/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup DNA */ #pragma once #include "DNA_ID.h" #include "DNA_customdata_types.h" typedef struct Simulation { ID id; struct AnimData *adt; /* animation data (must be immediately after id) */ struct bNodeTree *nodetree; uint32_t flag; /** This is the frame in scene time, that the states correspond to. */ float current_frame; /** Time since the start of the simulation in simulation time (which might differ from scene * time). */ float current_simulation_time; char _pad[4]; /** List containing SimulationState objects. */ struct ListBase states; /** List containing SimulationDependency objects. */ struct ListBase dependencies; } Simulation; typedef struct SimulationState { struct SimulationState *next; struct SimulationState *prev; char *type; char *name; } SimulationState; typedef struct ParticleSimulationState { SimulationState head; /** Contains the state of the particles at time Simulation->current_frame. */ int32_t tot_particles; int32_t next_particle_id; struct CustomData attributes; } ParticleSimulationState; typedef struct ParticleMeshEmitterSimulationState { SimulationState head; float last_birth_time; char _pad[4]; } ParticleMeshEmitterSimulationState; /** Stores a reference to data that the simulation depends on. This is partially derived from the * simulation node tree. */ typedef struct SimulationDependency { struct SimulationDependency *next; struct SimulationDependency *prev; struct ID *id; int32_t handle; uint32_t flag; } SimulationDependency; /* Simulation.flag */ enum { SIM_DS_EXPAND = (1 << 0), }; /* SimulationDependency.flag */ enum { SIM_DEPENDS_ON_TRANSFORM = (1 << 0), SIM_DEPENDS_ON_GEOMETRY = (1 << 1), }; #define SIM_TYPE_NAME_PARTICLE_SIMULATION "Particle Simulation" #define SIM_TYPE_NAME_PARTICLE_MESH_EMITTER "Particle Mesh Emitter"