/** * blenlib/DNA_space_types.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef DNA_SPACE_TYPES_H #define DNA_SPACE_TYPES_H #include "DNA_listBase.h" #include "DNA_vec_types.h" #include "DNA_oops_types.h" /* for TreeStoreElem */ #include "DNA_image_types.h" /* ImageUser */ /* Hum ... Not really nice... but needed for spacebuts. */ #include "DNA_view2d_types.h" struct ID; struct Text; struct Script; struct ImBuf; struct Image; struct SpaceIpo; struct BlendHandle; struct RenderInfo; struct bNodeTree; struct uiBlock; struct FileList; struct bGPdata; struct bDopeSheet; struct FileSelectParams; struct wmOperator; struct wmTimer; /** * The base structure all the other spaces * are derived (implicitly) from. Would be * good to make this explicit. */ typedef struct SpaceLink { struct SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; /* XXX depricate this */ short blockhandler[8]; /* XXX depricate this */ } SpaceLink; typedef struct SpaceInfo { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; short blockhandler[8]; } SpaceInfo; /* 'Graph' Editor (formerly known as the IPO Editor) */ // XXX for now, we keep all old data... typedef struct SpaceIpo { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; short blockhandler[8]; View2D v2d; /* depricated, copied to region */ // 'IPO keys' - vertical lines for //ListBase ipokey; // XXX it's not clear how these will come back yet //short showkey; // XXX this doesn't need to be restored until ipokeys come back struct bDopeSheet *ads; /* settings for filtering animation data (NOTE: we use a pointer due to code-linking issues) */ short mode; /* mode for the Graph editor (eGraphEdit_Mode) */ short flag; /* settings for Graph editor */ short autosnap; /* time-transform autosnapping settings for Graph editor (eAnimEdit_AutoSnap in DNA_action_types.h) */ char pin, lock; } SpaceIpo; typedef struct SpaceButs { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; short blockhandler[8]; struct RenderInfo *ri; short cursens, curact; short align, tabo; /* align for panels, tab is old tab */ View2D v2d; /* depricated, copied to region */ short mainb, menunr; /* texnr and menunr have to remain shorts */ short pin, mainbo; void *lockpoin; short texnr; char texfrom, showgroup; short modeltype; short scriptblock; short scaflag; short re_align; short oldkeypress; /* for keeping track of the sub tab key cycling */ char pad, flag; char texact, tab[7]; /* storing tabs for each context */ } SpaceButs; typedef struct SpaceSeq { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; short blockhandler[8]; View2D v2d; /* depricated, copied to region */ float xof, yof; /* offset for drawing the image preview */ short mainb, pad; short chanshown; short zebra; int flag; float zoom; struct bGPdata *gpd; /* grease-pencil data */ } SpaceSeq; typedef struct SpaceFile { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; int pad; struct FileSelectParams *params; /* config and input for file select */ struct FileList *files; /* holds the list of files to show */ /* operator that is invoking fileselect op->exec() will be called on the 'Load' button. if