/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file DNA_screen_types.h * \ingroup DNA */ #ifndef __DNA_SCREEN_TYPES_H__ #define __DNA_SCREEN_TYPES_H__ #include "DNA_defs.h" #include "DNA_listBase.h" #include "DNA_view2d_types.h" #include "DNA_vec_types.h" #include "DNA_ID.h" struct SpaceType; struct SpaceLink; struct ARegion; struct ARegionType; struct PanelType; struct Scene; struct uiLayout; struct wmDrawBuffer; struct wmTimer; struct wmTooltipState; /* TODO Doing this is quite ugly :) * Once the top-bar is merged bScreen should be refactored to use ScrAreaMap. */ #define AREAMAP_FROM_SCREEN(screen) ((ScrAreaMap *)&(screen)->vertbase) typedef struct bScreen { ID id; /* TODO Should become ScrAreaMap now. * ** NOTE: KEEP ORDER IN SYNC WITH ScrAreaMap! (see AREAMAP_FROM_SCREEN macro above) ** */ ListBase vertbase; /* screens have vertices/edges to define areas */ ListBase edgebase; ListBase areabase; ListBase regionbase; /* screen level regions (menus), runtime only */ struct Scene *scene DNA_DEPRECATED; short flag; /* general flags */ short winid; /* winid from WM, starts with 1 */ short redraws_flag; /* user-setting for which editors get redrawn during anim playback (used to be time->redraws) */ char temp; /* temp screen in a temp window, don't save (like user prefs) */ char state; /* temp screen for image render display or fileselect */ char do_draw; /* notifier for drawing edges */ char do_refresh; /* notifier for scale screen, changed screen, etc */ char do_draw_gesture; /* notifier for gesture draw. */ char do_draw_paintcursor; /* notifier for paint cursor draw. */ char do_draw_drag; /* notifier for dragging draw. */ char skip_handling; /* set to delay screen handling after switching back from maximized area */ char scrubbing; /* set when scrubbing to avoid some costly updates */ char pad[1]; struct ARegion *active_region; /* active region that has mouse focus */ struct wmTimer *animtimer; /* if set, screen has timer handler added in window */ void *context; /* context callback */ struct wmTooltipState *tool_tip; /* runtime */ PreviewImage *preview; } bScreen; typedef struct ScrVert { struct ScrVert *next, *prev, *newv; vec2s vec; /* first one used internally, second one for tools */ short flag, editflag; } ScrVert; typedef struct ScrEdge { struct ScrEdge *next, *prev; ScrVert *v1, *v2; short border; /* 1 when at edge of screen */ short flag; int pad; } ScrEdge; typedef struct ScrAreaMap { /* ** NOTE: KEEP ORDER IN SYNC WITH LISTBASES IN bScreen! ** */ ListBase vertbase; /* ScrVert - screens have vertices/edges to define areas */ ListBase edgebase; /* ScrEdge */ ListBase areabase; /* ScrArea */ } ScrAreaMap; typedef struct Panel { /* the part from uiBlock that needs saved in file */ struct Panel *next, *prev; struct PanelType *type; /* runtime */ struct uiLayout *layout; /* runtime for drawing */ char panelname[64], tabname[64]; /* defined as UI_MAX_NAME_STR */ char drawname[64]; /* panelname is identifier for restoring location */ int ofsx, ofsy; /* offset within the region */ int sizex, sizey; /* panel size including children */ int blocksizex, blocksizey; /* panel size excluding children */ short labelofs, pad; short flag, runtime_flag; short control; short snap; int sortorder; /* panels are aligned according to increasing sortorder */ struct Panel *paneltab; /* this panel is tabbed in *paneltab */ void *activedata; /* runtime for panel manipulation */ ListBase children; /* sub panels */ } Panel; /* Notes on Panel Catogories: * * ar->panels_category (PanelCategoryDyn) is a runtime only list of categories