/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup DNA */ #pragma once #include "DNA_customdata_types.h" #include "DNA_listBase.h" #ifdef __cplusplus extern "C" { #endif /* -------------------------------------------------------------------- */ /** \name Geometry Elements * \{ */ /** * Deprecated mesh vertex data structure. Now stored with generic attributes. */ #ifdef DNA_DEPRECATED_ALLOW typedef struct MVert { float co_legacy[3]; /** * Deprecated flag for storing hide status and selection, which are now stored in separate * generic attributes. Kept for file read and write. */ char flag_legacy; /** * Deprecated bevel weight storage, now located in #CD_BWEIGHT, except for file read and write. */ char bweight_legacy; char _pad[2]; } MVert; /** #MVert.flag */ enum { /** Deprecated selection status. Now stored in ".select_vert" attribute. */ /* SELECT = (1 << 0), */ /** Deprecated hide status. Now stored in ".hide_vert" attribute. */ ME_HIDE = (1 << 4), }; #endif /** * Mesh Edges. * * Typically accessed with #Mesh.edges() */ typedef struct MEdge { /** Un-ordered vertex indices (cannot match). */ unsigned int v1, v2; /** Deprecated edge crease, now located in #CD_CREASE, except for file read and write. */ char crease_legacy; /** * Deprecated bevel weight storage, now located in #CD_BWEIGHT, except for file read and write. */ char bweight_legacy; short flag; } MEdge; /** #MEdge.flag */ enum { /** Deprecated selection status. Now stored in ".select_edge" attribute. */ /* SELECT = (1 << 0), */ ME_EDGEDRAW = (1 << 1), ME_SEAM = (1 << 2), /** Deprecated hide status. Now stored in ".hide_edge" attribute. */ /* ME_HIDE = (1 << 4), */ ME_EDGERENDER = (1 << 5), ME_LOOSEEDGE = (1 << 7), ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */ }; /** * Mesh Faces. * This only stores the polygon size & flags, the vertex & edge indices are stored in the #MLoop. * * Typically accessed with #Mesh.polys(). */ typedef struct MPoly { /** Offset into loop array and number of loops in the face. */ int loopstart; /** Keep signed since we need to subtract when getting the previous loop. */ int totloop; /** Deprecated material index. Now stored in the "material_index" attribute, but kept for IO. */ short mat_nr_legacy; char flag, _pad; } MPoly; /** #MPoly.flag */ enum { ME_SMOOTH = (1 << 0), #ifdef DNA_DEPRECATED_ALLOW /** Deprecated selection status. Now stored in ".select_poly" attribute. */ ME_FACE_SEL = (1 << 1), #endif /** Deprecated hide status. Now stored in ".hide_poly" attribute. */ /* ME_HIDE = (1 << 4), */ }; /** * Mesh Face Corners. * "Loop" is an internal name for the corner of a polygon (#MPoly). * * Typically accessed with #Mesh.loops(). */ typedef struct MLoop { /** Vertex index. */ unsigned int v; /** Edge index into an #MEdge array. */ unsigned int e; } MLoop; /** \} */ /* -------------------------------------------------------------------- */ /** \name Ordered Selection Storage * \{ */ /** * Optionally store the order of selected elements. * This won't always be set since only some selection operations have an order. * * Typically accessed from #Mesh.mselect */ typedef struct MSelect { /** Index in the vertex, edge or polygon array. */ int index; /** #ME_VSEL, #ME_ESEL, #ME_FSEL. */ int type; } MSelect; /** #MSelect.type */ enum { ME_VSEL = 0, ME_ESEL = 1, ME_FSEL = 2, }; /** \} */ /* -------------------------------------------------------------------- */ /** \name Loop Tessellation Runtime Data * \{ */ /** * #MLoopTri's are lightweight triangulation data, * for functionality that doesn't support ngons (#MPoly). * This is cache data created from (#MPoly, #MLoop & position arrays). * There is no attempt to maintain this data's validity over time, * any changes to the underlying mesh invalidate the #MLoopTri array, * which will need to be re-calculated. * * Users normally access this via #BKE_mesh_runtime_looptri_ensure. * In rare cases its calculated directly, with #BKE_mesh_recalc_looptri. * * Typical usage includes: * - OpenGL drawing. * - #BVHTree creation. * - Physics/collision detection. * * Storing loop indices (instead of vertex indices) allows us to * directly access UV's, vertex-colors as well as vertices. * The index of the source polygon is stored as well, * giving access to materials and polygon normals. * * \note This data is runtime only, never written to disk. * * Usage examples: * \code{.c} * // access polygon attribute value. * T value = polygon_attribute[lt->poly]; * * // access vertex locations. * float *vtri_co[3] = { * positions[mloop[lt->tri[0]].v], * positions[mloop[lt->tri[1]].v], * positions[mloop[lt->tri[2]].v], * }; * * // access UV coordinates (works for all loop data, vertex colors... etc). * float *uvtri_co[3] = { * mloopuv[lt->tri[0]].uv, * mloopuv[lt->tri[1]].uv, * mloopuv[lt->tri[2]].uv, * }; * \endcode * * #MLoopTri's are allocated in an array, where each polygon's #MLoopTri's are stored contiguously, * the number of triangles for each polygon is guaranteed to be (#MPoly.totloop - 2), * even for degenerate geometry. See #ME_POLY_TRI_TOT macro. * * It's also possible to perform a reverse lookup (find all #MLoopTri's for any given #MPoly). * * \code{.c} * // loop over all looptri's for a given polygon: i * MPoly *mp = &mpoly[i]; * MLoopTri *lt = &looptri[poly_to_tri_count(i, mp->loopstart)]; * int j, lt_tot = ME_POLY_TRI_TOT(mp); * * for (j = 0; j < lt_tot; j++, lt++) { * unsigned int vtri[3] = { * mloop[lt->tri[0]].v, * mloop[lt->tri[1]].v, * mloop[lt->tri[2]].v, * }; * printf("tri %u %u %u\n", vtri[0], vtri[1], vtri[2]); * }; * \endcode * * It may also be useful to check whether or not two vertices of a triangle * form an edge in the underlying mesh. * * This can be done by checking the edge of the referenced loop (#MLoop.e), * the winding of the #MLoopTri and the #MLoop's will always match, * however the order of vertices in the edge is undefined. * * \code{.c} * // print real edges from an MLoopTri: lt * int j, j_next; * for (j = 2, j_next = 0; j_next < 3; j = j_next++) { * MEdge *ed = &medge[mloop[lt->tri[j]].e]; * unsigned int tri_edge[2] = {mloop[lt->tri[j]].v, mloop[lt->tri[j_next]].v}; * * if (((ed->v1 == tri_edge[0]) && (ed->v2 == tri_edge[1])) || * ((ed->v1 == tri_edge[1]) && (ed->v2 == tri_edge[0]))) * { * printf("real edge found %u %u\n", tri_edge[0], tri_edge[1]); * } * } * \endcode * * See #BKE_mesh_looptri_get_real_edges for a utility that does this. * * \note A #MLoopTri may be in the middle of an ngon and not reference **any** edges. */ typedef struct MLoopTri { unsigned int tri[3]; unsigned int poly; } MLoopTri; # # typedef struct MVertTri { unsigned int tri[3]; } MVertTri; /** \} */ /* -------------------------------------------------------------------- */ /** \name Custom Data (Generic) * \{ */ /** Custom Data Properties */ typedef struct MFloatProperty { float f; } MFloatProperty; typedef struct MIntProperty { int i; } MIntProperty; typedef struct MStringProperty { char s[255], s_len; } MStringProperty; typedef struct MBoolProperty { uint8_t b; } MBoolProperty; typedef struct MInt8Property { int8_t i; } MInt8Property; /** \} */ /* -------------------------------------------------------------------- */ /** \name Custom Data (Vertex) * \{ */ /** * Vertex group index and weight for #MDeformVert.dw */ typedef struct MDeformWeight { /** The index for the vertex group, must *always* be unique when in an array. */ unsigned int def_nr; /** Weight between 0.0 and 1.0. */ float weight; } MDeformWeight; /** * Stores all of an element's vertex groups, and their weight values. */ typedef struct MDeformVert { /** * Array of weight indices and values. * - There must not be any duplicate #def_nr indices. * - Groups in the array are unordered. * - Indices outside the usable range of groups are ignored. */ struct MDeformWeight *dw; /** * The length of the #dw array. * \note This is not necessarily the same length as the total number of vertex groups. * However, generally it isn't larger. */ int totweight; /** Flag is only in use as a run-time tag at the moment. */ int flag; } MDeformVert; typedef struct MVertSkin { /** * Radii of the skin, define how big the generated frames are. * Currently only the first two elements are used. */ float radius[3]; /** #eMVertSkinFlag */ int flag; } MVertSkin; typedef enum eMVertSkinFlag { /** Marks a vertex as the edge-graph root, used for calculating rotations for all connected * edges (recursively). Also used to choose a root when generating an armature. */ MVERT_SKIN_ROOT = 1, /** Marks a branch vertex (vertex with more than two connected edges), so that its neighbors * are directly hulled together, rather than the default of generating intermediate frames. */ MVERT_SKIN_LOOSE = 2, } eMVertSkinFlag; /** \} */ /* -------------------------------------------------------------------- */ /** \name Custom Data (Loop) * \{ */ /** * UV coordinate for a polygon