operator provides op->cancel(), then this will be invoked on the cancel button. */ struct wmOperator *op; struct wmTimer *loadimage_timer; /* view settings - XXX - move into own struct */ short prv_w; short prv_h; short tile_w; short tile_h; short tile_border_x; short tile_border_y; short prv_border_x; short prv_border_y; } SpaceFile; typedef struct SpaceOops { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; short blockhandler[8]; View2D v2d; /* depricated, copied to region */ ListBase oops; short pin, visiflag, flag, rt; void *lockpoin; ListBase tree; struct TreeStore *treestore; /* search stuff */ char search_string[32]; struct TreeStoreElem search_tse; int search_flags, do_; short type, outlinevis, storeflag; short deps_flags; /* RNA */ char *rnapath; } SpaceOops; typedef struct SpaceImage { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; short blockhandler[8]; struct Image *image; struct ImageUser iuser; struct CurveMapping *cumap; short menunr, imanr, pad2; short curtile; /* the currently active tile of the image when tile is enabled, is kept in sync with the active faces tile */ int flag; short imtypenr, lock; short pin, pad3; char dt_uv; /* UV draw type */ char sticky; /* sticky selection type */ char dt_uvstretch; char pad; float xof, yof; /* user defined offset, image is centered */ float zoom, pad4; /* user defined zoom level */ float centx, centy; /* storage for offset while render drawing */ struct bGPdata *gpd; /* grease pencil data */ } SpaceImage; typedef struct SpaceNla { struct SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; short blockhandler[8]; short menunr, lock; short autosnap; /* this uses the same settings as autosnap for Action Editor */ short flag; View2D v2d; /* depricated, copied to region */ } SpaceNla; typedef struct SpaceText { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; short blockhandler[8]; struct Text *text; int top, viewlines; short flags, menunr; int font_id; int lheight; int left; int showlinenrs; int tabnumber; int currtab_set; int showsyntax; int overwrite; float pix_per_line; struct rcti txtscroll, txtbar; int wordwrap, doplugins; } SpaceText; typedef struct Script { ID id; void *py_draw; void *py_event; void *py_button; void *py_browsercallback; void *py_globaldict; int flags, lastspace; char scriptname[256]; /* store the script file here so we can re-run it on loading blender, if "Enable Scripts" is on */ char scriptarg[256]; } Script; #define SCRIPT_SET_NULL(_script) _script->py_draw = _script->py_event = _script->py_button = _script->py_browsercallback = _script->py_globaldict = NULL; _script->flags = 0; #define SCRIPT_RUNNING 0x01 #define SCRIPT_GUI 0x02 #define SCRIPT_FILESEL 0x04 typedef struct SpaceScript { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; struct Script *script; short flags, menunr; int pad1; void *but_refs; } SpaceScript; typedef struct SpaceTime { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; View2D v2d; /* depricated, copied to region */ int flag, redraws; } SpaceTime; typedef struct SpaceNode { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; short