/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Daniel Genrich (Genscher) * * ***** END GPL LICENSE BLOCK ***** */ /** \file DNA_smoke_types.h * \ingroup DNA */ #ifndef __DNA_SMOKE_TYPES_H__ #define __DNA_SMOKE_TYPES_H__ /* flags */ #define MOD_SMOKE_HIGHRES (1<<1) /* enable high resolution */ #define MOD_SMOKE_DISSOLVE (1<<2) /* let smoke dissolve */ #define MOD_SMOKE_DISSOLVE_LOG (1<<3) /* using 1/x for dissolve */ #define MOD_SMOKE_HIGH_SMOOTH (1<<5) /* smoothens high res emission*/ #define MOD_SMOKE_FILE_LOAD (1<<6) /* flag for file load */ /* noise */ #define MOD_SMOKE_NOISEWAVE (1<<0) #define MOD_SMOKE_NOISEFFT (1<<1) #define MOD_SMOKE_NOISECURL (1<<2) /* viewsettings */ #define MOD_SMOKE_VIEW_SHOWBIG (1<<0) /* cache compression */ #define SM_CACHE_LIGHT 0 #define SM_CACHE_HEAVY 1 /* domain border collision */ #define SM_BORDER_OPEN 0 #define SM_BORDER_VERTICAL 1 #define SM_BORDER_CLOSED 2 /* collision types */ #define SM_COLL_STATIC 0 #define SM_COLL_RIGID 1 #define SM_COLL_ANIMATED 2 typedef struct SmokeDomainSettings { struct SmokeModifierData *smd; /* for fast RNA access */ struct FLUID_3D *fluid; struct Group *fluid_group; struct Group *eff_group; // UNUSED struct Group *coll_group; // collision objects group struct WTURBULENCE *wt; // WTURBULENCE object, if active struct GPUTexture *tex; struct GPUTexture *tex_wt; struct GPUTexture *tex_shadow; float *shadow; float p0[3]; /* start point of BB */ float p1[3]; /* end point of BB */ float dx; /* edge length of one cell */ float omega; /* smoke color - from 0 to 1 */ float temp; /* fluid temperature */ float tempAmb; /* ambient temperature */ float alpha; float beta; float scale; /* largest domain size */ int res[3]; /* domain resolution */ int amplify; /* wavelet amplification */ int maxres; /* longest axis on the BB gets this resolution assigned */ int flags; /* show up-res or low res, etc */ int viewsettings; short noise; /* noise type: wave, curl, anisotropic */ short diss_percent; int diss_speed;/* in frames */ float strength; int res_wt[3]; float dx_wt; int v3dnum; int cache_comp; int cache_high_comp; /* Smoke uses only one cache from now on (index [0]), but keeping the array for now for reading old files. */ struct PointCache *point_cache[2]; /* definition is in DNA_object_force.h */ struct ListBase ptcaches[2]; struct EffectorWeights *effector_weights; int border_collisions; /* How domain border collisions are handled */ float time_scale; float vorticity; int pad2; } SmokeDomainSettings; /* inflow / outflow */ /* type */ #define MOD_SMOKE_FLOW_TYPE_OUTFLOW (1<<1) /* flags */ #define MOD_SMOKE_FLOW_ABSOLUTE (1<<1) /*old style emission*/ #define MOD_SMOKE_FLOW_INITVELOCITY (1<<2) /* passes particles speed to the smoke */ typedef struct SmokeFlowSettings { struct SmokeModifierData *smd; /* for fast RNA access */ struct ParticleSystem *psys; float density; float temp; /* delta temperature (temp - ambient temp) */ float velocity[2]; /* UNUSED, velocity taken from particles */ float vel_multi; // Multiplier for particle velocity float vgrp_heat_scale[2]; /* min and max scaling for vgroup_heat */ short vgroup_flow; /* where inflow/outflow happens - red=1=action */ short vgroup_density; short vgroup_heat; short type; /* inflow =0 or outflow = 1 */ int flags; /* absolute emission etc*/ } SmokeFlowSettings; // struct BVHTreeFromMesh *bvh; // float mat[4][4]; // float mat_old[4][4]; /* collision objects (filled with smoke) */ typedef struct SmokeCollSettings { struct SmokeModifierData *smd; /* for fast RNA access */ struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */ float *points; float *points_old; float *vel; // UNUSED int *tridivs; float mat[4][4]; float mat_old[4][4]; int numpoints; int numverts; // check if mesh changed int numtris; float dx; /* global domain cell length taken from (scale / resolution) */ short type; // static = 0, rigid = 1, dynamic = 2 short pad; int pad2; } SmokeCollSettings; #endif