collected during draw. * * ar->panels_category_active (PanelCategoryStack) is basically a list of strings (category id's). * * Clicking on a tab moves it to the front of ar->panels_category_active, * If the context changes so this tab is no longer displayed, * then the first-most tab in ar->panels_category_active is used. * * This way you can change modes and always have the tab you last clicked on. */ /* region level tabs */ # # typedef struct PanelCategoryDyn { struct PanelCategoryDyn *next, *prev; char idname[64]; rcti rect; } PanelCategoryDyn; /* region stack of active tabs */ typedef struct PanelCategoryStack { struct PanelCategoryStack *next, *prev; char idname[64]; } PanelCategoryStack; /* uiList dynamic data... */ /* These two Lines with # tell makesdna this struct can be excluded. */ # # typedef struct uiListDyn { int height; /* Number of rows needed to draw all elements. */ int visual_height; /* Actual visual height of the list (in rows). */ int visual_height_min; /* Minimal visual height of the list (in rows). */ int items_len; /* Number of items in collection. */ int items_shown; /* Number of items actually visible after filtering. */ /* Those are temp data used during drag-resize with GRIP button (they are in pixels, the meaningful data is the * difference between resize_prev and resize)... */ int resize; int resize_prev; /* Filtering data. */ int *items_filter_flags; /* items_len length. */ int *items_filter_neworder; /* org_idx -> new_idx, items_len length. */ } uiListDyn; typedef struct uiList { /* some list UI data need to be saved in file */ struct uiList *next, *prev; struct uiListType *type; /* runtime */ char list_id[64]; /* defined as UI_MAX_NAME_STR */ int layout_type; /* How items are layedout in the list */ int flag; int list_scroll; int list_grip; int list_last_len; int list_last_activei; /* Filtering data. */ char filter_byname[64]; /* defined as UI_MAX_NAME_STR */ int filter_flag; int filter_sort_flag; /* Custom sub-classes properties. */ IDProperty *properties; /* Dynamic data (runtime). */ uiListDyn *dyn_data; } uiList; typedef struct TransformOrientation { struct TransformOrientation *next, *prev; char name[64]; /* MAX_NAME */ float mat[3][3]; int pad; } TransformOrientation; typedef struct uiPreview { /* some preview UI data need to be saved in file */ struct uiPreview *next, *prev; char preview_id[64]; /* defined as UI_MAX_NAME_STR */ short height; short pad1[3]; } uiPreview; /* These two lines with # tell makesdna this struct can be excluded. * Should be: #ifndef WITH_GLOBAL_AREA_WRITING */ # # typedef struct ScrGlobalAreaData { /* Global areas have a non-dynamic size. That means, changing the window * size doesn't affect their size at all. However, they can still be * 'collapsed', by changing this value. Ignores DPI (ED_area_global_size_y * and winx/winy don't) */ short cur_fixed_height; /* For global areas, this is the min and max size they can use depending on * if they are 'collapsed' or not. Value is set on area creation and not * touched afterwards. */ short size_min, size_max; short align; /* GlobalAreaAlign */ short flag; /* GlobalAreaFlag */ short pad; } ScrGlobalAreaData; enum GlobalAreaFlag { GLOBAL_AREA_IS_HIDDEN = (1 << 0), }; typedef enum GlobalAreaAlign { GLOBAL_AREA_ALIGN_TOP, GLOBAL_AREA_ALIGN_BOTTOM, } GlobalAreaAlign; typedef struct ScrArea_Runtime { struct bToolRef *tool; char is_tool_set; char _pad0[7]; } ScrArea_Runtime; typedef struct ScrArea { struct ScrArea *next, *prev; ScrVert *v1, *v2, *v3, *v4; /* ordered (bl, tl, tr, br) */ bScreen *full; /* if area==full, this