/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef DNA_SEQUENCE_TYPES_H #define DNA_SEQUENCE_TYPES_H /** \file DNA_sequence_types.h * \ingroup DNA * \since mar-2001 * \author nzc */ #include "DNA_listBase.h" #include "DNA_vec_types.h" struct Ipo; struct Scene; struct bSound; /* strlens; 80= FILE_MAXFILE, 160= FILE_MAXDIR */ typedef struct StripElem { char name[80]; int orig_width, orig_height; } StripElem; typedef struct StripCrop { int top; int bottom; int left; int right; } StripCrop; typedef struct StripTransform { int xofs; int yofs; } StripTransform; typedef struct StripColorBalance { float lift[3]; float gamma[3]; float gain[3]; int flag; int pad; // float exposure; // float saturation; } StripColorBalance; typedef struct StripProxy { char dir[160]; char file[80]; struct anim *anim; short size; short quality; int pad; } StripProxy; typedef struct Strip { struct Strip *next, *prev; int rt, len, us, done; int startstill, endstill; StripElem *stripdata; char dir[160]; StripProxy *proxy; StripCrop *crop; StripTransform *transform; StripColorBalance *color_balance; } Strip; typedef struct PluginSeq { char name[256]; void *handle; char *pname; int vars, version; void *varstr; float *cfra; float data[32]; void *instance_private_data; void **current_private_data; void (*doit)(void); void (*callback)(void); } PluginSeq; /* The sequence structure is the basic struct used by any strip. each of the strips uses a different sequence structure.*/ /* WATCH IT: first part identical to ID (for use in ipo's) */ typedef struct Sequence { struct Sequence *next, *prev; void *tmp; /* tmp var for copying, and tagging for linked selection */ void *lib; /* needed (to be like ipo), else it will raise libdata warnings, this should never be used */ char name[24]; /* SEQ_NAME_MAXSTR - name, set by default and needs to be unique, for RNA paths */ int flag, type; /*flags bitmap (see below) and the type of sequence*/ int len; /* the length of the contense of this strip - before handles are applied */ int start, startofs, endofs; int startstill, endstill; int machine, depth; /*machine - the strip channel, depth - the depth in the sequence when dealing with metastrips */ int startdisp, enddisp; /*starting and ending points in the sequence*/ float sat, pad; float mul, handsize; /* is sfra needed anymore? - it looks like its only used in one place */ int sfra; /* starting frame according to the timeline of the scene. */ int anim_preseek; Strip *strip; struct Ipo *ipo; // xxx depreceated... old animation system struct Scene *scene; struct Object *scene_camera; /* override scene camera */ struct anim *anim; float effect_fader; float speed_fader; PluginSeq *plugin; /* pointers for effects: */ struct Sequence *seq1, *seq2, *seq3; ListBase seqbase; /* list of strips for metastrips */ struct bSound *sound; /* the linked "bSound" object */ void *scene_sound; float volume; float level, pan; /* level in dB (0=full), pan -1..1 */ int scenenr; /* for scene selection */ int multicam_source; /* for multicam source selection */ float strobe; void *effectdata; /* Struct pointer for effect settings */ int anim_startofs; /* only use part of animation file */ int anim_endofs; /* is subtle different to startofs / endofs */ int blend_mode; float blend_opacity; } Sequence; typedef struct MetaStack { struct MetaStack *next, *prev; ListBase *oldbasep; Sequence *parseq; } MetaStack; typedef struct Editing { ListBase *seqbasep; /* pointer to the current list of seq's being edited (can be within a meta strip) */ ListBase seqbase; /* pointer to the top-most seq's */ ListBase metastack; /* Context vars, used to be static */ Sequence *act_seq; char