/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file DNA_scene_types.h * \ingroup DNA */ #ifndef __DNA_SCENE_TYPES_H__ #define __DNA_SCENE_TYPES_H__ #include "DNA_defs.h" // XXX, temp feature - campbell #define DURIAN_CAMERA_SWITCH #ifdef __cplusplus extern "C" { #endif #include "DNA_vec_types.h" #include "DNA_listBase.h" #include "DNA_ID.h" struct Object; struct Brush; struct World; struct Scene; struct Image; struct Group; struct Text; struct bNodeTree; struct AnimData; struct Editing; struct SceneStats; struct bGPdata; struct MovieClip; /* ************************************************************* */ /* Scene Data */ /* Base - Wrapper for referencing Objects in a Scene */ typedef struct Base { struct Base *next, *prev; unsigned int lay, selcol; int flag; short sx, sy; struct Object *object; } Base; /* ************************************************************* */ /* Output Format Data */ typedef struct AviCodecData { void *lpFormat; /* save format */ void *lpParms; /* compressor options */ unsigned int cbFormat; /* size of lpFormat buffer */ unsigned int cbParms; /* size of lpParms buffer */ unsigned int fccType; /* stream type, for consistency */ unsigned int fccHandler; /* compressor */ unsigned int dwKeyFrameEvery; /* keyframe rate */ unsigned int dwQuality; /* compress quality 0-10,000 */ unsigned int dwBytesPerSecond; /* bytes per second */ unsigned int dwFlags; /* flags... see below */ unsigned int dwInterleaveEvery; /* for non-video streams only */ unsigned int pad; char avicodecname[128]; } AviCodecData; typedef struct QuicktimeCodecData { /*Old quicktime implementation compatibility fields, read only in 2.5 - deprecated*/ void *cdParms; /* codec/compressor options */ void *pad; /* padding */ unsigned int cdSize; /* size of cdParms buffer */ unsigned int pad2; /* padding */ char qtcodecname[128]; } QuicktimeCodecData; typedef struct QuicktimeCodecSettings { /* Codec settings detailed for 2.5 implementation*/ int codecType; /* Types defined in quicktime_export.h */ int codecSpatialQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */ /* Settings not available in current QTKit API */ int codec; int codecFlags; int colorDepth; int codecTemporalQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */ int minSpatialQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */ int minTemporalQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */ int keyFrameRate; int bitRate; /* bitrate in bps */ /* Audio Codec settings */ int audiocodecType; int audioSampleRate; short audioBitDepth; short audioChannels; int audioCodecFlags; int audioBitRate; int pad1; } QuicktimeCodecSettings; typedef struct FFMpegCodecData { int type; int codec; int audio_codec; int video_bitrate; int audio_bitrate; int audio_mixrate; int audio_channels; int audio_pad; float audio_volume; int gop_size; int flags; int rc_min_rate; int rc_max_rate; int rc_buffer_size; int mux_packet_size; int mux_rate; IDProperty *properties; } FFMpegCodecData; /* ************************************************************* */ /* Audio */ typedef struct AudioData { int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate float main; // 2.5: now in FFMpegCodecData: audio_volume float speed_of_sound; float doppler_factor; int distance_model; short flag; short pad; float volume; float pad2; } AudioData; /* *************************************************************** */ /* Render Layers */ /* Render Layer */ typedef struct SceneRenderLayer { struct SceneRenderLayer *next, *prev; char name[64]; /* MAX_NAME */ struct Material *mat_override; struct Group *light_override; unsigned int lay; /* scene->lay itself has priority over this */ unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */ unsigned int lay_exclude; /* not used by internal, exclude */ int layflag; int passflag; /* pass_xor has to be after passflag */ int pass_xor; int samples; int pad; } SceneRenderLayer; /* srl->layflag */ #define SCE_LAY_SOLID 1 #define SCE_LAY_ZTRA 2 #define SCE_LAY_HALO 4 #define SCE_LAY_EDGE 8 #define SCE_LAY_SKY 16 #define SCE_LAY_STRAND 32 /* flags between 32 and 0x8000 are set to 1 already, for future options */ #define SCE_LAY_ALL_Z 0x8000 #define SCE_LAY_XOR 0x10000 #define SCE_LAY_DISABLE 0x20000 #define SCE_LAY_ZMASK 0x40000 #define SCE_LAY_NEG_ZMASK 0x80000 /* srl->passflag */ #define SCE_PASS_COMBINED (1<<0) #define SCE_PASS_Z (1<<1) #define SCE_PASS_RGBA (1<<2) #define SCE_PASS_DIFFUSE (1<<3) #define SCE_PASS_SPEC (1<<4) #define SCE_PASS_SHADOW (1<<5) #define SCE_PASS_AO (1<<6) #define SCE_PASS_REFLECT (1<<7) #define SCE_PASS_NORMAL (1<<8) #define SCE_PASS_VECTOR (1<<9) #define SCE_PASS_REFRACT (1<<10) #define SCE_PASS_INDEXOB (1<<11) #define SCE_PASS_UV (1<<12) #define SCE_PASS_INDIRECT (1<<13) #define SCE_PASS_MIST (1<<14) #define SCE_PASS_RAYHITS (1<<15) #define SCE_PASS_EMIT (1<<16) #define SCE_PASS_ENVIRONMENT (1<<17) #define SCE_PASS_INDEXMA (1<<18) #define SCE_PASS_DIFFUSE_DIRECT (1<<19) #define SCE_PASS_DIFFUSE_INDIRECT (1<<20) #define SCE_PASS_DIFFUSE_COLOR (1<<21) #define SCE_PASS_GLOSSY_DIRECT (1<<22) #define SCE_PASS_GLOSSY_INDIRECT (1<<23) #define SCE_PASS_GLOSSY_COLOR (1<<24) #define SCE_PASS_TRANSM_DIRECT (1<<25) #define SCE_PASS_TRANSM_INDIRECT (1<<26) #define SCE_PASS_TRANSM_COLOR (1<<27) /* note, srl->passflag is treestore element 'nr' in outliner, short still... */ /* *************************************************************** */ /* Generic image format settings, * this is used for NodeImageFile and IMAGE_OT_save_as operator too. * * note: its a bit strange that even though this is an image format struct * the imtype can still be used to select video formats. * RNA ensures these enum's are only selectable for render output. */ typedef struct ImageFormatData { char imtype; /* R_IMF_IMTYPE_PNG, R_... */ /* note, video types should only ever be set from this * structure when used from RenderData */ char depth; /* bits per channel, R_IMF_CHAN_DEPTH_8 -> 32, * not a flag, only set 1 at a time */ char planes; /* - R_IMF_PLANES_BW, R_IMF_PLANES_RGB, R_IMF_PLANES_RGBA */ char flag; /* generic options for all image types, alpha zbuffer */ char quality; /* (0 - 100), eg: jpeg quality */ char compress; /* (0 - 100), eg: png compression */ /* --- format specific --- */ /* OpenEXR */ char exr_codec; /* Cineon */ char cineon_flag; short cineon_white, cineon_black; float cineon_gamma; /* Jpeg2000 */ char jp2_flag; char pad[7]; } ImageFormatData; /* ImageFormatData.imtype */ #define R_IMF_IMTYPE_TARGA 0 #define R_IMF_IMTYPE_IRIS 1 /* #define R_HAMX 2 */ /* hamx is nomore */ /* #define R_FTYPE 3 */ /* ftype is nomore */ #define R_IMF_IMTYPE_JPEG90 4 /* #define R_MOVIE 5 */ /* movie is nomore */ #define R_IMF_IMTYPE_IRIZ 7 #define R_IMF_IMTYPE_RAWTGA 14 #define R_IMF_IMTYPE_AVIRAW 15 #define R_IMF_IMTYPE_AVIJPEG 16 #define R_IMF_IMTYPE_PNG 17 #define R_IMF_IMTYPE_AVICODEC 18 #define R_IMF_IMTYPE_QUICKTIME 19 #define R_IMF_IMTYPE_BMP 20 #define R_IMF_IMTYPE_RADHDR 21 #define R_IMF_IMTYPE_TIFF 22 #define R_IMF_IMTYPE_OPENEXR 23 #define R_IMF_IMTYPE_FFMPEG 24 #define R_IMF_IMTYPE_FRAMESERVER 25 #define R_IMF_IMTYPE_CINEON 26 #define R_IMF_IMTYPE_DPX 27 #define R_IMF_IMTYPE_MULTILAYER 28 #define R_IMF_IMTYPE_DDS 29 #define R_IMF_IMTYPE_JP2 30 #define R_IMF_IMTYPE_H264 31 #define R_IMF_IMTYPE_XVID 32 #define R_IMF_IMTYPE_THEORA 33 #define R_IMF_IMTYPE_INVALID 255 /* ImageFormatData.flag */ #define R_IMF_FLAG_ZBUF (1<<0) /* was R_OPENEXR_ZBUF */ #define R_IMF_FLAG_PREVIEW_JPG (1<<1) /* was R_PREVIEW_JPG */ /* return values from BKE_imtype_valid_depths, note this is depts per channel */ #define R_IMF_CHAN_DEPTH_1 (1<<0) /* 1bits (unused) */ #define R_IMF_CHAN_DEPTH_8 (1<<1) /* 8bits (default) */ #define R_IMF_CHAN_DEPTH_12 (1<<2) /* 12bits (uncommon, jp2 supports) */ #define R_IMF_CHAN_DEPTH_16 (1<<3) /* 16bits (tiff, halff float exr) */ #define R_IMF_CHAN_DEPTH_24 (1<<4) /* 24bits (unused) */ #define R_IMF_CHAN_DEPTH_32 (1<<5) /* 32bits (full float exr) */ /* ImageFormatData.planes */ #define R_IMF_PLANES_RGB 24 #define R_IMF_PLANES_RGBA 32 #define R_IMF_PLANES_BW 8 /* ImageFormatData.exr_codec */ #define R_IMF_EXR_CODEC_NONE 0 #define R_IMF_EXR_CODEC_PXR24 1 #define R_IMF_EXR_CODEC_ZIP 2 #define R_IMF_EXR_CODEC_PIZ 3 #define R_IMF_EXR_CODEC_RLE 4 /* ImageFormatData.jp2_flag */ #define R_IMF_JP2_FLAG_YCC (1<<0) /* when disabled use RGB */ /* was R_JPEG2K_YCC */ #define R_IMF_JP2_FLAG_CINE_PRESET (1<<1) /* was R_JPEG2K_CINE_PRESET */ #define R_IMF_JP2_FLAG_CINE_48 (1<<2) /* was R_JPEG2K_CINE_48FPS */ /* ImageFormatData.cineon_flag */ #define R_IMF_CINEON_FLAG_LOG (1<<0) /* was R_CINEON_LOG */ /* *************************************************************** */ /* Render Data */ typedef struct RenderData { struct ImageFormatData im_format; struct AviCodecData *avicodecdata; struct QuicktimeCodecData *qtcodecdata; struct QuicktimeCodecSettings qtcodecsettings; struct FFMpegCodecData ffcodecdata; int cfra, sfra, efra; /* frames as in 'images' */ float subframe; /* subframe offset from cfra, in 0.0-1.0 */ int psfra, pefra; /* start+end frames of preview range */ int images, framapto; short flag, threads; float framelen, blurfac; /** For UR edge rendering: give the edges this color */ float edgeR, edgeG, edgeB; /* standalone player */ // XXX deprecated since 2.5 short fullscreen DNA_DEPRECATED, xplay DNA_DEPRECATED, yplay DNA_DEPRECATED; short freqplay DNA_DEPRECATED; /* standalone player */ // XXX deprecated since 2.5 short depth DNA_DEPRECATED, attrib DNA_DEPRECATED; int frame_step; /* frames to jump during render/playback */ short stereomode DNA_DEPRECATED; /* standalone player stereo settings */ // XXX deprecated since 2.5 short dimensionspreset; /* for the dimensions presets menu */ short filtertype; /* filter is box, tent, gauss, mitch, etc */ short size, maximsize; /* size in %, max in Kb */ /* from buttons: */ /** * The desired number of pixels in the x direction */ short xsch; /** * The desired number of pixels in the y direction */ short ysch; /** * The number of part to use in the x direction */ short xparts; /** * The number of part to use in the y direction */ short yparts; short planes DNA_DEPRECATED, imtype DNA_DEPRECATED, subimtype DNA_DEPRECATED, quality DNA_DEPRECATED; /*deprecated!