is the parent */ rcti totrct; /* rect bound by v1 v2 v3 v4 */ char spacetype; /* eSpace_Type (SPACE_FOO) */ /* Temporarily used while switching area type, otherwise this should be * SPACE_EMPTY. Also, versioning uses it to nicely replace deprecated * editors. It's been there for ages, name doesn't fit any more... */ char butspacetype; /* eSpace_Type (SPACE_FOO) */ short butspacetype_subtype; short winx, winy; /* size */ char headertype DNA_DEPRECATED;/* OLD! 0=no header, 1= down, 2= up */ char do_refresh; /* private, for spacetype refresh callback */ short flag; short region_active_win; /* index of last used region of 'RGN_TYPE_WINDOW' * runtime variable, updated by executing operators */ char temp, pad; struct SpaceType *type; /* callbacks for this space type */ /* Non-NULL if this area is global. */ ScrGlobalAreaData *global; /* A list of space links (editors) that were open in this area before. When * changing the editor type, we try to reuse old editor data from this list. * The first item is the active/visible one. */ ListBase spacedata; /* SpaceLink */ /* NOTE: This region list is the one from the active/visible editor (first item in * spacedata list). Use SpaceLink.regionbase if it's inactive (but only then)! */ ListBase regionbase; /* ARegion */ ListBase handlers; /* wmEventHandler */ ListBase actionzones; /* AZone */ ScrArea_Runtime runtime; } ScrArea; typedef struct ARegion_Runtime { /* Panel category to use between 'layout' and 'draw'. */ const char *category; } ARegion_Runtime; typedef struct ARegion { struct ARegion *next, *prev; View2D v2d; /* 2D-View scrolling/zoom info (most regions are 2d anyways) */ rcti winrct; /* coordinates of region */ rcti drawrct; /* runtime for partial redraw, same or smaller than winrct */ short winx, winy; /* size */ short visible; /* region is currently visible on screen */ short regiontype; /* window, header, etc. identifier for drawing */ short alignment; /* how it should split */ short flag; /* hide, ... */ float fsize; /* current split size in float (unused) */ short sizex, sizey; /* current split size in pixels (if zero it uses regiontype) */ short do_draw; /* private, cached notifier events */ short do_draw_overlay; /* private, cached notifier events */ short overlap; /* private, set for indicate drawing overlapped */ short flagfullscreen; /* temporary copy of flag settings for clean fullscreen */ short pad1, pad2; struct ARegionType *type; /* callbacks for this region type */ ListBase uiblocks; /* uiBlock */ ListBase panels; /* Panel */ ListBase panels_category_active; /* Stack of panel categories */ ListBase ui_lists; /* uiList */ ListBase ui_previews; /* uiPreview */ ListBase handlers; /* wmEventHandler */ ListBase panels_category; /* Panel categories runtime */ struct wmGizmoMap *gizmo_map; /* gizmo-map of this region */ struct wmTimer *regiontimer; /* blend in/out */ struct wmDrawBuffer *draw_buffer; char *headerstr; /* use this string to draw info */ void *regiondata; /* XXX 2.50, need spacedata equivalent? */ ARegion_Runtime runtime; } ARegion; /* area->flag */ enum { HEADER_NO_PULLDOWN = (1 << 0), // AREA_FLAG_DEPRECATED_1 = (1 << 1), // AREA_FLAG_DEPRECATED_2 = (1 << 2), #ifdef DNA_DEPRECATED_ALLOW AREA_TEMP_INFO = (1 << 3), /* versioned to make slot reusable */ #endif /* update size of regions within the area */ AREA_FLAG_REGION_SIZE_UPDATE = (1 << 3), // AREA_FLAG_DEPRECATED_4 = (1 << 4), // AREA_FLAG_DEPRECATED_5 = (1 << 5), /* used to check if we should switch back to prevspace (of a different type) */ AREA_FLAG_TEMP_TYPE = (1 << 6), /* for temporary