/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef DNA_SCENE_TYPES_H #define DNA_SCENE_TYPES_H #ifdef __cplusplus extern "C" { #endif #include "DNA_brush_types.h" #include "DNA_vec_types.h" #include "DNA_listBase.h" #include "DNA_scriptlink_types.h" #include "DNA_ID.h" struct Object; struct World; struct Scene; struct Image; struct Group; struct Text; struct bNodeTree; struct AnimData; struct Editing; typedef struct Base { struct Base *next, *prev; unsigned int lay, selcol; int flag; short sx, sy; struct Object *object; } Base; typedef struct AviCodecData { void *lpFormat; /* save format */ void *lpParms; /* compressor options */ unsigned int cbFormat; /* size of lpFormat buffer */ unsigned int cbParms; /* size of lpParms buffer */ unsigned int fccType; /* stream type, for consistency */ unsigned int fccHandler; /* compressor */ unsigned int dwKeyFrameEvery; /* keyframe rate */ unsigned int dwQuality; /* compress quality 0-10,000 */ unsigned int dwBytesPerSecond; /* bytes per second */ unsigned int dwFlags; /* flags... see below */ unsigned int dwInterleaveEvery; /* for non-video streams only */ unsigned int pad; char avicodecname[128]; } AviCodecData; typedef struct QuicktimeCodecData { void *cdParms; /* codec/compressor options */ void *pad; /* padding */ unsigned int cdSize; /* size of cdParms buffer */ unsigned int pad2; /* padding */ char qtcodecname[128]; } QuicktimeCodecData; typedef struct FFMpegCodecData { int type; int codec; int audio_codec; int video_bitrate; int audio_bitrate; int gop_size; int flags; int rc_min_rate; int rc_max_rate; int rc_buffer_size; int mux_packet_size; int mux_rate; IDProperty *properties; } FFMpegCodecData; typedef struct AudioData { int mixrate; float main; /* Main mix in dB */ short flag; short pad[3]; } AudioData; typedef struct SceneRenderLayer { struct SceneRenderLayer *next, *prev; char name[32]; struct Material *mat_override; struct Group *light_override; unsigned int lay; /* scene->lay itself has priority over this */ unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */ int layflag; int pad; int passflag; /* pass_xor has to be after passflag */ int pass_xor; } SceneRenderLayer; /* srl->layflag */ #define SCE_LAY_SOLID 1 #define SCE_LAY_ZTRA 2 #define SCE_LAY_HALO 4 #define SCE_LAY_EDGE 8 #define SCE_LAY_SKY 16 #define SCE_LAY_STRAND 32 /* flags between 32 and 0x8000 are set to 1 already, for future options */ #define SCE_LAY_ALL_Z 0x8000 #define SCE_LAY_XOR 0x10000 #define SCE_LAY_DISABLE 0x20000 #define SCE_LAY_ZMASK 0x40000 #define SCE_LAY_NEG_ZMASK 0x80000 /* srl->passflag */ #define SCE_PASS_COMBINED 1 #define SCE_PASS_Z 2 #define SCE_PASS_RGBA 4 #define SCE_PASS_DIFFUSE 8 #define SCE_PASS_SPEC 16 #define SCE_PASS_SHADOW 32 #define SCE_PASS_AO 64 #define SCE_PASS_REFLECT 128 #define SCE_PASS_NORMAL 256 #define SCE_PASS_VECTOR 512 #define SCE_PASS_REFRACT 1024 #define SCE_PASS_INDEXOB 2048 #define SCE_PASS_UV 4096 #define SCE_PASS_RADIO 8192 /* Radio removed, can use for new GI? */ #define SCE_PASS_MIST 16384 /* note, srl->passflag is treestore element 'nr' in outliner, short still... */ typedef struct RenderData { struct AviCodecData *avicodecdata; struct QuicktimeCodecData *qtcodecdata; struct FFMpegCodecData ffcodecdata; struct AudioData audio; /* new in 2.5 */ int cfra, sfra, efra; /* frames as in 'images' */ int psfra, pefra; /* start+end frames of preview range */ int images, framapto; short flag, threads; float ctime; /* use for calcutions */ float framelen, blurfac; /** For UR edge rendering: give the edges this color */ float edgeR, edgeG, edgeB; short fullscreen, xplay, yplay, freqplay; /* standalone player */ short depth, attrib, rt1, rt2; /* standalone player */ short stereomode; /* standalone player stereo settings */ short dimensionspreset; /* for the dimensions presets menu */ short filtertype; /* filter is box, tent, gauss, mitch, etc */ short size, maximsize; /* size in %, max in Kb */ /* from buttons: */ /** * The desired number of pixels in the x direction */ short xsch; /** * The desired number of pixels in the y direction */ short ysch; /** * The number of part to use in the x direction */ short xparts; /** * The number of part to use in the y direction */ short yparts; short winpos, planes, imtype, subimtype; /** Mode bits: */ /* 0: Enable backbuffering for images */ short bufflag; short quality; /** * Render to image editor, fullscreen or to new window. */ short displaymode; short rpad1, rpad2; /** * Flags for render settings. Use bit-masking to access the settings. */ int scemode; /** * Flags for render settings. Use bit-masking to access the settings. */ int mode; /* render engine, octree resolution */ short renderer, ocres; /** * What to do with the sky/background. Picks sky/premul/key * blending for the background */ short alphamode; /** * The number of samples to use per pixel. */ short osa; short frs_sec, edgeint; /* safety, border and display rect */ rctf safety, border; rcti disprect; /* information on different layers to be rendered */ ListBase layers; short actlay, pad; /** * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 */ float xasp; /** * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 */ float yasp; float frs_sec_base; /** * Value used to define filter size for all filter options */ float gauss; /** post-production settings. Depricated, but here for upwards compat (initialized to 1) */ float postmul, postgamma, posthue, postsat; /* Dither noise intensity */ float dither_intensity; /* Bake Render options */ short bake_osa, bake_filter, bake_mode, bake_flag; short bake_normal_space, bake_quad_split; float bake_maxdist, bake_biasdist, bake_pad; /* yafray: global panel params. TODO: move elsewhere */ short GIquality, GIcache, GImethod, GIphotons, GIdirect; short YF_AA, YFexportxml, YF_nobump, YF_clamprgb, yfpad1; int GIdepth, GIcausdepth, GIpixelspersample; int GIphotoncount, GImixphotons; float GIphotonradius; int YF_raydepth, YF_AApasses, YF_AAsamples, yfpad2; float GIshadowquality, GIrefinement, GIpower, GIindirpower; float YF_gamma, YF_exposure, YF_raybias, YF_AApixelsize, YF_AAthreshold; /* paths to backbufffer, output, ftype */ char backbuf[160], pic[160]; /* stamps flags. */ int stamp; short stamp_font_id, pad3; /* select one of blenders bitmap fonts */ /* stamp info user data. */ char stamp_udata[160]; /* foreground/background color. */ float fg_stamp[4]; float bg_stamp[4]; /* render simplify */ int simplify_subsurf; int simplify_shadowsamples; float simplify_particles; float simplify_aosss; /* cineon */ short cineonwhite, cineonblack; float