*/ /** * Render to image editor, fullscreen or to new window. */ short displaymode; /** * Flags for render settings. Use bit-masking to access the settings. */ int scemode; /** * Flags for render settings. Use bit-masking to access the settings. */ int mode; /** * Flags for raytrace settings. Use bit-masking to access the settings. */ int raytrace_options; /** * Raytrace acceleration structure */ short raytrace_structure; short pad1; /* octree resolution */ short ocres; short pad4; /** * What to do with the sky/background. Picks sky/premul/key * blending for the background */ short alphamode; /** * The number of samples to use per pixel. */ short osa; short frs_sec, edgeint; /* safety, border and display rect */ rctf safety, border; rcti disprect; /* information on different layers to be rendered */ ListBase layers; short actlay; /* number of mblur samples */ short mblur_samples; /** * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 */ float xasp, yasp; float frs_sec_base; /** * Value used to define filter size for all filter options */ float gauss; /* color management settings - color profiles, gamma correction, etc */ int color_mgt_flag; /** post-production settings. deprecated, but here for upwards compat (initialized to 1) */ float postgamma, posthue, postsat; /* Dither noise intensity */ float dither_intensity; /* Bake Render options */ short bake_osa, bake_filter, bake_mode, bake_flag; short bake_normal_space, bake_quad_split; float bake_maxdist, bake_biasdist, bake_pad; /* path to render output */ char pic[1024]; /* 1024 = FILE_MAX */ /* stamps flags. */ int stamp; short stamp_font_id, pad3; /* select one of blenders bitmap fonts */ /* stamp info user data. */ char stamp_udata[768]; /* foreground/background color. */ float fg_stamp[4]; float bg_stamp[4]; /* sequencer options */ char seq_prev_type; char seq_rend_type; char seq_flag; /* flag use for sequence render/draw */ char pad5[5]; /* render simplify */ int simplify_flag; short simplify_subsurf; short simplify_shadowsamples; float simplify_particles; float simplify_aosss; /* cineon */ short cineonwhite DNA_DEPRECATED, cineonblack DNA_DEPRECATED; /*deprecated*/ float cineongamma DNA_DEPRECATED; /*deprecated*/ /* jpeg2000 */ short jp2_preset DNA_DEPRECATED, jp2_depth DNA_DEPRECATED; /*deprecated*/ int rpad3; /* Dome variables */ // XXX deprecated since 2.5 short domeres DNA_DEPRECATED, domemode DNA_DEPRECATED; // XXX deprecated since 2.5 short domeangle DNA_DEPRECATED, dometilt DNA_DEPRECATED; // XXX deprecated since 2.5 float domeresbuf DNA_DEPRECATED; // XXX deprecated since 2.5 float pad2; struct Text *dometext DNA_DEPRECATED; // XXX deprecated since 2.5 /* render engine */ char engine[32]; } RenderData; /* *************************************************************** */ /* Render Conversion/Simplfication Settings */ /* control render convert and shading engine */ typedef struct RenderProfile { struct RenderProfile *next, *prev; char name[32]; short particle_perc; short subsurf_max; short shadbufsample_max; short pad1; float ao_error, pad2; } RenderProfile; /* *************************************************************** */ /* Game Engine - Dome */ typedef struct GameDome { short res, mode; short angle, tilt; float resbuf, pad2; struct Text *warptext; } GameDome; #define DOME_FISHEYE 1 #define DOME_TRUNCATED_FRONT 2 #define DOME_TRUNCATED_REAR 3 #define DOME_ENVMAP 4 #define DOME_PANORAM_SPH 5 #define DOME_NUM_MODES 6 /* *************************************************************** */ /* Game Engine */ typedef struct GameFraming { float col[3]; char type, pad1, pad2, pad3; } GameFraming; #define SCE_GAMEFRAMING_BARS 0 #define SCE_GAMEFRAMING_EXTEND 1 #define SCE_GAMEFRAMING_SCALE 2 typedef struct RecastData { float cellsize; float cellheight; float agentmaxslope; float agentmaxclimb; float agentheight; float agentradius; float edgemaxlen; float edgemaxerror; float regionminsize; float regionmergesize; int vertsperpoly; float detailsampledist; float detailsamplemaxerror; short pad1, pad2; } RecastData; typedef struct GameData { /* standalone player */ struct GameFraming framing; short playerflag, xplay, yplay, freqplay; short depth, attrib, rt1, rt2; short aasamples, pad4[3]; /* stereo/dome mode */ struct GameDome dome; short stereoflag, stereomode; float eyeseparation; RecastData recastData; /* physics (it was in world)*/ float gravity; /*Gravitation constant for the game world*/ /* * Radius of the activity bubble, in Manhattan length. Objects * outside the box are activity-culled. */ float activityBoxRadius; /* * bit 3: (gameengine): Activity culling is enabled. * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling */ int flag; short mode, matmode; short