act_imagedir[256]; char act_sounddir[256]; int over_ofs, over_cfra; int over_flag, pad; rctf over_border; } Editing; /* ************* Effect Variable Structs ********* */ typedef struct WipeVars { float edgeWidth,angle; short forward, wipetype; } WipeVars; typedef struct GlowVars { float fMini; /* Minimum intensity to trigger a glow */ float fClamp; float fBoost; /* Amount to multiply glow intensity */ float dDist; /* Radius of glow blurring */ int dQuality; int bNoComp; /* SHOW/HIDE glow buffer */ } GlowVars; typedef struct TransformVars { float ScalexIni; float ScaleyIni; float ScalexFin; /* deprecated - old transform strip */ float ScaleyFin; /* deprecated - old transform strip */ float xIni; float xFin; /* deprecated - old transform strip */ float yIni; float yFin; /* deprecated - old transform strip */ float rotIni; float rotFin; /* deprecated - old transform strip */ int percent; int interpolation; int uniform_scale; /* preserve aspect/ratio when scaling */ } TransformVars; typedef struct SolidColorVars { float col[3]; float pad; } SolidColorVars; typedef struct SpeedControlVars { float * frameMap; float globalSpeed; int flags; int length; int lastValidFrame; } SpeedControlVars; #define SELECT 1 /* Editor->over_flag */ #define SEQ_EDIT_OVERLAY_SHOW 1 #define SEQ_EDIT_OVERLAY_ABS 2 #define SEQ_STRIP_OFSBOTTOM 0.2f #define SEQ_STRIP_OFSTOP 0.8f /* SpeedControlVars->flags */ #define SEQ_SPEED_INTEGRATE 1 #define SEQ_SPEED_BLEND 2 #define SEQ_SPEED_COMPRESS_IPO_Y 4 /* ***************** SEQUENCE ****************** */ #define SEQ_NAME_MAXSTR 24 /* seq->flag */ #define SEQ_LEFTSEL (1<<1) #define SEQ_RIGHTSEL (1<<2) #define SEQ_OVERLAP (1<<3) #define SEQ_FILTERY (1<<4) #define SEQ_MUTE (1<<5) #define SEQ_MAKE_PREMUL (1<<6) #define SEQ_REVERSE_FRAMES (1<<7) #define SEQ_IPO_FRAME_LOCKED (1<<8) #define SEQ_EFFECT_NOT_LOADED (1<<9) #define SEQ_FLAG_DELETE (1<<10) #define SEQ_FLIPX (1<<11) #define SEQ_FLIPY (1<<12) #define SEQ_MAKE_FLOAT (1<<13) #define SEQ_LOCK (1<<14) #define SEQ_USE_PROXY (1<<15) #define SEQ_USE_TRANSFORM (1<<16) #define SEQ_USE_CROP (1<<17) #define SEQ_USE_COLOR_BALANCE (1<<18) #define SEQ_USE_PROXY_CUSTOM_DIR (1<<19) #define SEQ_USE_PROXY_CUSTOM_FILE (1<<21) #define SEQ_USE_EFFECT_DEFAULT_FADE (1<<22) #define SEQ_INVALID_EFFECT (1<<31) /* convenience define for all selection flags */ #define SEQ_ALLSEL (SELECT+SEQ_LEFTSEL+SEQ_RIGHTSEL) /* deprecated, dont use a flag anymore*/ /*#define SEQ_ACTIVE 1048576*/ #define SEQ_COLOR_BALANCE_INVERSE_GAIN 1 #define SEQ_COLOR_BALANCE_INVERSE_GAMMA 2 #define SEQ_COLOR_BALANCE_INVERSE_LIFT 4 /* seq->type WATCH IT: SEQ_EFFECT BIT is used to determine if this is an effect strip!!! */ #define SEQ_IMAGE 0 #define SEQ_META 1 #define SEQ_SCENE 2 #define SEQ_MOVIE 3 #define SEQ_RAM_SOUND 4 #define SEQ_HD_SOUND 5 #define SEQ_SOUND 4 #define SEQ_EFFECT 8 #define SEQ_CROSS 8 #define SEQ_ADD 9 #define SEQ_SUB 10 #define SEQ_ALPHAOVER 11 #define SEQ_ALPHAUNDER 12 #define SEQ_GAMCROSS 13 #define SEQ_MUL 14 #define SEQ_OVERDROP 15 #define SEQ_PLUGIN 24 #define SEQ_WIPE 25 #define SEQ_GLOW 26 #define SEQ_TRANSFORM 27 #define SEQ_COLOR 28 #define SEQ_SPEED 29 #define SEQ_MULTICAM 30 #define SEQ_ADJUSTMENT 31 #define SEQ_EFFECT_MAX 31 #define STRIPELEM_FAILED 0 #define STRIPELEM_OK 1 #define STRIPELEM_PREVIEW_DONE 1 #define SEQ_BLEND_REPLACE 0 /* all other BLEND_MODEs are simple SEQ_EFFECT ids and therefore identical to the table above. (Only those effects that handle _exactly_ two inputs, otherwise, you can't really blend, right :) !) */ #define SEQ_HAS_PATH(_seq) (ELEM5((_seq)->type, SEQ_MOVIE, SEQ_IMAGE, SEQ_SOUND, SEQ_RAM_SOUND, SEQ_HD_SOUND)) #endif