blockhandler[8]; View2D v2d; /* depricated, copied to region */ struct ID *id, *from; /* context, no need to save in file? well... pinning... */ short flag, menunr; /* menunr: browse id block in header */ float aspect; void *curfont; float xof, yof; /* offset for drawing the backdrop */ struct bNodeTree *nodetree, *edittree; int treetype, pad; /* treetype: as same nodetree->type */ struct bGPdata *gpd; /* grease-pencil data */ } SpaceNode; /* snode->flag */ #define SNODE_BACKDRAW 2 #define SNODE_DISPGP 4 typedef struct SpaceImaSel { SpaceLink *next, *prev; ListBase regionbase; /* storage of regions for inactive spaces */ int spacetype; float blockscale; short blockhandler[8]; View2D v2d; /* depricated, copied to region */ struct FileList *files; /* specific stuff for drawing */ char title[24]; char dir[240]; char file[80]; short type, menu, flag, sort; void *curfont; int active_file; int numtilesx; int numtilesy; int selstate; struct rcti viewrect; struct rcti bookmarkrect; float scrollpos; /* current position of scrollhandle */ float scrollheight; /* height of the scrollhandle */ float scrollarea; /* scroll region, scrollpos is from 0 to scrollarea */ float aspect; unsigned short retval; /* event */ short ipotype; short filter; short active_bookmark; short pad, pad1; /* view settings */ short prv_w; short prv_h; /* one day we'll add unions to dna */ void (*returnfunc)(char *); void (*returnfunc_event)(unsigned short); void (*returnfunc_args)(char *, void *, void *); void *arg1, *arg2; short *menup; /* pointer to menu result or ID browsing */ char *pupmenu; /* optional menu in header */ struct ImBuf *img; } SpaceImaSel; /* view3d Now in DNA_view3d_types.h */ /* **************** SPACE DEFINES ********************* */ /* button defines */ /* warning: the values of these defines are used in sbuts->tabs[7] */ /* sbuts->mainb new */ #define CONTEXT_SCENE 0 #define CONTEXT_OBJECT 1 #define CONTEXT_TYPES 2 #define CONTEXT_SHADING 3 #define CONTEXT_EDITING 4 #define CONTEXT_SCRIPT 5 #define CONTEXT_LOGIC 6 /* sbuts->mainb old */ #define BUTS_VIEW 0 #define BUTS_LAMP 1 #define BUTS_MAT 2 #define BUTS_TEX 3 #define BUTS_ANIM 4 #define BUTS_WORLD 5 #define BUTS_RENDER 6 #define BUTS_EDIT 7 #define BUTS_GAME 8 #define BUTS_FPAINT 9 #define BUTS_RADIO 10 #define BUTS_SCRIPT 11 #define BUTS_SOUND 12 #define BUTS_CONSTRAINT 13 #define BUTS_EFFECTS 14 /* sbuts->tab new */ #define TAB_SHADING_MAT 0 #define TAB_SHADING_TEX 1 #define TAB_SHADING_RAD 2 #define TAB_SHADING_WORLD 3 #define TAB_SHADING_LAMP 4 #define TAB_OBJECT_OBJECT 0 #define TAB_OBJECT_PHYSICS 1 #define TAB_OBJECT_PARTICLE 2 #define TAB_SCENE_RENDER 0 #define TAB_SCENE_WORLD 1 #define TAB_SCENE_ANIM 2 #define TAB_SCENE_SOUND 3 #define TAB_SCENE_SEQUENCER 4 /* sbuts->flag */ #define SB_PRV_OSA 1 /* sbuts->align */ #define BUT_HORIZONTAL 1 #define BUT_VERTICAL 2 /* sbuts->scaflag */ #define BUTS_SENS_SEL 1 #define BUTS_SENS_ACT 2 #define BUTS_SENS_LINK 4 #define BUTS_CONT_SEL 8 #define BUTS_CONT_ACT 16 #define BUTS_CONT_LINK 32 #define BUTS_ACT_SEL 64 #define BUTS_ACT_ACT 128 #define BUTS_ACT_LINK 256 #define BUTS_SENS_STATE 512 #define BUTS_ACT_STATE 1024 /* these values need to be hardcoded in structs, dna does not recognize defines */ /* also defined in BKE */ #define FILE_MAXDIR 160 #define FILE_MAXFILE 80 #define FILE_MAX 240 /* filesel types */ #define FILE_UNIX 8 #define FILE_BLENDER 8 /* dont display relative paths */ #define FILE_SPECIAL 9 #define FILE_LOADLIB 1 #define FILE_MAIN 2 #define FILE_LOADFONT 3 /* sfile->flag and simasel->flag */ #define FILE_SHOWSHORT 1 #define FILE_STRINGCODE 2 #define FILE_LINK 4 #define FILE_HIDE_DOT 8 #define FILE_AUTOSELECT 16 #define FILE_ACTIVELAY 32 #define FILE_ATCURSOR 64 #define FILE_SYNCPOSE 128 #define FILE_FILTER 256 #define FILE_BOOKMARKS 512 /* sfile->sort */ #define FILE_SORTALPHA 0 #define FILE_SORTDATE 1 #define FILE_SORTSIZE 2 #define FILE_SORTEXTENS 3 /* files in filesel list: 2=ACTIVE */ #define HILITE 1 #define BLENDERFILE 4 #define PSXFILE 8 #define IMAGEFILE 16 #define MOVIEFILE 32 #define PYSCRIPTFILE 64 #define FTFONTFILE 128 #define SOUNDFILE 256 #define TEXTFILE 512 #define MOVIEFILE_ICON 1024 /* movie file that preview can't load */ #define FOLDERFILE 2048 /* represents folders for filtering */ /* SpaceImage->dt_uv */ #define SI_UVDT_OUTLINE 0 #define SI_UVDT_DASH 1 #define SI_UVDT_BLACK 2 #define SI_UVDT_WHITE 3 /* SpaceImage->dt_uvstretch */ #define SI_UVDT_STRETCH_ANGLE 0 #define SI_UVDT_STRETCH_AREA 1 /* SpaceImage->sticky * Note DISABLE should be 0, however would also need to re-arrange icon order, * also, sticky loc is the default mode so this means we dont need to 'do_versons' */ #define SI_STICKY_LOC 0 #define SI_STICKY_DISABLE 1 #define SI_STICKY_VERTEX 2 /* SpaceImage->flag */ #define SI_BE_SQUARE 1<<0 #define SI_EDITTILE 1<<1 #define SI_CLIP_UV 1<<2 #define SI_DRAWTOOL 1<<3 #define SI_DEPRECATED1 1<<4 /* stick UVs to others in the same location */ #define SI_DRAWSHADOW 1<<5 #define SI_SELACTFACE 1<<6 /* deprecated */ #define SI_DEPRECATED2 1<<7 #define SI_DEPRECATED3 1<<8 /* stick UV selection to mesh vertex (UVs wont always be touching) */ #define SI_COORDFLOATS 1<<9 #define SI_PIXELSNAP 1<<10 #define SI_LIVE_UNWRAP 1<<11 #define SI_USE_ALPHA 1<<12 #define SI_SHOW_ALPHA 1<<13 #define SI_SHOW_ZBUF 1<<14 /* next two for render window dislay */ #define SI_PREVSPACE 1<<15 #define SI_FULLWINDOW 1<<16 #define SI_DEPRECATED4 1<<17 #define SI_DEPRECATED5 1<<18 /* this means that the image is drawn until it reaches the view edge, * in the image view, its unrelated to the 'tile' mode for texface */ #define SI_DRAW_TILE 1<<19 #define SI_SMOOTH_UV 1<<20 #define SI_DRAW_STRETCH 1<<21 #define SI_DISPGP 1<<22 /* SpaceIpo->flag (Graph Editor Settings) */ #define SIPO_LOCK_VIEW (1<<0) #define SIPO_NOTRANSKEYCULL (1<<1) #define SIPO_NOHANDLES (1<<2) #define SIPO_NODRAWCFRANUM (1<<3) #define SIPO_DRAWTIME (1<<4) /* SpaceIpo->mode (Graph Editor Mode) */ enum { /* all animation curves (from all over Blender) */ SIPO_MODE_ANIMATION = 0, /* drivers only */ SIPO_MODE_DRIVERS, } eGraphEdit_Mode; /* SpaceText flags (moved from DNA_text_types.h) */ #define ST_SCROLL_SELECT 0x0001 // scrollable #define