/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef DNA_SCREEN_TYPES_H #define DNA_SCREEN_TYPES_H #include "DNA_listBase.h" #include "DNA_view2d_types.h" #include "DNA_vec_types.h" #include "DNA_ID.h" struct SpaceType; struct SpaceLink; struct ARegion; struct ARegionType; struct PanelType; struct HeaderType; struct Scene; struct uiLayout; struct wmTimer; typedef struct bScreen { ID id; ListBase vertbase; /* screens have vertices/edges to define areas */ ListBase edgebase; ListBase areabase; ListBase regionbase; /* screen level regions (menus), runtime only */ struct Scene *scene; struct Scene *newscene; /* temporary when switching */ short full; /* fade out? */ short winid; /* winid from WM, starts with 1 */ short do_draw; /* notifier for drawing edges */ short do_refresh; /* notifier for scale screen, changed screen, etc */ short do_draw_gesture; /* notifier for gesture draw. */ short do_draw_paintcursor; /* notifier for paint cursor draw. */ short do_draw_drag; /* notifier for dragging draw. */ short swap; /* indicator to survive swap-exchange systems */ short mainwin; /* screensize subwindow, for screenedges and global menus */ short subwinactive; /* active subwindow */ int pad2; struct wmTimer *animtimer; /* if set, screen has timer handler added in window */ void *context; /* context callback */ short handler[8]; /* similar to space handler */ } bScreen; typedef struct ScrVert { struct ScrVert *next, *prev, *newv; vec2s vec; int flag; } ScrVert; typedef struct ScrEdge { struct ScrEdge *next, *prev; ScrVert *v1, *v2; short border; /* 1 when at edge of screen */ short flag; int pad; } ScrEdge; typedef struct Panel { /* the part from uiBlock that needs saved in file */ struct Panel *next, *prev; struct PanelType *type; /* runtime */ struct uiLayout *layout; /* runtime for drawing */ char panelname[64], tabname[64]; /* defined as UI_MAX_NAME_STR */ char drawname[64]; /* panelname is identifier for restoring location */ short ofsx, ofsy, sizex, sizey; short labelofs, pad; short flag, runtime_flag; short control; short snap; int sortorder; /* panels are aligned according to increasing sortorder */ struct Panel *paneltab; /* this panel is tabbed in *paneltab */ void *activedata; /* runtime for panel manipulation */ int list_scroll, list_size; int list_last_len, list_grip_size; char list_search[64]; } Panel; typedef struct ScrArea { struct ScrArea *next, *prev; ScrVert *v1, *v2, *v3, *v4; bScreen *full; /* if area==full, this is the parent */ rcti totrct; /* rect bound by v1 v2 v3 v4 */ char spacetype, butspacetype; /* SPACE_..., butspacetype is button arg */ short winx, winy; /* size */ short headertype; /* OLD! 0=no header, 1= down, 2= up */ short pad; short do_refresh; /* private, for spacetype refresh callback */ short cursor, flag; struct SpaceType *type; /* callbacks for this space type */ ListBase spacedata; /* SpaceLink */ ListBase regionbase; /* ARegion */ ListBase handlers; /* wmEventHandler */ ListBase actionzones; /* AZone */ } ScrArea; typedef struct ARegion { struct ARegion *next, *prev; View2D v2d; /* 2D-View scrolling/zoom info (most regions are 2d anyways) */ rcti winrct; /* coordinates of region */ rcti drawrct; /* runtime for partial redraw, same or smaller than winrct */ short winx, winy; /* size */ short swinid; short regiontype; /* window, header, etc. identifier for drawing */ short alignment; /* how it should split */ short flag; /* hide, ... */ float fsize; /* current split size in float (unused) */ short sizex, sizey; /* current split size in pixels (if zero it uses regiontype) */ short do_draw; /* private, cached notifier events */ short do_draw_overlay; /* private, cached notifier events */ short swap; /* private, indicator to survive swap-exchange */ short pad[3]; struct ARegionType *type; /* callbacks for this region type */ ListBase uiblocks; /* uiBlock */ ListBase panels; /* Panel */ ListBase handlers; /* wmEventHandler */ char *headerstr; /* use this string to draw info */ void *regiondata; /* XXX 2.50, need spacedata equivalent? */ } ARegion; /* swap */ #define WIN_BACK_OK 1 #define WIN_FRONT_OK 2 #define WIN_EQUAL 3 /* area->flag */ #define HEADER_NO_PULLDOWN 1 #define AREA_FLAG_DRAWJOINTO 2 #define AREA_FLAG_DRAWJOINFROM 4 #define AREA_TEMP_INFO 8 /* If you change EDGEWIDTH, also do the global arrat edcol[] */ #define EDGEWIDTH 1 #define AREAGRID 4 #define AREAMINX 32 #define HEADERY 26 #define AREAMINY (HEADERY+EDGEWIDTH) #define HEADERDOWN 1 #define HEADERTOP 2 #define SCREENNORMAL 0 #define SCREENFULL 1 #define SCREENAUTOPLAY 2 #define SCREENTEMP 3 /* Panel->snap - for snapping to screen edges */ #define PNL_SNAP_NONE 0 #define PNL_SNAP_TOP 1 #define PNL_SNAP_RIGHT 2 #define PNL_SNAP_BOTTOM 4 #define PNL_SNAP_LEFT 8 #define PNL_SNAP_DIST 9.0 /* paneltype flag */ #define PNL_DEFAULT_CLOSED 1 #define PNL_NO_HEADER 2 /* screen handlers */ #define SCREEN_MAXHANDLER 8 #define SCREEN_HANDLER_ANIM 1 #define SCREEN_HANDLER_PYTHON 2 #define SCREEN_HANDLER_VERSE 3 /* regiontype, first two are the default set */ enum { RGN_TYPE_WINDOW = 0, RGN_TYPE_HEADER, RGN_TYPE_CHANNELS, RGN_TYPE_TEMPORARY, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS, RGN_TYPE_PREVIEW }; /* region alignment */ #define RGN_ALIGN_NONE 0 #define RGN_ALIGN_TOP 1 #define RGN_ALIGN_BOTTOM 2 #define RGN_ALIGN_LEFT 3 #define RGN_ALIGN_RIGHT 4 #define RGN_ALIGN_HSPLIT 5 #define RGN_ALIGN_VSPLIT 6 #define RGN_ALIGN_FLOAT 7 #define RGN_ALIGN_QSPLIT 8 #define RGN_OVERLAP_TOP 9 #define RGN_OVERLAP_BOTTOM 10 #define RGN_OVERLAP_LEFT 11 #define RGN_OVERLAP_RIGHT 12 #define RGN_SPLIT_PREV 32 /* region flag */ #define RGN_FLAG_HIDDEN 1 #define RGN_FLAG_TOO_SMALL 2 /* region do_draw */ #define RGN_DRAW 1 #define RGN_DRAW_PARTIAL 2 #endif