/** * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2004-2005 by Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef DNA_OBJECT_FORCE_H #define DNA_OBJECT_FORCE_H #ifdef __cplusplus extern "C" { #endif typedef struct PartDeflect { short deflect; /* Deflection flag - does mesh deflect particles*/ short forcefield; /* Force field type, do the vertices attract / repel particles ? */ short flag; /* general settings flag */ short pad; float pdef_damp; /* Damping factor for particle deflection */ float pdef_rdamp; /* Random element of damping for deflection */ float pdef_perm; /* Chance of particle passing through mesh */ float f_strength; /* The strength of the force (+ or - ) */ float f_power; /* The power law - real gravitation is 2 (square) */ float maxdist; /* if indicated, use this maximum */ float pdef_sbdamp; /* Damping factor for softbody deflection */ float pdef_sbift; /* inner face thickness for softbody deflection */ float pdef_sboft; /* outer face thickness for softbody deflection */ } PartDeflect; typedef struct SBVertex { float vec[4]; } SBVertex; typedef struct SoftBody { /* dynamic data */ int totpoint, totspring; struct BodyPoint *bpoint; /* not saved in file */ struct BodySpring *bspring; /* not saved in file */ float ctime; /* last time calculated */ /* part of UI: */ /* general options */ float nodemass; /* softbody mass of *vertex* */ float grav; /* softbody amount of gravitaion to apply */ float mediafrict; /* friction to env */ float rklimit; /* error limit for ODE solver */ float physics_speed;/* user control over simulation speed */ /* goal */ float goalspring; /* softbody goal springs */ float goalfrict; /* softbody goal springs friction */ float mingoal; /* quick limits for goal */ float maxgoal; float defgoal; /* default goal for vertices without vgroup */ short vertgroup; /* index starting at 1 */ short pad1; /* springs */ float inspring; /* softbody inner springs */ float infrict; /* softbody inner springs friction */ /* baking */ int sfra, efra; int interval; short local, pad2; /* local==1: use local coords for baking */ SBVertex **keys; /* array of size totpointkey */ int totpointkey, totkey; /* if totpointkey != totpoint or totkey!- (efra-sfra)/interval -> free keys */ float secondspring; /* self collision*/ float colball; /* fixed collision ball size if > 0 */ float balldamp; /* cooling down collision response */ float ballstiff; /* pressure the ball is loaded with */ short sbc_mode; short aeroedge, /* alias vg_ballsize, weight painting collision balls not implemented yet, but easy peasy to do */ pad4,pad5; /* could be vg_balldamp,vg_ballstiff :) ahh, well vg_nodemass is missing too*/ } SoftBody; /* pd->forcefield: Effector Fields types */ #define PFIELD_FORCE 1 #define PFIELD_VORTEX 2 #define PFIELD_MAGNET 3 #define PFIELD_WIND 4 #define PFIELD_GUIDE 5 /* pd->flag: various settings */ #define PFIELD_USEMAX 1 #define PDEFLE_DEFORM 2 #define PFIELD_GUIDE_PATH_ADD 4 /* ob->softflag */ #define OB_SB_ENABLE 1 #define OB_SB_GOAL 2 #define OB_SB_EDGES 4 #define OB_SB_QUADS 8 #define OB_SB_POSTDEF 16 #define OB_SB_REDO 32 #define OB_SB_BAKESET 64 #define OB_SB_BAKEDO 128 #define OB_SB_RESET 256 #define OB_SB_SELF 512 #define OB_SB_COLLISIONSET 1024 #define OB_SB_EDGECOLL 2048 #define OB_SB_COLLFINAL 4096 #ifdef __cplusplus } #endif #endif