cineongamma; /* jpeg2000 */ short jp2_preset, jp2_depth; int rpad3; /* Dome variables */ short domeres, domemode; short domeangle, dometilt; float domeresbuf; float pad2; struct Text *dometext; } RenderData; /* control render convert and shading engine */ typedef struct RenderProfile { struct RenderProfile *next, *prev; char name[32]; short particle_perc; short subsurf_max; short shadbufsample_max; short pad1; float ao_error, pad2; } RenderProfile; typedef struct GameFraming { float col[3]; char type, pad1, pad2, pad3; } GameFraming; #define SCE_GAMEFRAMING_BARS 0 #define SCE_GAMEFRAMING_EXTEND 1 #define SCE_GAMEFRAMING_SCALE 2 typedef struct TimeMarker { struct TimeMarker *next, *prev; int frame; char name[64]; unsigned int flag; } TimeMarker; typedef struct ImagePaintSettings { struct Brush *brush; short flag, tool; /* for projection painting only */ short seam_bleed,normal_angle; void *paintcursor; /* wm handle */ } ImagePaintSettings; typedef struct ParticleBrushData { short size, strength; /* common settings */ short step, invert; /* for specific brushes only */ } ParticleBrushData; typedef struct ParticleEditSettings { short flag; short totrekey; short totaddkey; short brushtype; ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */ void *paintcursor; /* runtime */ float emitterdist; int draw_timed; int selectmode, pad; } ParticleEditSettings; typedef struct TransformOrientation { struct TransformOrientation *next, *prev; char name[36]; float mat[3][3]; } TransformOrientation; struct SculptSession; typedef struct Sculpt { /* Note! a deep copy of this struct must be done header_info.c's copy_scene function */ /* Data stored only from entering sculptmode until exiting sculptmode */ struct SculptSession *session; struct Brush *brush; /* For rotating around a pivot point */ float pivot[3]; int flags; /* For the Brush Shape */ char texsep; /* Control tablet input */ char tablet_size, tablet_strength; char pad[5]; } Sculpt; typedef struct VPaint { struct Brush *brush; float gamma, mul; /* should become part of struct Brush? */ short mode, flag; int tot; /* allocation size of prev buffers */ unsigned int *vpaint_prev; /* previous mesh colors */ struct MDeformVert *wpaint_prev; /* previous vertex weights */ void *paintcursor; /* wm handle */ } VPaint; /* VPaint flag */ #define VP_COLINDEX 1 #define VP_AREA 2 #define VP_SOFT 4 #define VP_NORMALS 8 #define VP_SPRAY 16 #define VP_MIRROR_X 32 #define VP_HARD 64 #define VP_ONLYVGROUP 128 typedef struct ToolSettings { VPaint *vpaint; /* vertex paint */ VPaint *wpaint; /* weight paint */ Sculpt *sculpt; /* Vertex groups */ float vgroup_weight; /* Subdivide Settings */ short cornertype; short editbutflag; /*Triangle to Quad conversion threshold*/ float jointrilimit; /* Editmode Tools */ float degr; short step; short turn; float extr_offs; /* extrude offset */ float doublimit; /* remove doubles limit */ float normalsize; /* size of normals */ short automerge; /* Selection Mode for Mesh */ short selectmode; /* Primitive Settings */ /* UV Sphere */ short segments; short rings; /* Cylinder - Tube - Circle */ short vertices; /* UV Calculation */ short unwrapper; float uvcalc_radius; float uvcalc_cubesize; float uvcalc_margin; short uvcalc_mapdir; short uvcalc_mapalign; short