occlusionRes; /* resolution of occlusion Z buffer in pixel */ short physicsEngine; short exitkey, pad; short ticrate, maxlogicstep, physubstep, maxphystep; short obstacleSimulation, pad1; float levelHeight; } GameData; #define STEREO_NOSTEREO 1 #define STEREO_ENABLED 2 #define STEREO_DOME 3 //#define STEREO_NOSTEREO 1 #define STEREO_QUADBUFFERED 2 #define STEREO_ABOVEBELOW 3 #define STEREO_INTERLACED 4 #define STEREO_ANAGLYPH 5 #define STEREO_SIDEBYSIDE 6 #define STEREO_VINTERLACE 7 //#define STEREO_DOME 8 /* physicsEngine */ #define WOPHY_NONE 0 #define WOPHY_BULLET 5 /* obstacleSimulation */ #define OBSTSIMULATION_NONE 0 #define OBSTSIMULATION_TOI_rays 1 #define OBSTSIMULATION_TOI_cells 2 /* GameData.flag */ #define GAME_RESTRICT_ANIM_UPDATES (1 << 0) #define GAME_ENABLE_ALL_FRAMES (1 << 1) #define GAME_SHOW_DEBUG_PROPS (1 << 2) #define GAME_SHOW_FRAMERATE (1 << 3) #define GAME_SHOW_PHYSICS (1 << 4) #define GAME_DISPLAY_LISTS (1 << 5) #define GAME_GLSL_NO_LIGHTS (1 << 6) #define GAME_GLSL_NO_SHADERS (1 << 7) #define GAME_GLSL_NO_SHADOWS (1 << 8) #define GAME_GLSL_NO_RAMPS (1 << 9) #define GAME_GLSL_NO_NODES (1 << 10) #define GAME_GLSL_NO_EXTRA_TEX (1 << 11) #define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12) #define GAME_ENABLE_ANIMATION_RECORD (1 << 13) #define GAME_SHOW_MOUSE (1 << 14) #define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15) #define GAME_SHOW_OBSTACLE_SIMULATION (1 << 16) /* Note: GameData.flag is now an int (max 32 flags). A short could only take 16 flags */ /* GameData.playerflag */ #define GAME_PLAYER_FULLSCREEN (1 << 0) #define GAME_PLAYER_DESKTOP_RESOLUTION (1 << 1) /* GameData.matmode */ #define GAME_MAT_TEXFACE 0 #define GAME_MAT_MULTITEX 1 #define GAME_MAT_GLSL 2 /* UV Paint */ #define UV_SCULPT_LOCK_BORDERS 1 #define UV_SCULPT_ALL_ISLANDS 2 #define UV_SCULPT_TOOL_PINCH 1 #define UV_SCULPT_TOOL_RELAX 2 #define UV_SCULPT_TOOL_GRAB 3 #define UV_SCULPT_TOOL_RELAX_LAPLACIAN 1 #define UV_SCULPT_TOOL_RELAX_HC 2 /* Markers */ typedef struct TimeMarker { struct TimeMarker *next, *prev; int frame; char name[64]; unsigned int flag; struct Object *camera; } TimeMarker; /* *************************************************************** */ /* Paint Mode/Tool Data */ /* Paint Tool Base */ typedef struct Paint { struct Brush *brush; /* WM Paint cursor */ void *paint_cursor; unsigned char paint_cursor_col[4]; int flags; } Paint; /* ------------------------------------------- */ /* Image Paint */ /* Texture/Image Editor */ typedef struct ImagePaintSettings { Paint paint; short flag, pad; /* for projection painting only */ short seam_bleed, normal_angle; short screen_grab_size[2]; /* capture size for re-projection */ int pad1; void *paintcursor; /* wm handle */ } ImagePaintSettings; /* ------------------------------------------- */ /* Particle Edit */ /* Settings for a Particle Editing Brush */ typedef struct ParticleBrushData { short size; /* common setting */ short step, invert, count; /* for specific brushes only */ int flag; float strength; } ParticleBrushData; /* Particle Edit Mode Settings */ typedef struct ParticleEditSettings { short flag; short totrekey; short totaddkey; short brushtype; ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */ void *paintcursor; /* runtime */ float emitterdist, rt; int selectmode; int edittype; int draw_step, fade_frames; struct Scene *scene; struct Object *object; } ParticleEditSettings; /* ------------------------------------------- */ /* Sculpt */ /* Sculpt */ typedef struct Sculpt { Paint paint; /* For rotating around a pivot point */ //float pivot[3]; XXX not used? int flags; /* Control tablet input */ //char tablet_size, tablet_strength; XXX not used? int radial_symm[3]; // all this below is used to communicate with the cursor drawing routine /* record movement of mouse so that rake can start at an intuitive angle */ float last_x, last_y; float last_angle; int draw_anchored; int anchored_size; float anchored_location[3]; float anchored_initial_mouse[2]; int draw_pressure; float pressure_value; float special_rotation; int pad; } Sculpt; typedef struct UvSculpt { Paint paint; } UvSculpt; /* ------------------------------------------- */ /* Vertex Paint */ /* Vertex Paint */ typedef struct VPaint { Paint paint; short flag, pad; int tot; /* allocation size of prev buffers */ unsigned int *vpaint_prev; /* previous mesh colors */ struct MDeformVert *wpaint_prev; /* previous vertex weights */ void *paintcursor; /* wm handle */ } VPaint; /* VPaint flag */ #define VP_COLINDEX 1 #define VP_AREA 2 /* vertex paint only */ #define VP_NORMALS 8 #define VP_SPRAY 16 // #define VP_MIRROR_X 32 // deprecated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X) #define VP_ONLYVGROUP 128 /* weight paint only */ /* *************************************************************** */ /* Transform Orientations */ typedef struct TransformOrientation { struct TransformOrientation *next, *prev; char name[64]; /* MAX_NAME */ float mat[3][3]; int