/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef DNA_SCREEN_TYPES_H #define DNA_SCREEN_TYPES_H #include "DNA_listBase.h" #include "DNA_vec_types.h" #include "DNA_ID.h" #include "DNA_scriptlink_types.h" struct Scene; struct SpaceType; struct SpaceLink; struct ARegionType; struct bContext; struct wmNotifier; struct wmWindowManager; typedef struct bScreen { ID id; ListBase vertbase, edgebase, areabase; struct Scene *scene; short scenenr, screennr; /* only for pupmenu */ short full, winid; /* winid from WM, starts with 1 */ short do_draw; /* notifier for drawing edges */ short do_refresh; /* notifier for scale screen, changed screen, etc */ short do_gesture; /* notifier for gesture draw. */ short pad[3]; short mainwin; /* screensize subwindow, for screenedges and global menus */ short subwinactive; /* active subwindow */ short handler[8]; /* similar to space handler */ } bScreen; typedef struct ScrVert { struct ScrVert *next, *prev, *newv; vec2s vec; int flag; } ScrVert; typedef struct ScrEdge { struct ScrEdge *next, *prev; ScrVert *v1, *v2; short border; /* 1 when at edge of screen */ short flag; int pad; } ScrEdge; #ifndef DNA_USHORT_FIX #define DNA_USHORT_FIX /** * @deprecated This typedef serves to avoid badly typed functions when * @deprecated compiling while delivering a proper dna.c. Do not use * @deprecated it in any case. */ typedef unsigned short dna_ushort_fix; #endif typedef struct Panel { /* the part from uiBlock that needs saved in file */ struct Panel *next, *prev; char panelname[64], tabname[64]; /* defined as UI_MAX_NAME_STR */ char drawname[64]; /* panelname is identifier for restoring location */ short ofsx, ofsy, sizex, sizey; short flag, active; /* active= used currently by a uiBlock */ short control; short snap; short old_ofsx, old_ofsy; /* for stow */ int sortcounter; /* when sorting panels, it uses this to put new ones in right place */ struct Panel *paneltab; /* this panel is tabbed in *paneltab */ } Panel; typedef struct ScrArea { struct ScrArea *next, *prev; ScrVert *v1, *v2, *v3, *v4; bScreen *full; /* if area==full, this is the parent */ rcti totrct; /* rect bound by v1 v2 v3 v4 */ char spacetype, butspacetype; /* SPACE_..., butspacetype is button arg */ short winx, winy; /* size */ short headertype; /* OLD! 0=no header, 1= down, 2= up */ short headbutlen, headbutofs; /* OLD! */ short cursor, flag; ScriptLink scriptlink; struct SpaceType *type; /* callbacks for this space type */ ListBase spacedata; ListBase uiblocks; ListBase panels; ListBase regionbase; /* ARegion */ ListBase handlers; /* wmEventHandler */ ListBase actionzones; /* AZone */ } ScrArea; typedef struct ARegion { struct ARegion *next, *prev; rcti winrct; short swinid; short regiontype; /* window, header, etc. identifier for drawing */ short alignment; /* how it should split */ short size; /* current split size in pixels */ short minsize; /* set by spacedata's region init */ short flag; /* hide, ... */ float fsize; /* current split size in float */ int pad; short do_draw, do_refresh; /* cached notifier events */ struct ARegionType *type; /* callbacks for this region type */ ListBase handlers; } ARegion; /* area->flag */ #define HEADER_NO_PULLDOWN 1 #define AREA_FLAG_DRAWJOINTO 2 #define AREA_FLAG_DRAWJOINFROM 4 /* If you change EDGEWIDTH, also do the global arrat edcol[] */ #define EDGEWIDTH 1 #define AREAGRID 4 #define AREAMINX 32 #define HEADERY 26 #define AREAMINY (HEADERY+EDGEWIDTH) #define HEADERDOWN 1 #define HEADERTOP 2 #define SCREENNORMAL 0 #define SCREENFULL 1 #define SCREENAUTOPLAY 2 /* sa->win_swap */ #define WIN_FRONT_OK 1 #define WIN_BACK_OK 2 #define WIN_EQUAL 3 #define L_SCROLL 1 /* left scrollbar */ #define R_SCROLL 2 #define VERT_SCROLL 3 #define T_SCROLL 4 #define B_SCROLL 8 #define HOR_SCROLL 12 #define B_SCROLLO 16 /* special hack for outliner hscroll - prevent hanging */ #define HOR_SCROLLO 20 /* in older versions of blender */ /* Panel->snap - for snapping to screen edges */ #define PNL_SNAP_NONE 0 #define PNL_SNAP_TOP 1 #define PNL_SNAP_RIGHT 2 #define PNL_SNAP_BOTTOM 4 #define PNL_SNAP_LEFT 8 #define PNL_SNAP_DIST 9.0 /* screen handlers */ #define SCREEN_MAXHANDLER 8 #define SCREEN_HANDLER_ANIM 1 #define SCREEN_HANDLER_PYTHON 2 #define SCREEN_HANDLER_VERSE 3 /* regiontype, first two are the default set */ #define RGN_TYPE_WINDOW 0 #define RGN_TYPE_HEADER 1 /* region alignment */ #define RGN_ALIGN_NONE 0 #define RGN_ALIGN_TOP 1 #define RGN_ALIGN_BOTTOM 2 #define RGN_ALIGN_LEFT 3 #define RGN_ALIGN_RIGHT 4 #define RGN_ALIGN_HSPLIT 5 #define RGN_ALIGN_VSPLIT 6 /* region flag */ #define RGN_FLAG_HIDDEN 1 #define RGN_FLAG_TOO_SMALL 2 #endif