uvcalc_flag; short uv_flag, uv_selectmode; short uv_pad[2]; /* Auto-IK */ short autoik_chainlen; /* Image Paint (8 byttse aligned please!) */ struct ImagePaintSettings imapaint; /* Particle Editing */ struct ParticleEditSettings particle; /* Transform Proportional Area of Effect */ float proportional_size; /* Select Group Threshold */ float select_thresh; /* Graph Editor */ float clean_thresh; /* Auto-Keying Mode */ short autokey_mode, pad2; /* defines in DNA_userdef_types.h */ /* Retopo */ char retopo_mode; char retopo_paint_tool; char line_div, ellipse_div, retopo_hotspot; /* Multires */ char multires_subdiv_type; /* Skeleton generation */ short skgen_resolution; float skgen_threshold_internal; float skgen_threshold_external; float skgen_length_ratio; float skgen_length_limit; float skgen_angle_limit; float skgen_correlation_limit; float skgen_symmetry_limit; float skgen_retarget_angle_weight; float skgen_retarget_length_weight; float skgen_retarget_distance_weight; short skgen_options; char skgen_postpro; char skgen_postpro_passes; char skgen_subdivisions[3]; char skgen_multi_level; /* Skeleton Sketching */ struct Object *skgen_template; char bone_sketching; char bone_sketching_convert; char skgen_subdivision_number; char skgen_retarget_options; char skgen_retarget_roll; char skgen_side_string[8]; char skgen_num_string[8]; /* Alt+RMB option */ char edge_mode; /* Transform */ short snap_mode, snap_flag, snap_target; short proportional, prop_mode; } ToolSettings; typedef struct bStats { /* scene totals for visible layers */ int totobj, totlamp, totobjsel, totcurve, totmesh, totarmature; int totvert, totface; } bStats; typedef struct Scene { ID id; struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */ struct Object *camera; struct World *world; struct Scene *set; struct Image *ima; ListBase base; struct Base *basact; /* active base */ struct Object *obedit; /* name replaces old G.obedit */ float cursor[3]; /* 3d cursor location */ float twcent[3]; /* center for transform widget */ float twmin[3], twmax[3]; /* boundbox of selection for transform widget */ unsigned int lay; short flag; /* various settings */ short use_nodes; struct bNodeTree *nodetree; struct Editing *ed; /* sequence editor data is allocated here */ struct GameFraming framing; struct ToolSettings *toolsettings; /* default allocated now */ struct SceneStats *stats; /* default allocated now */ /* migrate or replace? depends on some internal things... */ /* no, is on the right place (ton) */ struct RenderData r; struct AudioData audio; /* DEPRECATED 2.5 */ ScriptLink scriptlink; ListBase markers; ListBase transform_spaces; /* none of the dependancy graph vars is mean to be saved */ struct DagForest *theDag; short dagisvalid, dagflags; short recalc; /* recalc = counterpart of ob->recalc */ short jumpframe; /* frame step. */ int frame_step; /* User-Defined KeyingSets */ int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */ ListBase keyingsets; /* KeyingSets for the given frame */ } Scene; /* **************** RENDERDATA ********************* */ /* bufflag */ #define R_BACKBUF 1 #define R_BACKBUFANIM 2 #define R_FRONTBUF 4 #define R_FRONTBUFANIM 8 /* mode (int now) */ #define R_OSA 0x0001 #define R_SHADOW 0x0002 #define R_GAMMA 0x0004 #define R_ORTHO 