pad; } TransformOrientation; /* *************************************************************** */ /* Unified Paint Settings */ /* These settings can override the equivalent fields in the active * Brush for any paint mode; the flag field controls whether these * values are used */ typedef struct UnifiedPaintSettings { /* unified radius of brush in pixels */ int size; /* unified radius of brush in Blender units */ float unprojected_radius; /* unified strength of brush */ float alpha; /* unified brush weight, [0, 1] */ float weight; /* user preferences for sculpt and paint */ int flag; int pad; } UnifiedPaintSettings; typedef enum { UNIFIED_PAINT_SIZE = (1<<0), UNIFIED_PAINT_ALPHA = (1<<1), UNIFIED_PAINT_WEIGHT = (1<<5), /* only used if unified size is enabled, mirros the brush flags * BRUSH_LOCK_SIZE and BRUSH_SIZE_PRESSURE */ UNIFIED_PAINT_BRUSH_LOCK_SIZE = (1<<2), UNIFIED_PAINT_BRUSH_SIZE_PRESSURE = (1<<3), /* only used if unified alpha is enabled, mirrors the brush flag * BRUSH_ALPHA_PRESSURE */ UNIFIED_PAINT_BRUSH_ALPHA_PRESSURE = (1<<4) } UnifiedPaintSettingsFlags; /* *************************************************************** */ /* Tool Settings */ typedef struct ToolSettings { VPaint *vpaint; /* vertex paint */ VPaint *wpaint; /* weight paint */ Sculpt *sculpt; UvSculpt *uvsculpt; /* uv smooth */ /* Vertex group weight - used only for editmode, not weight paint */ float vgroup_weight; /* Subdivide Settings */ short cornertype; short pad3; /*Triangle to Quad conversion threshold*/ float jointrilimit; /* Editmode Tools */ float degr; short step; short turn; float extr_offs; /* extrude offset */ float doublimit; /* remove doubles limit */ float normalsize; /* size of normals */ short automerge; /* Selection Mode for Mesh */ short selectmode; /* Primitive Settings */ /* UV Sphere */ short segments; short rings; /* Cylinder - Tube - Circle */ short vertices; /* UV Calculation */ short unwrapper; float uvcalc_radius; float uvcalc_cubesize; float uvcalc_margin; short uvcalc_mapdir; short uvcalc_mapalign; short uvcalc_flag; short uv_flag, uv_selectmode; short uv_subsurf_level; /* Grease Pencil */ short gpencil_flags; /* Auto-IK */ short autoik_chainlen; /* Image Paint (8 byttse aligned please!) */ struct ImagePaintSettings imapaint; /* Particle Editing */ struct ParticleEditSettings particle; /* Transform Proportional Area of Effect */ float proportional_size; /* Select Group Threshold */ float select_thresh; /* Graph Editor */ float clean_thresh; /* Auto-Keying Mode */ short autokey_mode, autokey_flag; /* defines in DNA_userdef_types.h */ /* Multires */ char multires_subdiv_type; char pad2[5]; /* Skeleton generation */ short skgen_resolution; float skgen_threshold_internal; float skgen_threshold_external; float skgen_length_ratio; float skgen_length_limit; float skgen_angle_limit; float skgen_correlation_limit; float skgen_symmetry_limit; float skgen_retarget_angle_weight; float skgen_retarget_length_weight; float skgen_retarget_distance_weight; short skgen_options; char skgen_postpro; char skgen_postpro_passes; char skgen_subdivisions[3]; char skgen_multi_level; /* Skeleton Sketching */ struct Object *skgen_template; char bone_sketching; char bone_sketching_convert; char skgen_subdivision_number; char skgen_retarget_options; char skgen_retarget_roll; char skgen_side_string[8]; char skgen_num_string[8]; /* Alt+RMB option */ char edge_mode; char edge_mode_live_unwrap; /* Transform */ char snap_mode; short snap_flag, snap_target; short proportional, prop_mode; char proportional_objects; /* proportional edit, object mode */ char pad[5]; char auto_normalize; /*auto normalizing mode in wpaint*/ char multipaint; /* paint multiple bones in wpaint */ /* UV painting */ int use_uv_sculpt; int uv_sculpt_settings; int uv_sculpt_tool; int uv_relax_method; /* XXX: these sculpt_paint_* fields are deprecated, use the * unified_paint_settings field instead! */ short sculpt_paint_settings DNA_DEPRECATED; short pad1; int sculpt_paint_unified_size DNA_DEPRECATED; float sculpt_paint_unified_unprojected_radius DNA_DEPRECATED; float sculpt_paint_unified_alpha DNA_DEPRECATED; /* Unified Paint Settings */ struct UnifiedPaintSettings unified_paint_settings; } ToolSettings; /* *************************************************************** */ /* Assorted Scene Data */ /* ------------------------------------------- */ /* Stats (show in Info header) */ typedef struct bStats { /* scene totals for visible layers */ int totobj, totlamp, totobjsel, totcurve, totmesh, totarmature; int totvert, totface; } bStats; /* ------------------------------------------- */ /* Unit Settings */ typedef struct UnitSettings { /* Display/Editing unit options for each scene */ float scale_length; /* maybe have other unit conversions? */ char system; /* imperial, metric etc */ char system_rotation; /* not implemented as a propper unit system yet */ short flag; } UnitSettings; /* ------------------------------------------- */ /* Global/Common Physics Settings */ typedef struct PhysicsSettings { float gravity[3]; int flag, quick_cache_step, rt; } PhysicsSettings; /* *************************************************************** */ /* Scene ID-Block */ typedef struct Scene { ID id; struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */ struct Object *camera; struct World *world; struct Scene *set; ListBase base; struct Base *basact; /* active base */ struct Object *obedit; /* name replaces old G.obedit */ float cursor[3]; /* 3d cursor location */ float twcent[3]; /* center for transform widget */ float twmin[3], twmax[3]; /* boundbox of selection for transform widget */ unsigned int lay; /* bitflags for layer visibility */ int layact; /* active layer */ unsigned int lay_updated; /* runtime flag, has layer ever been updated since load? */ short flag; /* various settings */ short use_nodes; struct bNodeTree *nodetree; struct Editing *ed; /* sequence editor data is allocated here */ struct ToolSettings *toolsettings; /* default allocated now */ struct SceneStats *stats; /* default allocated now */ /* migrate or replace? depends on some internal things... */ /* no, is on the right place (ton) */ struct RenderData r; struct AudioData audio; ListBase markers; ListBase transform_spaces; void *sound_scene; void *sound_scene_handle; void *sound_scrub_handle; void *speaker_handles; void *fps_info; /* (runtime) info/cache used for presenting playback framerate info to the user */ /* none of the dependency graph vars is mean to be saved */ struct DagForest *theDag; short dagisvalid, dagflags; short recalc; /* recalc = counterpart of ob->recalc */ short pad6; int pad5; /* User-Defined KeyingSets */ int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */ ListBase keyingsets; /* KeyingSets for this scene */ /* Game Settings */ struct GameFraming framing DNA_DEPRECATED; // XXX deprecated since 2.5 struct GameData gm; /* Units */ struct UnitSettings unit; /* Grease Pencil */ struct bGPdata *gpd; /* Physics simulation settings */ struct PhysicsSettings physics_settings; /* Movie Tracking */ struct MovieClip *clip; /* active movie clip */ uint64_t customdata_mask; /* XXX. runtime flag for drawing, actually belongs in the window, only used by BKE_object_handle_update() */ uint64_t customdata_mask_modal; /* XXX. same as above but for temp operator use (gl renders) */ } Scene; /* **************** RENDERDATA ********************* */ /* flag */ /* use preview range */ #define SCER_PRV_RANGE (1<<0) /* mode (int now) */ #define R_OSA 0x0001 #define R_SHADOW 0x0002 #define R_GAMMA 0x0004 #define R_ORTHO 0x0008 #define R_ENVMAP 0x0010 #define R_EDGE 0x0020 #define R_FIELDS 0x0040 #define R_FIELDSTILL 0x0080 #define R_RADIO 0x0100 #define R_BORDER 0x0200 #define R_PANORAMA 0x0400 /* deprecated as scene option, still used in renderer */ #define R_CROP 0x0800 /*#define R_COSMO 0x1000 deprecated */ #define R_ODDFIELD 0x2000 #define R_MBLUR 0x4000 /* unified was here */ #define R_RAYTRACE 0x10000 /* R_GAUSS is obsolete, but used to retrieve setting from old files */ #define R_GAUSS 0x20000 /* fbuf obsolete... */ /*#define R_FBUF 0x40000*/ /* threads obsolete... is there for old files, now use for autodetect threads */ #define R_THREADS 0x80000 /* Use the same flag for autothreads */ #define R_FIXED_THREADS 0x80000 #define R_SPEED 0x100000 #define R_SSS 0x200000 #define R_NO_OVERWRITE 0x400000 /* skip existing files */ #define R_TOUCH 0x800000 /* touch files before rendering */ #define R_SIMPLIFY 0x1000000 /* seq_flag */ #define R_SEQ_GL_PREV 1 #define R_SEQ_GL_REND 2 /* displaymode */ #define R_OUTPUT_SCREEN 0 #define R_OUTPUT_AREA 1 #define R_OUTPUT_WINDOW 2 #define R_OUTPUT_NONE 3 /*#define R_OUTPUT_FORKED 4*/ /* filtertype */ #define R_FILTER_BOX 0 #define R_FILTER_TENT 1 #define R_FILTER_QUAD 2 #define R_FILTER_CUBIC 3 #define R_FILTER_CATROM 4 #define R_FILTER_GAUSS 5 #define R_FILTER_MITCH 6 #define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */ /* raytrace structure */ #define R_RAYSTRUCTURE_AUTO 0 #define R_RAYSTRUCTURE_OCTREE 1 #define R_RAYSTRUCTURE_BLIBVH 2 #define R_RAYSTRUCTURE_VBVH 3 #define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */ #define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */ /* raytrace_options */ #define R_RAYTRACE_USE_LOCAL_COORDS 0x0001 #define R_RAYTRACE_USE_INSTANCES 0x0002 /* scemode (int now) */ #define R_DOSEQ 0x0001 #define R_BG_RENDER 0x0002 /* passepartout is camera option now, keep this for backward compatibility */ #define R_PASSEPARTOUT 0x0004 #define R_PREVIEWBUTS 0x0008 #define R_EXTENSION 0x0010 #define R_MATNODE_PREVIEW 0x0020 #define R_DOCOMP 0x0040 #define R_COMP_CROP 0x0080 #define R_FREE_IMAGE 0x0100 #define R_SINGLE_LAYER 0x0200 #define R_EXR_TILE_FILE 0x0400 #define R_COMP_FREE 0x0800 #define R_NO_IMAGE_LOAD 0x1000 #define R_NO_TEX 0x2000 #define R_NO_FRAME_UPDATE 0x4000 #define R_FULL_SAMPLE 0x8000 /* #define R_DEPRECATED 0x10000 */ /* #define R_RECURS_PROTECTION 0x20000 */ #define R_TEXNODE_PREVIEW 