data, only keep for loading old files */ } Mesh; /* deprecated by MTFace, only here for file reading */ typedef struct TFace { void *tpage; /* the faces image for the active UVLayer */ float uv[4][2]; unsigned int col[4]; char flag, transp; short mode, tile, unwrap; } TFace; /* **************** MESH ********************* */ /* texflag */ #define ME_AUTOSPACE 1 /* me->editflag */ #define ME_EDIT_MIRROR_X (1 << 0) #define ME_EDIT_MIRROR_Y (1 << 1) // unused so far #define ME_EDIT_MIRROR_Z (1 << 2) // unused so far #define ME_EDIT_PAINT_FACE_SEL (1 << 3) #define ME_EDIT_MIRROR_TOPO (1 << 4) #define ME_EDIT_PAINT_VERT_SEL (1 << 5) /* we cant have both flags enabled at once, * flags defined in DNA_scene_types.h */ #define ME_EDIT_PAINT_SEL_MODE(_me) ( \ (_me->editflag & ME_EDIT_PAINT_FACE_SEL) ? SCE_SELECT_FACE : \ (_me->editflag & ME_EDIT_PAINT_VERT_SEL) ? SCE_SELECT_VERTEX : \ 0 \ ) /* me->flag */ /* #define ME_ISDONE 1 */ #define ME_DEPRECATED 2 #define ME_TWOSIDED 4 #define ME_UVEFFECT 8 #define ME_VCOLEFFECT 16 #define ME_AUTOSMOOTH 32 #define ME_SMESH 64 #define ME_SUBSURF 128 #define ME_OPT_EDGES 256 #define ME_DS_EXPAND 512 #define ME_SCULPT_DYNAMIC_TOPOLOGY 1024 /* me->cd_flag */ #define ME_CDFLAG_VERT_BWEIGHT (1 << 0) #define ME_CDFLAG_EDGE_BWEIGHT (1 << 1) #define ME_CDFLAG_EDGE_CREASE (1 << 2) /* me->drawflag, short */ #define ME_DRAWEDGES (1 << 0) #define ME_DRAWFACES (1 << 1) #define ME_DRAWNORMALS (1 << 2) #define ME_DRAW_VNORMALS (1 << 3) #define ME_DRAWEIGHT (1 << 4) #define ME_HIDDENEDGES (1 << 5) #define ME_DRAWCREASES (1 << 6) #define ME_DRAWSEAMS (1 << 7) #define ME_DRAWSHARP (1 << 8) #define ME_DRAWBWEIGHTS (1 << 9) #define ME_DRAWEXTRA_EDGELEN (1 << 10) #define ME_DRAWEXTRA_FACEAREA (1 << 11) #define ME_DRAWEXTRA_FACEANG (1 << 12) #define ME_DRAWEXTRA_EDGEANG (1 << 13) /* debug only option */ #define ME_DRAWEXTRA_INDICES (1 << 14) #define ME_DRAW_FREESTYLE_EDGE (1 << 15) #define ME_DRAW_FREESTYLE_FACE (1 << 16) /* draw stats */ #define ME_DRAW_STATVIS (1 << 17) /* Subsurf Type */ #define ME_CC_SUBSURF 0 #define ME_SIMPLE_SUBSURF 1 #define MESH_MAX_VERTS 2000000000L /* this is so we can save bmesh files that load in trunk, ignoring NGons * will eventually be removed */ #define USE_BMESH_SAVE_AS_COMPAT #define USE_BMESH_SAVE_WITHOUT_MFACE /* enable this so meshes get tessfaces calculated by default */ // #define USE_TESSFACE_DEFAULT #endif