/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef DNA_MESHDATA_TYPES_H #define DNA_MESHDATA_TYPES_H struct Bone; typedef struct MFace { unsigned int v1, v2, v3, v4; char pad, mat_nr; char edcode, flag; /* we keep edcode, for conversion to edges draw flags in old files */ } MFace; typedef struct MEdge { unsigned int v1, v2; char crease, pad; short flag; } MEdge; typedef struct MDeformWeight { int def_nr; float weight; } MDeformWeight; typedef struct MDeformVert { struct MDeformWeight *dw; int totweight; int flag; // flag only in use for weightpaint now } MDeformVert; typedef struct MVert { float co[3]; short no[3]; char flag, mat_nr; } MVert; typedef struct MCol { char a, r, g, b; } MCol; typedef struct MSticky { float co[2]; } MSticky; /* mvert->flag (1=SELECT) */ #define ME_SPHERETEST 2 #define ME_SPHERETEMP 4 #define ME_HIDE 16 #define ME_VERT_MERGED (1<<6) #define ME_VERT_STEPINDEX (1<<7) /* medge->flag (1=SELECT)*/ #define ME_EDGEDRAW (1<<1) #define ME_SEAM (1<<2) #define ME_FGON (1<<3) // reserve 16 for ME_HIDE #define ME_EDGERENDER (1<<5) #define ME_LOOSEEDGE (1<<7) #define ME_EDGE_STEPINDEX (1<<15) /* puno = vertexnormal (mface) */ #define ME_FLIPV1 1 #define ME_FLIPV2 2 #define ME_FLIPV3 4 #define ME_FLIPV4 8 #define ME_PROJXY 16 #define ME_PROJXZ 32 #define ME_PROJYZ 64 /* edcode (mface) */ #define ME_V1V2 1 #define ME_V2V3 2 #define ME_V3V1 4 #define ME_V3V4 4 #define ME_V4V1 8 /* flag (mface) */ #define ME_SMOOTH 1 #define ME_FACE_SEL 2 /* flag ME_HIDE==16 is used here too */ #define ME_FACE_STEPINDEX (1<<7) #endif