0x40000 /* r->stamp */ #define R_STAMP_TIME 0x0001 #define R_STAMP_FRAME 0x0002 #define R_STAMP_DATE 0x0004 #define R_STAMP_CAMERA 0x0008 #define R_STAMP_SCENE 0x0010 #define R_STAMP_NOTE 0x0020 #define R_STAMP_DRAW 0x0040 /* draw in the image */ #define R_STAMP_MARKER 0x0080 #define R_STAMP_FILENAME 0x0100 #define R_STAMP_SEQSTRIP 0x0200 #define R_STAMP_RENDERTIME 0x0400 #define R_STAMP_CAMERALENS 0x0800 #define R_STAMP_ALL (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE| \ R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP| \ R_STAMP_RENDERTIME|R_STAMP_CAMERALENS) /* alphamode */ #define R_ADDSKY 0 #define R_ALPHAPREMUL 1 #define R_ALPHAKEY 2 /* color_mgt_flag */ #define R_COLOR_MANAGEMENT (1 << 0) #define R_COLOR_MANAGEMENT_PREDIVIDE (1 << 1) /* subimtype, flag options for imtype */ #define R_OPENEXR_HALF 1 /*deprecated*/ #define R_OPENEXR_ZBUF 2 /*deprecated*/ #define R_PREVIEW_JPG 4 /*deprecated*/ #define R_CINEON_LOG 8 /*deprecated*/ #define R_TIFF_16BIT 16 /*deprecated*/ #define R_JPEG2K_12BIT 32 /* Jpeg2000 */ /*deprecated*/ #define R_JPEG2K_16BIT 64 /*deprecated*/ #define R_JPEG2K_YCC 128 /* when disabled use RGB */ /*deprecated*/ #define R_JPEG2K_CINE_PRESET 256 /*deprecated*/ #define R_JPEG2K_CINE_48FPS 512 /*deprecated*/ /* bake_mode: same as RE_BAKE_xxx defines */ /* bake_flag: */ #define R_BAKE_CLEAR 1 #define R_BAKE_OSA 2 #define R_BAKE_TO_ACTIVE 4 #define R_BAKE_NORMALIZE 8 #define R_BAKE_MULTIRES 16 #define R_BAKE_LORES_MESH 32 /* bake_normal_space */ #define R_BAKE_SPACE_CAMERA 0 #define R_BAKE_SPACE_WORLD 1 #define R_BAKE_SPACE_OBJECT 2 #define R_BAKE_SPACE_TANGENT 3 /* simplify_flag */ #define R_SIMPLE_NO_TRIANGULATE 1 /* sequencer seq_prev_type seq_rend_type */ /* **************** SCENE ********************* */ /* for general use */ #define MAXFRAME 300000 #define MAXFRAMEF 300000.0f #define MINFRAME 0 #define MINFRAMEF 0.0f /* (minimum frame number for current-frame) */ #define MINAFRAME -300000 #define MINAFRAMEF -300000.0f /* depricate this! */ #define TESTBASE(v3d, base) ( \ ((base)->flag & SELECT) && \ ((base)->lay & v3d->lay) && \ (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) ) #define TESTBASELIB(v3d, base) ( \ ((base)->flag & SELECT) && \ ((base)->lay & v3d->lay) && \ ((base)->object->id.lib==NULL) && \ (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) ) #define TESTBASELIB_BGMODE(v3d, scene, base) ( \ ((base)->flag & SELECT) && \ ((base)->lay & (v3d ? v3d->lay : scene->lay)) && \ ((base)->object->id.lib==NULL) && \ (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) ) #define BASE_EDITABLE_BGMODE(v3d, scene, base) ( \ ((base)->lay & (v3d ? v3d->lay : scene->lay)) && \ ((base)->object->id.lib==NULL) && \ (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0)) #define BASE_SELECTABLE(v3d, base) ( \ (base->lay & v3d->lay) && \ (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0 ) #define BASE_VISIBLE(v3d, base) ( \ (base->lay & v3d->lay) && \ (base->object->restrictflag & OB_RESTRICT_VIEW)==0 ) #define FIRSTBASE scene->base.first #define LASTBASE scene->base.last #define BASACT (scene->basact) #define OBACT (BASACT? BASACT->object: NULL) #define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL) #define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera) #define ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid #define ID_NEW_US(a) if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;} #define ID_NEW_US2(a) if( ((ID *)a)->newid) {(a)= ((ID *)a)->newid; ((ID *)a)->us++;} #define CFRA (scene->r.cfra) #define SUBFRA (scene->r.subframe) #define SFRA (scene->r.sfra) #define EFRA (scene->r.efra) #define PRVRANGEON (scene->r.flag & SCER_PRV_RANGE) #define PSFRA ((PRVRANGEON)? (scene->r.psfra): (scene->r.sfra)) #define PEFRA ((PRVRANGEON)? (scene->r.pefra): (scene->r.efra)) #define FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec) #define TIME2FRA(a) ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base) #define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base) #define RAD_PHASE_PATCHES 1 #define RAD_PHASE_FACES 2 /* base->flag is in DNA_object_types.h */ /* toolsettings->snap_flag */ #define SCE_SNAP 1 #define SCE_SNAP_ROTATE 2 #define SCE_SNAP_PEEL_OBJECT 4 #define SCE_SNAP_PROJECT 8 #define SCE_SNAP_NO_SELF 16 /* toolsettings->snap_target */ #define SCE_SNAP_TARGET_CLOSEST 0 #define SCE_SNAP_TARGET_CENTER 1 #define SCE_SNAP_TARGET_MEDIAN 2 #define SCE_SNAP_TARGET_ACTIVE 3 /* toolsettings->snap_mode */ #define SCE_SNAP_MODE_INCREMENT 0 #define SCE_SNAP_MODE_VERTEX 1 #define SCE_SNAP_MODE_EDGE 2 #define SCE_SNAP_MODE_FACE 3 #define SCE_SNAP_MODE_VOLUME 4 /* toolsettings->selectmode */ #define SCE_SELECT_VERTEX 1 /* for mesh */ #define SCE_SELECT_EDGE 2 #define SCE_SELECT_FACE 4 /* toolsettings->particle.selectmode for particles */ #define SCE_SELECT_PATH 1 #define SCE_SELECT_POINT 2 #define SCE_SELECT_END 4 /* sce->recalc (now in use by previewrender) */ #define SCE_PRV_CHANGED 1 /* toolsettings->prop_mode (proportional falloff) */ #define PROP_SMOOTH 0 #define PROP_SPHERE 1 #define PROP_ROOT 2 #define PROP_SHARP 3 #define PROP_LIN 4 #define PROP_CONST 5 #define PROP_RANDOM 6 #define PROP_MODE_MAX 7 /* toolsettings->proportional */ #define PROP_EDIT_OFF 0 #define PROP_EDIT_ON 1 #define PROP_EDIT_CONNECTED 2 /* sce->flag */ #define SCE_DS_SELECTED (1<<0) #define SCE_DS_COLLAPSED (1<<1) #define SCE_NLA_EDIT_ON (1<<2) #define SCE_FRAME_DROP (1<<3) /* return flag next_object function */ #define F_ERROR -1 #define F_START 0 #define F_SCENE 1 #define F_DUPLI 3 /* audio->flag */ #define AUDIO_MUTE (1<<0) #define AUDIO_SYNC (1<<1) #define AUDIO_SCRUB (1<<2) #define AUDIO_VOLUME_ANIMATED (1<<3) #define FFMPEG_MULTIPLEX_AUDIO 1 /* deprecated, you can choose none as audiocodec now */ #define FFMPEG_AUTOSPLIT_OUTPUT 2 #define FFMPEG_LOSSLESS_OUTPUT 4 /* Paint.flags */ typedef enum { PAINT_SHOW_BRUSH = (1<<0), PAINT_FAST_NAVIGATE = (1<<1), PAINT_SHOW_BRUSH_ON_SURFACE = (1<<2), } PaintFlags; /* Sculpt.flags */ /* These can eventually be moved to paint flags? */ typedef enum SculptFlags { SCULPT_SYMM_X = (1<<0), SCULPT_SYMM_Y = (1<<1), SCULPT_SYMM_Z = (1<<2), SCULPT_LOCK_X = (1<<3), SCULPT_LOCK_Y = (1<<4), SCULPT_LOCK_Z = (1<<5), SCULPT_SYMMETRY_FEATHER = (1<<6), SCULPT_USE_OPENMP = (1<<7), SCULPT_ONLY_DEFORM = (1<<8), } SculptFlags; /* ImagePaintSettings.flag */ #define IMAGEPAINT_DRAWING 1 // #define IMAGEPAINT_DRAW_TOOL 2 // deprecated // #define IMAGEPAINT_DRAW_TOOL_DRAWING 4 // deprecated /* projection painting only */ #define IMAGEPAINT_PROJECT_DISABLE 8 /* Non projection 3D painting */ #define IMAGEPAINT_PROJECT_XRAY 16 #define IMAGEPAINT_PROJECT_BACKFACE 32 #define IMAGEPAINT_PROJECT_FLAT 64 #define IMAGEPAINT_PROJECT_LAYER_CLONE 128 #define IMAGEPAINT_PROJECT_LAYER_STENCIL 256 #define IMAGEPAINT_PROJECT_LAYER_STENCIL_INV 512 /* toolsettings->uvcalc_flag */ #define UVCALC_FILLHOLES 1 #define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */ #define UVCALC_TRANSFORM_CORRECT 4 /* adjust UV's while transforming to avoid distortion */ #define UVCALC_USESUBSURF 8 /* Use mesh data after subsurf to compute UVs*/ /* toolsettings->uv_flag */ #define UV_SYNC_SELECTION 1 #define UV_SHOW_SAME_IMAGE 2 /* toolsettings->uv_selectmode */ #define UV_SELECT_VERTEX 1 #define UV_SELECT_EDGE 2 #define UV_SELECT_FACE 4 #define UV_SELECT_ISLAND 8 /* toolsettings->edge_mode */ #define EDGE_MODE_SELECT 0 #define EDGE_MODE_TAG_SEAM 1 #define EDGE_MODE_TAG_SHARP 2 #define EDGE_MODE_TAG_CREASE 3 #define EDGE_MODE_TAG_BEVEL 4 /* toolsettings->gpencil_flags */ #define GP_TOOL_FLAG_PAINTSESSIONS_ON (1<<0) /* toolsettings->particle flag */ #define PE_KEEP_LENGTHS 1 #define PE_LOCK_FIRST 2 #define PE_DEFLECT_EMITTER 4 #define PE_INTERPOLATE_ADDED 8 #define PE_DRAW_PART 16 /* #define PE_X_MIRROR 64 */ /* deprecated */ #define PE_FADE_TIME 128 #define PE_AUTO_VELOCITY 256 /* toolsetting->particle brushtype */ #define PE_BRUSH_NONE -1 #define PE_BRUSH_COMB 0 #define PE_BRUSH_CUT 1 #define PE_BRUSH_LENGTH 2 #define PE_BRUSH_PUFF 3 #define PE_BRUSH_ADD 4 #define PE_BRUSH_SMOOTH 5 #define PE_BRUSH_WEIGHT 6 /* this must equal ParticleEditSettings.brush array size */ #define PE_TOT_BRUSH 6 /* ParticleBrushData->flag */ #define PE_BRUSH_DATA_PUFF_VOLUME 1 /* tooksettings->particle edittype */ #define PE_TYPE_PARTICLES 0 #define PE_TYPE_SOFTBODY 1 #define PE_TYPE_CLOTH 2 /* toolsettings->skgen_options */ #define SKGEN_FILTER_INTERNAL (1 << 0) #define SKGEN_FILTER_EXTERNAL (1 << 1) #define SKGEN_SYMMETRY (1 << 2) #define SKGEN_CUT_LENGTH (1 << 3) #define SKGEN_CUT_ANGLE (1 << 4) #define SKGEN_CUT_CORRELATION (1 << 5) #define SKGEN_HARMONIC (1 << 6) #define SKGEN_STICK_TO_EMBEDDING (1 << 7) #define SKGEN_ADAPTIVE_DISTANCE (1 << 8) #define SKGEN_FILTER_SMART (1 << 9) #define SKGEN_DISP_LENGTH (1 << 10) #define SKGEN_DISP_WEIGHT (1 << 11) #define SKGEN_DISP_ORIG (1 << 12) #define SKGEN_DISP_EMBED (1 << 13) #define SKGEN_DISP_INDEX (1 << 14) #define SKGEN_SUB_LENGTH 0 #define SKGEN_SUB_ANGLE 1 #define SKGEN_SUB_CORRELATION 2 #define SKGEN_SUB_TOTAL 3 /* toolsettings->skgen_postpro */ #define SKGEN_SMOOTH 0 #define SKGEN_AVERAGE 1 #define SKGEN_SHARPEN 2 /* toolsettings->bone_sketching */ #define BONE_SKETCHING 1 #define BONE_SKETCHING_QUICK 2 #define BONE_SKETCHING_ADJUST 4 /* toolsettings->bone_sketching_convert */ #define SK_CONVERT_CUT_FIXED 0 #define SK_CONVERT_CUT_LENGTH 1 #define SK_CONVERT_CUT_ADAPTATIVE 2 #define SK_CONVERT_RETARGET 3 /* toolsettings->skgen_retarget_options */ #define SK_RETARGET_AUTONAME 1 /* toolsettings->skgen_retarget_roll */ #define SK_RETARGET_ROLL_NONE 0 #define SK_RETARGET_ROLL_VIEW 1 #define SK_RETARGET_ROLL_JOINT 2 /* physics_settings->flag */ #define PHYS_GLOBAL_GRAVITY 1 /* UnitSettings */ /* UnitSettings->system */ #define USER_UNIT_NONE 0 #define USER_UNIT_METRIC 1 #define USER_UNIT_IMPERIAL 2 /* UnitSettings->flag */ #define USER_UNIT_OPT_SPLIT 1 #define USER_UNIT_ROT_RADIANS 2 #ifdef __cplusplus } #endif #endif