/** * blenlib/DNA_sequence_types.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef DNA_SEQUENCE_TYPES_H #define DNA_SEQUENCE_TYPES_H #include "DNA_listBase.h" /* needed for sound support */ #include "DNA_sound_types.h" struct Ipo; struct Scene; /* strlens; 80= FILE_MAXFILE, 160= FILE_MAXDIR */ typedef struct StripElem { char name[80]; struct ImBuf *ibuf; struct StripElem *se1, *se2, *se3; short ok; unsigned char isneeded; unsigned char pad; int nr; } StripElem; typedef struct Strip { struct Strip *next, *prev; int rt, len, us, done; StripElem *stripdata; char dir[160]; int orx, ory; } Strip; typedef struct PluginSeq { char name[256]; void *handle; char *pname; int vars, version; void *varstr; float *cfra; float data[32]; void *instance_private_data; void **current_private_data; void (*doit)(void); void (*callback)(void); } PluginSeq; /* The sequence structure is the basic struct used by any strip. each of the strips uses a different sequence structure.*/ /* WATCH IT: first part identical to ID (for use in ipo's) */ typedef struct Sequence { struct Sequence *next, *prev, *newseq; void *lib; char name[24]; short flag, type; /*flags bitmap (see below) and the type of sequence*/ int len; int start, startofs, endofs; int startstill, endstill; int machine, depth; int startdisp, enddisp; /*starting and ending points in the sequence*/ float mul, handsize; int sfra; /* starting frame according to the timeline of the scene */ Strip *strip; StripElem *curelem; struct Ipo *ipo; struct Scene *scene; struct anim *anim; float facf0, facf1; PluginSeq *plugin; /* pointers for effects: */ struct Sequence *seq1, *seq2, *seq3; /* meta */ ListBase seqbase; struct bSound *sound; /* the linked "bSound" object */ struct hdaudio *hdaudio; /* external hdaudio object */ float level, pan; /* level in dB (0=full), pan -1..1 */ int curpos; /* last sample position in audio_fill() */ float strobe; void *effectdata; /* Struct pointer for effect settings */ int anim_preseek; int pad; } Sequence; typedef struct MetaStack { struct MetaStack *next, *prev; ListBase *oldbasep; Sequence *parseq; } MetaStack; typedef struct Editing { ListBase *seqbasep; ListBase seqbase; ListBase metastack; short flag; short pad; int rt; } Editing; /* ************* Effect Variable Structs ********* */ typedef struct WipeVars { float edgeWidth,angle; short forward, wipetype; } WipeVars; typedef struct GlowVars { float fMini; /* Minimum intensity to trigger a glow */ float fClamp; float fBoost; /* Amount to multiply glow intensity */ float dDist; /* Radius of glow blurring */ int dQuality; int bNoComp; /* SHOW/HIDE glow buffer */ } GlowVars; typedef struct TransformVars { float ScalexIni; float ScaleyIni; float ScalexFin; float ScaleyFin; float xIni; float xFin; float yIni; float yFin; float rotIni; float rotFin; } TransformVars; /* ***************** SEQUENCE ****************** */ /* seq->flag */ #define SEQ_LEFTSEL 2 #define SEQ_RIGHTSEL 4 #define SEQ_OVERLAP 8 #define SEQ_FILTERY 16 #define SEQ_MUTE 32 #define SEQ_MAKE_PREMUL 64 #define SEQ_REVERSE_FRAMES 128 #define SEQ_IPO_FRAME_LOCKED 256 #define SEQ_EFFECT_NOT_LOADED 512 /* seq->type WATCH IT: SEQ_EFFECT BIT is used to determine if this is an effect strip!!! */ #define SEQ_IMAGE 0 #define SEQ_META 1 #define SEQ_SCENE 2 #define SEQ_MOVIE 3 #define SEQ_RAM_SOUND 4 #define SEQ_HD_SOUND 5 #define SEQ_MOVIE_AND_HD_SOUND 6 /* helper for add_sequence */ #define SEQ_EFFECT 8 #define SEQ_CROSS 8 #define SEQ_ADD 9 #define SEQ_SUB 10 #define SEQ_ALPHAOVER 11 #define SEQ_ALPHAUNDER 12 #define SEQ_GAMCROSS 13 #define SEQ_MUL 14 #define SEQ_OVERDROP 15 #define SEQ_PLUGIN 24 #define SEQ_WIPE 25 #define SEQ_GLOW 26 #define SEQ_TRANSFORM 27 #endif