ST_CLEAR_NAMESPACE 0x0010 // clear namespace after script // execution (see BPY_main.c) /* SpaceOops->type */ #define SO_OOPS 0 #define SO_OUTLINER 1 #define SO_DEPSGRAPH 2 /* SpaceOops->flag */ #define SO_TESTBLOCKS 1 #define SO_NEWSELECTED 2 #define SO_HIDE_RESTRICTCOLS 4 /* SpaceOops->visiflag */ #define OOPS_SCE 1 #define OOPS_OB 2 #define OOPS_ME 4 #define OOPS_CU 8 #define OOPS_MB 16 #define OOPS_LT 32 #define OOPS_LA 64 #define OOPS_MA 128 #define OOPS_TE 256 #define OOPS_IP 512 #define OOPS_LAY 1024 #define OOPS_LI 2048 #define OOPS_IM 4096 #define OOPS_AR 8192 #define OOPS_GR 16384 #define OOPS_CA 32768 /* SpaceOops->outlinevis */ #define SO_ALL_SCENES 0 #define SO_CUR_SCENE 1 #define SO_VISIBLE 2 #define SO_SELECTED 3 #define SO_ACTIVE 4 #define SO_SAME_TYPE 5 #define SO_GROUPS 6 #define SO_LIBRARIES 7 #define SO_VERSE_SESSION 8 #define SO_VERSE_MS 9 #define SO_SEQUENCE 10 #define SO_DATABLOCKS 11 #define SO_USERDEF 12 /* SpaceOops->storeflag */ #define SO_TREESTORE_CLEANUP 1 /* if set, it allows redraws. gets set for some allqueue events */ #define SO_TREESTORE_REDRAW 2 /* headerbuttons: 450-499 */ #define B_IMASELHOME 451 #define B_IMASELREMOVEBIP 452 #define C_BACK 0xBAAAAA #define C_DARK 0x665656 #define C_DERK 0x766666 #define C_HI 0xCBBBBB #define C_LO 0x544444 /* queue settings */ #define IMS_KNOW_WIN 1 #define IMS_KNOW_BIP 2 #define IMS_KNOW_DIR 4 #define IMS_DOTHE_INF 8 #define IMS_KNOW_INF 16 #define IMS_DOTHE_IMA 32 #define IMS_KNOW_IMA 64 #define IMS_FOUND_BIP 128 #define IMS_DOTHE_BIP 256 #define IMS_WRITE_NO_BIP 512 /* imasel->mode */ #define IMS_NOIMA 0 #define IMS_IMA 1 #define IMS_ANIM 2 #define IMS_DIR 4 #define IMS_FILE 8 #define IMS_STRINGCODE 16 #define IMS_INDIR 1 #define IMS_INDIRSLI 2 #define IMS_INFILE 3 #define IMS_INFILESLI 4 /* nla->flag */ #define SNLA_ALLKEYED (1<<0) #define SNLA_ACTIVELAYERS (1<<1) #define SNLA_DRAWTIME (1<<2) #define SNLA_NOTRANSKEYCULL (1<<3) #define SNLA_NODRAWCFRANUM (1<<4) /* time->flag */ /* show timing in frames instead of in seconds */ #define TIME_DRAWFRAMES 1 /* temporary flag set when scrubbing time */ #define TIME_CFRA_NUM 2 /* only keyframes from active/selected channels get shown */ #define TIME_ONLYACTSEL 4 /* time->redraws */ #define TIME_LEFTMOST_3D_WIN 1 #define TIME_ALL_3D_WIN 2 #define TIME_ALL_ANIM_WIN 4 #define TIME_ALL_BUTS_WIN 8 #define TIME_WITH_SEQ_AUDIO 16 #define TIME_SEQ 32 #define TIME_ALL_IMAGE_WIN 64 #define TIME_CONTINUE_PHYSICS 128 /* sseq->mainb */ #define SEQ_DRAW_SEQUENCE 0 #define SEQ_DRAW_IMG_IMBUF 1 #define SEQ_DRAW_IMG_WAVEFORM 2 #define SEQ_DRAW_IMG_VECTORSCOPE 3 #define SEQ_DRAW_IMG_HISTOGRAM 4 /* sseq->flag */ #define SEQ_DRAWFRAMES 1 #define SEQ_MARKER_TRANS 2 #define SEQ_DRAW_COLOR_SEPERATED 4 #define SEQ_DRAW_SAFE_MARGINS 8 #define SEQ_DRAW_GPENCIL 16 /* space types, moved from DNA_screen_types.h */ enum { SPACE_EMPTY, SPACE_VIEW3D, SPACE_IPO, SPACE_OOPS, SPACE_BUTS, SPACE_FILE, SPACE_IMAGE, SPACE_INFO, SPACE_SEQ, SPACE_TEXT, SPACE_IMASEL, SPACE_SOUND, SPACE_ACTION, SPACE_NLA, SPACE_SCRIPT, SPACE_TIME, SPACE_NODE, SPACEICONMAX = SPACE_NODE /* SPACE_LOGIC */ }; #endif