fullscreens (file browser, image editor render) that are opened above user set fullscreens */ AREA_FLAG_STACKED_FULLSCREEN = (1 << 7), /* update action zones (even if the mouse is not intersecting them) */ AREA_FLAG_ACTIONZONES_UPDATE = (1 << 8), }; #define EDGEWIDTH 1 #define AREAGRID 4 #define AREAMINX 32 #define HEADERY 26 /* screen->flag */ enum { SCREEN_COLLAPSE_TOPBAR = 1, SCREEN_COLLAPSE_STATUSBAR = 2, }; /* screen->state */ enum { SCREENNORMAL = 0, SCREENMAXIMIZED = 1, /* one editor taking over the screen */ SCREENFULL = 2, /* one editor taking over the screen with no bare-minimum UI elements */ }; /* Panel->flag */ enum { PNL_SELECT = (1 << 0), PNL_CLOSEDX = (1 << 1), PNL_CLOSEDY = (1 << 2), PNL_CLOSED = (PNL_CLOSEDX | PNL_CLOSEDY), /*PNL_TABBED = (1 << 3), */ /*UNUSED*/ PNL_OVERLAP = (1 << 4), PNL_PIN = (1 << 5), PNL_POPOVER = (1 << 6), }; /* Panel->snap - for snapping to screen edges */ #define PNL_SNAP_NONE 0 /* #define PNL_SNAP_TOP 1 */ /* #define PNL_SNAP_RIGHT 2 */ #define PNL_SNAP_BOTTOM 4 /* #define PNL_SNAP_LEFT 8 */ /* #define PNL_SNAP_DIST 9.0 */ /* paneltype flag */ #define PNL_DEFAULT_CLOSED 1 #define PNL_NO_HEADER 2 /* Fallback panel category (only for old scripts which need updating) */ #define PNL_CATEGORY_FALLBACK "Misc" /* uiList layout_type */ enum { UILST_LAYOUT_DEFAULT = 0, UILST_LAYOUT_COMPACT = 1, UILST_LAYOUT_GRID = 2, }; /* uiList flag */ enum { UILST_SCROLL_TO_ACTIVE_ITEM = 1 << 0, /* Scroll list to make active item visible. */ }; /* Value (in number of items) we have to go below minimum shown items to enable auto size. */ #define UI_LIST_AUTO_SIZE_THRESHOLD 1 /* uiList filter flags (dyn_data) */ /* WARNING! Those values are used by integer RNA too, which does not handle well values > INT_MAX... * So please do not use 32nd bit here. */ enum { UILST_FLT_ITEM = 1 << 30, /* This item has passed the filter process successfully. */ }; /* uiList filter options */ enum { UILST_FLT_SHOW = 1 << 0, /* Show filtering UI. */ UILST_FLT_EXCLUDE = UILST_FLT_ITEM, /* Exclude filtered items, *must* use this same value. */ }; /* uiList filter orderby type */ enum { UILST_FLT_SORT_ALPHA = 1 << 0, UILST_FLT_SORT_REVERSE = 1u << 31 /* Special value, bitflag used to reverse order! */ }; #define UILST_FLT_SORT_MASK (((unsigned int)UILST_FLT_SORT_REVERSE) - 1) /* regiontype, first two are the default set */ /* Do NOT change order, append on end. Types are hardcoded needed */ enum { RGN_TYPE_WINDOW = 0, RGN_TYPE_HEADER = 1, RGN_TYPE_CHANNELS = 2, RGN_TYPE_TEMPORARY = 3, RGN_TYPE_UI = 4, RGN_TYPE_TOOLS = 5, RGN_TYPE_TOOL_PROPS = 6, RGN_TYPE_PREVIEW = 7, RGN_TYPE_HUD = 8, }; /* use for function args */ #define RGN_TYPE_ANY -1 /* region alignment */ #define RGN_ALIGN_NONE 0 #define RGN_ALIGN_TOP 1 #define RGN_ALIGN_BOTTOM 2 #define RGN_ALIGN_LEFT 3 #define RGN_ALIGN_RIGHT 4 #define RGN_ALIGN_HSPLIT 5 #define RGN_ALIGN_VSPLIT 6 #define RGN_ALIGN_FLOAT 7 #define RGN_ALIGN_QSPLIT 8 #define RGN_SPLIT_PREV 32 /* region flag */ enum { RGN_FLAG_HIDDEN = (1 << 0), RGN_FLAG_TOO_SMALL = (1 << 1), /* Force delayed reinit of region size data, so that region size is calculated * just big enough to show all its content (if enough space is available). * Note that only ED_region_header supports this right now. */ RGN_FLAG_DYNAMIC_SIZE = (1 << 2), /* Region data is NULL'd on read, never written. */ RGN_FLAG_TEMP_REGIONDATA = (1 << 3), }; /* region do_draw */ #define RGN_DRAW 1 #define RGN_DRAW_PARTIAL 2 #define RGN_DRAWING 4 #define RGN_DRAW_REFRESH_UI 8 /* re-create uiBlock's where possible */ #define RGN_DRAW_NO_REBUILD 16 #endif