/** * blenlib/DNA_property_types.h (mar-2001 nzc) * * Renderrecipe and scene decription. The fact that there is a * hierarchy here is a bit strange, and not desirable. * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef DNA_PROPERTY_TYPES_H #define DNA_PROPERTY_TYPES_H /* ********************* PROPERTY ************************ */ typedef struct bProperty { struct bProperty *next, *prev; char name[32]; short type, otype; /* otype is for buttons, when a property type changes */ int data; /* data should be 4 bytes to store int,float stuff */ int old; /* old is for simul */ short flag, pad; void *poin; void *oldpoin; /* oldpoin is for simul */ } bProperty; /* property->type */ #define PROP_BOOL 0 #define PROP_INT 1 #define PROP_FLOAT 2 #define PROP_STRING 3 #define PROP_VECTOR 4 #define PROP_TIME 5 /* property->flag */ #define PROP_DEBUG 1 #define MAX_PROPSTRING 128 #endif