/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup DNA */ #ifndef __DNA_OUTLINER_TYPES_H__ #define __DNA_OUTLINER_TYPES_H__ #include "DNA_defs.h" struct ID; typedef struct TreeStoreElem { short type, nr, flag, used; /* XXX We actually also store non-ID data in this pointer for identifying * the TreeStoreElem for a TreeElement when rebuilding the tree. Ugly! */ struct ID *id; } TreeStoreElem; /* used only to store data in in blend files */ typedef struct TreeStore { /** Was previously used for memory preallocation. */ int totelem DNA_DEPRECATED; /** Number of elements in data array. */ int usedelem; /** * Elements to be packed from mempool in writefile.c * or extracted to mempool in readfile.c */ TreeStoreElem *data; } TreeStore; /* TreeStoreElem->flag */ enum { TSE_CLOSED = (1 << 0), TSE_SELECTED = (1 << 1), TSE_TEXTBUT = (1 << 2), TSE_CHILDSEARCH = (1 << 3), TSE_SEARCHMATCH = (1 << 4), TSE_HIGHLIGHTED = (1 << 5), TSE_DRAG_INTO = (1 << 6), TSE_DRAG_BEFORE = (1 << 7), TSE_DRAG_AFTER = (1 << 8), /* Needed because outliner-only elements can be active */ TSE_ACTIVE = (1 << 9), /* Needed because walk selection should not activate */ TSE_ACTIVE_WALK = (1 << 10), TSE_DRAG_ANY = (TSE_DRAG_INTO | TSE_DRAG_BEFORE | TSE_DRAG_AFTER), }; /* TreeStoreElem->types */ #define TSE_NLA 1 /* NO ID */ #define TSE_NLA_ACTION 2 #define TSE_DEFGROUP_BASE 3 #define TSE_DEFGROUP 4 #define TSE_BONE 5 #define TSE_EBONE 6 #define TSE_CONSTRAINT_BASE 7 #define TSE_CONSTRAINT 8 #define TSE_MODIFIER_BASE 9 #define TSE_MODIFIER 10 #define TSE_LINKED_OB 11 /* #define TSE_SCRIPT_BASE 12 */ /* UNUSED */ #define TSE_POSE_BASE 13 #define TSE_POSE_CHANNEL 14 #define TSE_ANIM_DATA 15 #define TSE_DRIVER_BASE 16 /* NO ID */ /* #define TSE_DRIVER 17 */ /* UNUSED */ #define TSE_PROXY 18 #define TSE_R_LAYER_BASE 19 #define TSE_R_LAYER 20 /* #define TSE_R_PASS 21 */ /* UNUSED */ #define TSE_LINKED_MAT 22 /* NOTE, is used for light group */ #define TSE_LINKED_LAMP 23 #define TSE_POSEGRP_BASE 24 #define TSE_POSEGRP 25 #define TSE_SEQUENCE 26 /* NO ID */ #define TSE_SEQ_STRIP 27 /* NO ID */ #define TSE_SEQUENCE_DUP 28 /* NO ID */ #define TSE_LINKED_PSYS 29 #define TSE_RNA_STRUCT 30 /* NO ID */ #define TSE_RNA_PROPERTY 31 /* NO ID */ #define TSE_RNA_ARRAY_ELEM 32 /* NO ID */ #define TSE_NLA_TRACK 33 /* NO ID */ #define TSE_KEYMAP 34 /* NO ID */ #define TSE_KEYMAP_ITEM 35 /* NO ID */ #define TSE_ID_BASE 36 /* NO ID */ #define TSE_GP_LAYER 37 /* NO ID */ #define TSE_LAYER_COLLECTION 38 #define TSE_SCENE_COLLECTION_BASE 39 #define TSE_VIEW_COLLECTION_BASE 40 #define TSE_SCENE_OBJECTS_BASE 41 /* Check whether given TreeStoreElem should have a real ID in its ->id member. */ #define TSE_IS_REAL_ID(_tse) \ (!ELEM((_tse)->type, \ TSE_NLA, \ TSE_NLA_TRACK, \ TSE_DRIVER_BASE, \ TSE_SEQUENCE, \ TSE_SEQ_STRIP, \ TSE_SEQUENCE_DUP, \ TSE_RNA_STRUCT, \ TSE_RNA_PROPERTY, \ TSE_RNA_ARRAY_ELEM, \ TSE_KEYMAP, \ TSE_KEYMAP_ITEM, \ TSE_ID_BASE, \ TSE_GP_LAYER)) #endif