/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file DNA_property_types.h * \ingroup DNA * \since mar-2001 * \author nzc * \attention Renderrecipe and scene decription. The fact that there is a * hierarchy here is a bit strange, and not desirable. * * #bProperty type is specifically for use by Objects game-logic. */ #ifndef __DNA_PROPERTY_TYPES_H__ #define __DNA_PROPERTY_TYPES_H__ /* ********************* PROPERTY ************************ */ typedef struct bProperty { struct bProperty *next, *prev; char name[64]; /* MAX_NAME */ short type, flag; int data; /* data should be 4 bytes to store int,float stuff */ void *poin; /* references data unless its a string which is malloc'd */ } bProperty; /* property->type XXX Game Property, not RNA */ #define GPROP_BOOL 0 #define GPROP_INT 1 #define GPROP_FLOAT 2 #define GPROP_STRING 3 // #define GPROP_VECTOR 4 // UNUSED #define GPROP_TIME 5 /* property->flag */ #define PROP_DEBUG 1 #define MAX_PROPSTRING 128 #endif /* __DNA_PROPERTY_TYPES_H__ */