face & flag for selection & other options. */ typedef struct MLoopUV { float uv[2]; int flag; } MLoopUV; /** #MLoopUV.flag */ enum { MLOOPUV_EDGESEL = (1 << 0), MLOOPUV_VERTSEL = (1 << 1), MLOOPUV_PINNED = (1 << 2), }; /** * \note While alpha is not currently in the 3D Viewport, * this may eventually be added back, keep this value set to 255. */ typedef struct MLoopCol { unsigned char r, g, b, a; } MLoopCol; typedef struct MPropCol { float color[4]; } MPropCol; /** Multi-Resolution loop data. */ typedef struct MDisps { /* Strange bug in SDNA: if disps pointer comes first, it fails to see totdisp */ int totdisp; int level; float (*disps)[3]; /** * Used for hiding parts of a multires mesh. * Essentially the multires equivalent of the mesh ".hide_vert" boolean attribute. * * \note This is a bitmap, keep in sync with type used in BLI_bitmap.h */ unsigned int *hidden; } MDisps; /** Multi-Resolution grid loop data. */ typedef struct GridPaintMask { /** * The data array contains `grid_size * grid_size` elements. * Where `grid_size = (1 << (level - 1)) + 1`. */ float *data; /** The maximum multires level associated with this grid. */ unsigned int level; char _pad[4]; } GridPaintMask; /** \} */ /* -------------------------------------------------------------------- */ /** \name Custom Data (Original Space for Poly, Face) * \{ */ /** * Original space within a face (similar to UV coordinates), * however they are used to determine the original position in a face. * * Unlike UV's these are not user editable and always start out using a fixed 0-1 range. * Currently only used for particle placement. */ # # typedef struct OrigSpaceFace { float uv[4][2]; } OrigSpaceFace; # # typedef struct OrigSpaceLoop { float uv[2]; } OrigSpaceLoop; /** \} */ /* -------------------------------------------------------------------- */ /** \name Custom Data (FreeStyle for Edge, Face) * \{ */ typedef struct FreestyleEdge { char flag; } FreestyleEdge; /** #FreestyleEdge.flag */ enum { FREESTYLE_EDGE_MARK = 1, }; typedef struct FreestyleFace { char flag; } FreestyleFace; /** #FreestyleFace.flag */ enum { FREESTYLE_FACE_MARK = 1, }; /** \} */ /* -------------------------------------------------------------------- */ /** \name Utility Macros * \{ */ #define ME_POLY_LOOP_PREV(mloop, mp, i) \ (&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)]) #define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)]) /** Number of tri's that make up this polygon once tessellated. */ #define ME_POLY_TRI_TOT(mp) ((mp)->totloop - 2) /** * Check out-of-bounds material, note that this is nearly always prevented, * yet its still possible in rare cases. * So usage such as array lookup needs to check. */ #define ME_MAT_NR_TEST(mat_nr, totmat) \ (CHECK_TYPE_ANY(mat_nr, short, const short), \ CHECK_TYPE_ANY(totmat, short, const short), \ (LIKELY(mat_nr < totmat) ? mat_nr : 0)) /** \} */ /* -------------------------------------------------------------------- */ /** \name Deprecated Structs * \{ */ /** * Used in Blender pre 2.63, See #MLoop, #MPoly for face data stored in the blend file. * Use for reading old files and in a handful of cases which should be removed eventually. */ typedef struct MFace { unsigned int v1, v2, v3, v4; short mat_nr; /** We keep edcode, for conversion to edges draw flags in old files. */ char edcode, flag; } MFace; /** #MFace.edcode */ enum { ME_V1V2 = (1 << 0), ME_V2V3 = (1 << 1), ME_V3V1 = (1 << 2), ME_V3V4 = ME_V3V1, ME_V4V1 = (1 << 3), }; /** Tessellation uv face data. */ typedef struct MTFace { float uv[4][2]; } MTFace; /** * Tessellation vertex color data. * * \note The red and blue are swapped for historical reasons. */ typedef struct MCol { unsigned char a, r, g, b; } MCol; #define MESH_MLOOPCOL_FROM_MCOL(_mloopcol, _mcol) \ { \ MLoopCol *mloopcol__tmp = _mloopcol; \ const MCol *mcol__tmp = _mcol; \ mloopcol__tmp->r = mcol__tmp->b; \ mloopcol__tmp->g = mcol__tmp->g; \ mloopcol__tmp->b = mcol__tmp->r; \ mloopcol__tmp->a = mcol__tmp->a; \ } \ (void)0 #define MESH_MLOOPCOL_TO_MCOL(_mloopcol, _mcol) \ { \ const MLoopCol *mloopcol__tmp = _mloopcol; \ MCol *mcol__tmp = _mcol; \ mcol__tmp->b = mloopcol__tmp->r; \ mcol__tmp->g = mloopcol__tmp->g; \ mcol__tmp->r = mloopcol__tmp->b; \ mcol__tmp->a = mloopcol__tmp->a; \ } \ (void)0 /** Old game engine recast navigation data, while unused 2.7x files may contain this. */ typedef struct MRecast { int i; } MRecast; /** \} */ #ifdef __cplusplus } #endif