/** * blenlib/DNA_screen_types.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef DNA_SCREEN_TYPES_H #define DNA_SCREEN_TYPES_H #include "DNA_listBase.h" #include "DNA_vec_types.h" #include "DNA_ID.h" #include "DNA_scriptlink_types.h" struct Scene; typedef struct bScreen { ID id; ListBase vertbase, edgebase, areabase; struct Scene *scene; short startx, endx, starty, endy; /* framebuffer coords */ short sizex, sizey; short scenenr, screennr; /* only for pupmenu */ short full, pad; short mainwin, winakt; short handler[8]; /* similar to space handler now */ } bScreen; typedef struct ScrVert { struct ScrVert *next, *prev, *newv; vec2s vec; int flag; } ScrVert; typedef struct ScrEdge { struct ScrEdge *next, *prev; ScrVert *v1, *v2; short border; /* 1 when at edge of screen */ short flag; int pad; } ScrEdge; #ifndef DNA_USHORT_FIX #define DNA_USHORT_FIX /** * @deprecated This typedef serves to avoid badly typed functions when * @deprecated compiling while delivering a proper dna.c. Do not use * @deprecated it in any case. */ typedef unsigned short dna_ushort_fix; #endif typedef struct Panel { /* the part from uiBlock that needs saved in file */ struct Panel *next, *prev; char panelname[64], tabname[64]; /* defined as UI_MAX_NAME_STR */ char drawname[64]; /* panelname is identifier for restoring location */ short ofsx, ofsy, sizex, sizey; short flag, active; /* active= used currently by a uiBlock */ short control; short snap; short old_ofsx, old_ofsy; /* for stow */ int sortcounter; /* when sorting panels, it uses this to put new ones in right place */ struct Panel *paneltab; /* this panel is tabbed in *paneltab */ } Panel; typedef struct ScrArea { struct ScrArea *next, *prev; ScrVert *v1, *v2, *v3, *v4; bScreen *full; /* if area==full, this is the parent */ float winmat[4][4]; rcti totrct, headrct, winrct; short headwin, win; short headertype; /* 0=no header, 1= down, 2= up */ char spacetype, butspacetype; /* SPACE_... */ short winx, winy; /* size */ char head_swap, head_equal; char win_swap, win_equal; short headbutlen, headbutofs; short cursor, flag; ScriptLink scriptlink; ListBase spacedata; ListBase uiblocks; ListBase panels; } ScrArea; #define MAXWIN 128 /* area->flag */ #define HEADER_NO_PULLDOWN 1 /* If you change EDGEWIDTH, also do the global arrat edcol[] */ #define EDGEWIDTH 1 #define EDGEWIDTH2 0 #define AREAGRID 4 #define AREAMINX 32 #define HEADERY 26 #define AREAMINY (HEADERY+EDGEWIDTH) #define HEADERDOWN 1 #define HEADERTOP 2 #define SCREENNORMAL 0 #define SCREENFULL 1 #define SCREENAUTOPLAY 2 /* sa->win_swap */ #define WIN_FRONT_OK 1 #define WIN_BACK_OK 2 #define WIN_EQUAL 3 #define L_SCROLL 1 /* left scrollbar */ #define R_SCROLL 2 #define VERT_SCROLL 3 #define T_SCROLL 4 #define B_SCROLL 8 #define HOR_SCROLL 12 #define B_SCROLLO 16 /* special hack for outliner hscroll - prevent hanging */ #define HOR_SCROLLO 20 /* in older versions of blender */ /* Panel->snap - for snapping to screen edges */ #define PNL_SNAP_NONE 0 #define PNL_SNAP_TOP 1 #define PNL_SNAP_RIGHT 2 #define PNL_SNAP_BOTTOM 4 #define PNL_SNAP_LEFT 8 #define PNL_SNAP_DIST 9.0 /* screen handlers */ #define SCREEN_MAXHANDLER 8 #define SCREEN_HANDLER_ANIM 1 #define SCREEN_HANDLER_PYTHON 2 #define SCREEN_HANDLER_VERSE 3 #endif