0x0008 #define R_ENVMAP 0x0010 #define R_EDGE 0x0020 #define R_FIELDS 0x0040 #define R_FIELDSTILL 0x0080 #define R_RADIO 0x0100 #define R_BORDER 0x0200 #define R_PANORAMA 0x0400 #define R_CROP 0x0800 #define R_COSMO 0x1000 #define R_ODDFIELD 0x2000 #define R_MBLUR 0x4000 /* unified was here */ #define R_RAYTRACE 0x10000 /* R_GAUSS is obsolete, but used to retrieve setting from old files */ #define R_GAUSS 0x20000 /* fbuf obsolete... */ #define R_FBUF 0x40000 /* threads obsolete... is there for old files, now use for autodetect threads */ #define R_THREADS 0x80000 /* Use the same flag for autothreads */ #define R_FIXED_THREADS 0x80000 #define R_SPEED 0x100000 #define R_SSS 0x200000 #define R_NO_OVERWRITE 0x400000 /* skip existing files */ #define R_TOUCH 0x800000 /* touch files before rendering */ #define R_SIMPLIFY 0x1000000 /* displaymode */ #define R_OUTPUT_SCREEN 0 #define R_OUTPUT_AREA 1 #define R_OUTPUT_WINDOW 2 #define R_OUTPUT_FORKED 3 /* filtertype */ #define R_FILTER_BOX 0 #define R_FILTER_TENT 1 #define R_FILTER_QUAD 2 #define R_FILTER_CUBIC 3 #define R_FILTER_CATROM 4 #define R_FILTER_GAUSS 5 #define R_FILTER_MITCH 6 #define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */ /* yafray: renderer flag (not only exclusive to yafray) */ #define R_INTERN 0 #define R_YAFRAY 1 /* scemode (int now) */ #define R_DOSEQ 0x0001 #define R_BG_RENDER 0x0002 /* passepartout is camera option now, keep this for backward compatibility */ #define R_PASSEPARTOUT 0x0004 #define R_PREVIEWBUTS 0x0008 #define R_EXTENSION 0x0010 #define R_NODE_PREVIEW 0x0020 #define R_DOCOMP 0x0040 #define R_COMP_CROP 0x0080 #define R_FREE_IMAGE 0x0100 #define R_SINGLE_LAYER 0x0200 #define R_EXR_TILE_FILE 0x0400 #define R_COMP_FREE 0x0800 #define R_NO_IMAGE_LOAD 0x1000 #define R_NO_TEX 0x2000 #define R_STAMP_INFO 0x4000 #define R_FULL_SAMPLE 0x8000 #define R_COMP_RERENDER 0x10000 #define R_RECURS_PROTECTION 0x20000 /* r->stamp */ #define R_STAMP_TIME 0x0001 #define R_STAMP_FRAME 0x0002 #define R_STAMP_DATE 0x0004 #define R_STAMP_CAMERA 0x0008 #define R_STAMP_SCENE 0x0010 #define R_STAMP_NOTE 0x0020 #define R_STAMP_DRAW 0x0040 /* draw in the image */ #define R_STAMP_MARKER 0x0080 #define R_STAMP_FILENAME 0x0100 #define R_STAMP_SEQSTRIP 0x0200 /* alphamode */ #define R_ADDSKY 0 #define R_ALPHAPREMUL 1 #define R_ALPHAKEY 2 /* planes */ #define R_PLANES24 24 #define R_PLANES32 32 #define R_PLANESBW 8 /* imtype */ #define R_TARGA 0 #define R_IRIS 1 #define R_HAMX 2 #define R_FTYPE 3 /* ftype is nomore */ #define R_JPEG90 4 #define R_MOVIE 5 #define R_IRIZ 7 #define R_RAWTGA 14 #define R_AVIRAW 15 #define R_AVIJPEG 16 #define R_PNG 17 #define R_AVICODEC 18 #define R_QUICKTIME 19 #define R_BMP 20 #define R_RADHDR 21 #define R_TIFF 22 #define R_OPENEXR 23 #define R_FFMPEG 24 #define R_FRAMESERVER 25 #define R_CINEON 26 #define R_DPX 27 #define R_MULTILAYER 28 #define R_DDS 29 #define R_JP2 30 /* subimtype, flag options for imtype */ #define R_OPENEXR_HALF 1 #define R_OPENEXR_ZBUF 2 #define R_PREVIEW_JPG 4 #define R_CINEON_LOG 8 #define R_TIFF_16BIT 16 #define R_JPEG2K_12BIT 32 /* Jpeg2000 */ #define R_JPEG2K_16BIT 64 #define R_JPEG2K_YCC 128 /* when disabled use RGB */ #define R_JPEG2K_CINE_PRESET 256 #define R_JPEG2K_CINE_48FPS 512 /* bake_mode: same as RE_BAKE_xxx defines */ /* bake_flag: */ #define R_BAKE_CLEAR 1 #define R_BAKE_OSA 2 #define R_BAKE_TO_ACTIVE 4 #define R_BAKE_NORMALIZE 8 /* bake_normal_space */ #define R_BAKE_SPACE_CAMERA 0 #define R_BAKE_SPACE_WORLD 1 #define R_BAKE_SPACE_OBJECT 2 #define R_BAKE_SPACE_TANGENT 3 /* **************** SCENE ********************* */ /* for general use */ #define MAXFRAME 300000 #define MAXFRAMEF 300000.0f #define MINFRAME 1 #define MINFRAMEF 1.0f /* (minimum frame number for current-frame) */ #define MINAFRAME -300000 #define MINAFRAMEF -300000.0f /* depricate this! */ #define TESTBASE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) ) #define TESTBASELIB(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0)) #define TESTBASELIB_BGMODE(base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0)) #define BASE_SELECTABLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0) #define FIRSTBASE scene->base.first #define LASTBASE scene->base.last #define BASACT (scene->basact) #define OBACT (BASACT? BASACT->object: 0) #define ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid #define ID_NEW_US(a) if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;} #define ID_NEW_US2(a) if( ((ID *)a)->newid) {(a)= ((ID *)a)->newid; ((ID *)a)->us++;} #define CFRA (scene->r.cfra) #define F_CFRA ((float)(scene->r.cfra)) #define SFRA (scene->r.sfra) #define EFRA (scene->r.efra) #define PSFRA ((scene->r.psfra != 0)? (scene->r.psfra): (scene->r.sfra)) #define PEFRA ((scene->r.psfra != 0)? (scene->r.pefra): (scene->r.efra)) #define FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (a)) / scene->r.frs_sec) #define TIME2FRA(a) ((((double) scene->r.frs_sec) * (a)) / scene->r.frs_sec_base) #define FPS (((double) scene->r.frs_sec) / scene->r.frs_sec_base) #define RAD_PHASE_PATCHES 1 #define RAD_PHASE_FACES 2 /* base->flag is in DNA_object_types.h */ /* toolsettings->snap_flag */ #define SCE_SNAP 1 #define SCE_SNAP_ROTATE 2 #define SCE_SNAP_PEEL_OBJECT 4 /* toolsettings->snap_target */ #define SCE_SNAP_TARGET_CLOSEST 0 #define SCE_SNAP_TARGET_CENTER 1 #define SCE_SNAP_TARGET_MEDIAN 2 #define SCE_SNAP_TARGET_ACTIVE 3 /* toolsettings->snap_mode */ #define SCE_SNAP_MODE_VERTEX 0 #define SCE_SNAP_MODE_EDGE 1 #define SCE_SNAP_MODE_FACE 2 #define SCE_SNAP_MODE_VOLUME 3 /* toolsettings->selectmode */ #define SCE_SELECT_VERTEX 1 /* for mesh */ #define SCE_SELECT_EDGE 2 #define SCE_SELECT_FACE 4 /* toolsettings->particle.selectmode for particles */ #define SCE_SELECT_PATH 1 #define SCE_SELECT_POINT 2 #define SCE_SELECT_END 4 /* sce->recalc (now in use by previewrender) */ #define SCE_PRV_CHANGED 1 /* toolsettings->prop_mode (proportional falloff) */ #define PROP_SMOOTH 0 #define PROP_SPHERE 1 #define PROP_ROOT 2 #define PROP_SHARP 3 #define PROP_LIN 4 #define PROP_CONST 5 #define PROP_RANDOM 6 /* sce->flag */ #define SCE_DS_SELECTED (1<<0) #define SCE_DS_COLLAPSED (1<<1) #define SCE_NLA_EDIT_ON (1<<2) /* return flag next_object function */ #define F_ERROR -1 #define F_START 0 #define F_SCENE 1 #define F_SET 2 #define F_DUPLI 3 /* audio->flag */ #define AUDIO_MUTE 1 #define AUDIO_SYNC 2 #define AUDIO_SCRUB 4 #define FFMPEG_MULTIPLEX_AUDIO 1 #define FFMPEG_AUTOSPLIT_OUTPUT 2 /* Sculpt.flags */ typedef enum SculptFlags { SCULPT_SYMM_X = 1, SCULPT_SYMM_Y = 2, SCULPT_SYMM_Z = 4, SCULPT_INPUT_SMOOTH = 8, SCULPT_DRAW_FAST = 16, SCULPT_DRAW_BRUSH = 32, SCULPT_LOCK_X = 64, SCULPT_LOCK_Y = 128, SCULPT_LOCK_Z = 256 } SculptFlags; /* toolsettings->imagepaint_flag */ #define IMAGEPAINT_DRAWING 1 #define IMAGEPAINT_DRAW_TOOL 2 #define IMAGEPAINT_DRAW_TOOL_DRAWING 4 /* projection painting only */ #define IMAGEPAINT_PROJECT_DISABLE 8 /* Non projection 3D painting */ #define IMAGEPAINT_PROJECT_XRAY 16 #define IMAGEPAINT_PROJECT_BACKFACE 32 #define IMAGEPAINT_PROJECT_FLAT 64 #define IMAGEPAINT_PROJECT_LAYER_CLONE 128 #define IMAGEPAINT_PROJECT_LAYER_MASK 256 #define IMAGEPAINT_PROJECT_LAYER_MASK_INV 512 /* toolsettings->uvcalc_flag */ #define UVCALC_FILLHOLES 1 #define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */ #define UVCALC_TRANSFORM_CORRECT 4 /* adjust UV's while transforming to avoid distortion */ /* toolsettings->uv_flag */ #define UV_SYNC_SELECTION 1 #define UV_SHOW_SAME_IMAGE 2 /* toolsettings->uv_selectmode */ #define UV_SELECT_VERTEX 1 #define UV_SELECT_EDGE 2 #define UV_SELECT_FACE 4 #define UV_SELECT_ISLAND 8 /* toolsettings->edge_mode */ #define EDGE_MODE_SELECT 0 #define EDGE_MODE_TAG_SEAM 1 #define EDGE_MODE_TAG_SHARP 2 #define EDGE_MODE_TAG_CREASE 3 #define EDGE_MODE_TAG_BEVEL 4 /* toolsettings->particle flag */ #define PE_KEEP_LENGTHS 1 #define PE_LOCK_FIRST 2 #define PE_DEFLECT_EMITTER 4 #define PE_INTERPOLATE_ADDED 8 #define PE_SHOW_CHILD 16 #define PE_SHOW_TIME 32 #define PE_X_MIRROR 64 /* toolsetting->particle brushtype */ #define PE_BRUSH_NONE -1 #define PE_BRUSH_COMB 0 #define PE_BRUSH_CUT 1 #define PE_BRUSH_LENGTH 2 #define PE_BRUSH_PUFF 3 #define PE_BRUSH_ADD 4 #define PE_BRUSH_WEIGHT 5 #define PE_BRUSH_SMOOTH 6 /* this must equal ParticleEditSettings.brush array size */ #define PE_TOT_BRUSH 7 /* toolsettings->retopo_mode */ #define RETOPO 1 #define RETOPO_PAINT 2 /* toolsettings->retopo_paint_tool */ #define RETOPO_PEN 1 #define RETOPO_LINE 2 #define RETOPO_ELLIPSE 4 /* toolsettings->skgen_options */ #define SKGEN_FILTER_INTERNAL (1 << 0) #define SKGEN_FILTER_EXTERNAL (1 << 1) #define SKGEN_SYMMETRY (1 << 2) #define SKGEN_CUT_LENGTH (1 << 3) #define SKGEN_CUT_ANGLE (1 << 4) #define SKGEN_CUT_CORRELATION (1 << 5) #define SKGEN_HARMONIC (1 << 6) #define SKGEN_STICK_TO_EMBEDDING (1 << 7) #define SKGEN_ADAPTIVE_DISTANCE (1 << 8) #define SKGEN_FILTER_SMART (1 << 9) #define SKGEN_DISP_LENGTH (1 << 10) #define SKGEN_DISP_WEIGHT (1 << 11) #define SKGEN_DISP_ORIG (1 << 12) #define SKGEN_DISP_EMBED (1 << 13) #define SKGEN_DISP_INDEX (1 << 14) #define SKGEN_SUB_LENGTH 0 #define SKGEN_SUB_ANGLE 1 #define SKGEN_SUB_CORRELATION 2 #define SKGEN_SUB_TOTAL 3 /* toolsettings->skgen_postpro */ #define SKGEN_SMOOTH 0 #define SKGEN_AVERAGE 1 #define SKGEN_SHARPEN 2 /* toolsettings->bone_sketching */ #define BONE_SKETCHING 1 #define BONE_SKETCHING_QUICK 2 #define BONE_SKETCHING_ADJUST 4 /* toolsettings->bone_sketching_convert */ #define SK_CONVERT_CUT_FIXED 0 #define SK_CONVERT_CUT_LENGTH 1 #define SK_CONVERT_CUT_ADAPTATIVE 2 #define SK_CONVERT_RETARGET 3 /* toolsettings->skgen_retarget_options */ #define SK_RETARGET_AUTONAME 1 /* toolsettings->skgen_retarget_roll */ #define SK_RETARGET_ROLL_VIEW 1 #define SK_RETARGET_ROLL_JOINT 2 #ifdef __cplusplus } #endif #endif